Assemblage: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Akroma's Favor White Common 4{2}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature has flying, first strike, vigilance, trample and haste.
0
2 Ancient Rites White Common 1{w} Instant As an additional cost to cast Ancient Rites, sacrifice a permanent.
Exile target creature.
0
3 Angel of Advancement White Rare 9{7}{w}{w} Creature – Angel 7 7 Suspend 10—{1}{w}
Whenever the first time counter is removed from Angel of Advancement each turn, you may remove a time counter from each other exiled card you control.
Flying
0
4 Avacynian Captain White Common 2{1}{w} Creature – Human Soldier 1 1 Echo—{1}{w} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avacynian Captain enters the battlefield or dies, put a 1/1 white Soldier creature token onto the battlefield
0
5 Banisher of Armies White Rare 3{1}{w}{w} Creature – Human Cleric 2 3 Cumulative upkeep—Exile a creature you don’t control.
When Banisher of Armies leaves the battlefield, return all creatures exiled with it to the battlefield under their owner’s control.
0
6 Common Footsoldier White Common 2{1}{w} Creature – Human Soldier 1 1 {1}{w}: Flicker Common Footsoldier. (To flicker a permanent, exile it, then return it to the battlefield under its owner’s control.) 0
7 Confiscation Charm White Common 2{1}{w} Instant Exile up to two target enchantments. For each enchantment exiled this way, its controller gains 2 life. 0
8 Cyclic Justice White Rare 1{x}{w} Instant Target player gains X life. Draw a card if {u} was spent to cast Cyclic Justice. Destroy target nonblack creature if {b} was spent to cast Cyclic Justice. Destroy target artifact if {r} was spent to cast Cyclic Justice. Destroy target enchantment if {g} was spent to cast Cyclic Justice. 0
9 Enmasse Suppression White Common 5{3}{w}{w} Sorcery Until end of turn, creatures you control gain “When this creature attacks, tap target creature you don’t control.” 0
10 Existential Bifurcation White Uncommon 2{1}{w} Instant Exile target creature. That creature’s controller puts two X/X white Spirit creature tokens onto the battlefield, where X is half that creature’s base toughness, rounded down. 0
11 Faithful Companion White Common 1{w} Enchantment Creature – Human Soldier 1 1 Bestow—{0} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.) 0
12 Hallowfication White Common 2{1}{w} Enchantment – Aura Enchant land
Enchanted land is a Plains.
Whenever enchanted land becomes tapped, you gain 2 life.
0
13 Healer Adept White Common 2{1}{w} Creature – Cat Cleric 2 2 Cumulative upkeep—You gain 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 0
14 Heliod's Guard White Common 1{w} Creature – Spirit Soldier 1 1 Heliod’s Guard gets +1/+1 if you control an enchantment. 0
15 Humble Enchantress White Uncommon 2{1}{w} Creature – Human Druid 0 1 Whenever you cast an enchantment spell, you may pay {1}. If you do, draw a card. 0
16 Imprisonment Elemental White Common 3{1}{w}{w} Creature – Elemental 2 2 When Imprisonment Elemental enters the battlefield, target creature can’t attack or block for as long as you control Imprisonment Elemental. 0
17 Inevitable Slope White Common 5{4}{w} Instant Suspend 3—{w} (Rather than cast this card from your hand, you may pay {w} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Exile target creature.
0
18 Patient Guardian White Common 1{w} Creature – Human Soldier 1 2 Defender
Echo—Patient Guardian loses defender and gets +1/+1 until end of turn. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
0
19 Plainsoul Angelic White Common 6{4}{w}{w} Creature – Angel 4 4 Flying, vigilance
You may play Plainsoul Angelic during your main phase as your land for that turn. If you do, it loses all abilities and enters the battlefield tapped as a colorless Plains land.
7 1465551977 on 10 Jun 2016 by Vitenka
20 Recurring Garrison White Uncommon 2{1}{w} Sorcery Suspend 2—{w}
Put a 1/1 white Soldier creature token onto the battlefield. Then exile Recurring Garrison with two time counters on it.
0
21 Solipschism White Rare 7{4}{w}{w}{w} Sorcery Destroy all nonwhite, nonland permanents. 0
22 Song of Stars White Uncommon 3{1}{w}{w} Enchantment Echo {w}{w}
When Song of Stars enters the battlefield or its echo cost is paid, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Creatures you control have vigilance.
2 1466912314 on 26 Jun 2016 by KeresAcheron
23 Soul in the Wall White Common 1{w} Enchantment – Aura Enchant creature
Ensoul {1}{w} (If you cast this enchantment for its ensoul cost, when it enters the battlefield, put a 0/0 white Spirit creature token onto the battlefield, then attach this to it.)
Enchanted creature gets +0/+4 and has defender.
0
24 Squadron Call White Common 2{w}{w} Sorcery Put a 1/1 white Bird creature token with flying onto the battlefield. Then, you may search your library for up to two cards named Squadron Call, reveal them, put them into your hand, then shuffle your library. 0
25 Time's Flight White Uncommon 1{w} Instant Put an age counter on target permanent with cumulative upkeep, then pay its upkeep cost for each age counter on it. 0
26 Undercity Redeemer White Uncommon 2{1}{w} Enchantment Creature – Spirit Cleric 2 2 Constellation — Whenever Undercity Redeemer or another enchantment enters the battlefield under your control, you gain 2 life. 0
27 Acceptant Exhaustion Blue Common 4{2}{u}{u} Enchantment – Aura Enchant permanent
Enchanted permanent doesn’t untap during its owner’s untap step.
0
28 Cancellation Wavelength Blue Rare 4{3}{u} Instant Splice onto instant—{2}{u}{u} (As you cast an instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Counter target spell.
0
29 Delayed Insight Blue Common 4{3}{u} Sorcery Suspend 2—{u} (Rather than cast this card from your hand, pay U and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Draw two cards.
0
30 Empty the Tomes Blue Common 2{1}{u} Sorcery Exile any number of cards from your graveyard. Return that many instant or sorcery cards from your graveyard to your hand. 0
31 Exhaustion Elemental Blue Common 3{2}{u} Creature – Elemental 2 2 When Exhaustion Elemental enters the battlefield, target creature gets -2/-0 for as long as you control Exhaustion Elemental. 0
32 Forbidden Recall Blue Rare 4{2}{u}{u} Enchantment At the beginning of your upkeep, if there are seven or more card types among cards you own in exile, you win the game.
{5}{u}: Exile target card from a graveyard.
0
33 Glacierheart Golem Blue Uncommon 5{4}{u} Artifact Creature – Elemental Golem 5 5 Vanishing 4
Whenever a time counter is removed from Glacierheart Golem, tap target nonland permanent. That permanent doesn’t untap during its controller’s next untap step.
0
34 Hydrake Blue Common 5{3}{u}{u} Creature – Drake 2 3 Flying
When Hydrake enters the battlefield, bounce target nonland permanent. (To bounce a permanent, return it to its owner’s hand.)
0
35 Lost Homunculus Blue Common 5{4}{u} Creature – Homunculus 4 1 Suspend 3—{1}{u}
Lost Homunculus can’t be blocked.
0
36 Memory Leak Blue Common 2{1}{u} Instant Counter target spell with the same name as a card in its owner’s graveyard. 0
37 Mist Snare Blue Common 2{1}{u} Instant Bounce target creature. (To bounce a permanent, return it to its owner’s hand.) 0
38 Paradox Haze Blue Uncommon 3{2}{u} Enchantment – Aura Enchant player
At the beginning of enchanted player’s first upkeep each turn, that player gets an additional upkeep step after this step.
0
39 Recurring Knowledge Blue Uncommon 3{1}{u}{u} Sorcery Suspend 2—{1}{u}
Draw a card. Then exile Recurring Knowledge with 2 time counters on it.
0
40 Shape the Inevitable Blue Common 1{u} Sorcery Scry 3, then fateseal 3. (To fateseal 3, look at the top three cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.) 0
41 Skillmaw Drainer Blue Uncommon 3{2}{u} Creature – Horror 1 2 Flying
Whenever a player casts an instant or sorcery spell, put a +1/+1 counter on Skillmaw Drainer.
0
42 Skip of the Needle Blue Common 2{1}{u} Instant Counter target spell. If it’s countered this way, its controller untaps up to X lands, where X is that spell’s converted mana cost. 0
43 Sleight Adjustment Blue Common 2{1}{u} Sorcery Splice onto sorcery—{2}{u} (As you cast a sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Bounce target creature. (To bounce a permanent, return it to its owner’s hand.)
0
44 Spindraft Invoker Blue Common 3{2}{u} Creature – Merfolk Shaman 1 3 {8}: Bounce target permanent. (To bounce a permanent, return it to its owner’s hand.) 0
45 Sunless Serpent Blue Rare 5{3}{u}{u} Creature – Serpent 3 7 Flash
Red creatures get -2/-0.
Black creatures get -2/-0.
Colorless creatures get -2/-0.
0
46 Tidebringer Leviathan Blue Rare 5{3}{u}{u} Creature – Leviathan 5 5 Vanishing 3
Tidebringer Leviathan can’t attack unless defending player controls an Island.
Whenever a time counter is removed from Tidebringer Leviathan, target land is an Island until end of turn.
0
47 Transitory Soul Blue Uncommon 3{u}{u}{u} Creature – Spirit 2 2 Flying
Whenever a spell you control is countered, you may reveal this card from your hand. If you do, put it onto the battlefield.
0
48 Unbound Aethersoul Blue Common 1{u} Creature – Bird 1 1 Flying
You may play Unbound Aethersoul during your main phase as your land for that turn. If you do, it loses all abilities and enters the battlefield tapped as a colorless Island land.
0
49 Zephyr Crow Blue Common 4{3}{u} Creature – Bird 3 2 Flying
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Zephyr Crow, another target creature gains flying until end of turn.
2 1464248229 on 26 May 2016 by keflexxx
50 Aethersnip Black Common 3{2}{b} Instant Choose one –
• Destroy target token.
• Remove all counters from target permanent.
0
51 Bloodmage Scrivener Black Uncommon 4{2}{b}{b} Creature – Human Spellshaper 2 2 {b}{b}, {t}, Discard a card: Target player draws two cards and loses 2 life. 0
52 Chiral Companion Black Rare 4{2}{b}{b} Creature – Shapeshifter 0 0 You may have Chiral Companion enter the battlefield as a copy of any creature on the battlefield, except it gets +1/-1. 0
53 Coercive Taxation Black Common 1{b} Sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards two cards unless they discard that card. 0
54 Deathknell Ringer Black Uncommon 1{b} Enchantment – Aura Enchant creature
Ensoul {1}{b} (If you cast this enchantment for its ensoul cost, when it enters the battlefield, put a 0/0 white Spirit creature token onto the battlefield, then attach this to it.)
Enchanted creature gets +1/+1.
Sacrifice enchanted creature: Destroy target nonblack creature.
0
55 Decay Elemental Black Common 3{2}{b} Creature – Elemental 2 2 When Decay Elemental enters the battlefield, target creature gets -1/-1 for as long as you control Decay Elemental. 0
56 Deviant's Insight Black Rare 3{2}{b} Enchantment Whenever Deviant’s Insight or another enchantment enters the battlefield under your control, you draw a card and lose 1 life. 0
57 Dualstitch Horror Black Common 2{1}{b} Creature – Zombie 2 1 Evoke {b} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Dualstitch Horror leaves the battlefield, put a 2/1 black Zombie creature token onto the battlefield tapped.
0
58 Embittered Survivor Black Common 1{b} Creature – Human Survivor 1 1 Embittered Survivor enters the battlefield tapped.
Morbid – When Embittered Survivor enters the battlefield, if a creature died this turn, put a +1/+1 counter on it.
0
59 Faceless Mask Black Common 2{1}{b} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks or blocks, destroy it at the beginning of the end step.
Morbid{2}{b}: Attach Faceless Mask to target creature. Activate this ability only if a creature died this turn.
0
60 Haunting Chains Black Common 4{3}{b} Enchantment Creature – Spirit 3 3 Bestow {1}{w} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Enchanted creature can’t attack you or a planeswalker you control.
0
61 Hired Digger Black Uncommon 4{3}{b} Creature – Human Mercenary 2 2 Evoke—{1}{b} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Hired Digger enters the battlefield, you may return a creature card from your graveyard to your hand.
0
62 Impatient Slaughterer Black Common 2{1}{b} Creature – Demon 3 3 Torment — When Impatient Slaughterer enters the battlefield, any opponent may pay 2 life and sacrifice a creature. If they do, sacrifice Impatient Slaughterer. 0
63 Midnight Knocking Black Common 1{b} Sorcery Target player loses 3 life. You may search your library for a black card with converted mana cost 1 and put it into your hand. Then shuffle your library. 0
64 Moonglove Petal Black Common 2{1}{b} Enchantment Sacrifice Moonglove Petal: Target creature you control gets +1/+0 and gains deathtouch until end of turn. 0
65 Mouth of Decay Black Common 4{2}{b}{b} Creature – Zombie 2 2 Mouth of Decay can’t block.
Sacrifice a creature: Put two +1/+1 counters on Mouth of Decay.
0
66 One for One Black Uncommon 1{x}{b} Sorcery Torment — Each opponent loses X life and you gain X life unless that player sacrifices a creature of your choice. 0
67 Overworked Factory Black Rare 4{3}{b} Artifact Whenever a player draws a card or casts a creature spell, put a charge counter on Overworked Factory.
During each player’s upkeep, that player discards a card or sacrifices a creature for each charge counter on Overworked Factory.
When Overworked Factory has 10 or more charge counters, sacrifice it.
0
68 Repugnant Rotsoul Black Common 3{1}{b}{b} Creature – Skeleton 3 1 {b}: Regenerate Repugnant Rotsoul.
You may play Repugnant Rotsoul during your main phase as your land for that turn. If you do, it loses all abilities and enters the battlefield tapped as a colorless Swamp land.
0
69 Revoked Future Black Common 1{b} Instant Target creature gets -1/-1 until end of turn. If it has a +1/+1 counter on it, destroy it. 0
70 Ritual Sacrifice Black Uncommon 3{2}{b} Sorcery Choose one –
• Destroy target nonblack creature.
• Add {b}{b}{b} to your mana pool.
Morbid – If a creature died this turn, instead choose both.
0
71 Sampler of Royalty Black Common 5{3}{b}{b} Creature – Vampire Assassin 4 4 Evoke—{b} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
Flying
When Sampler of Royalty enters the battlefield, target opponent loses 2 life.
When Sampler of Royalty leaves the battlefield, you gain 2 life.
0
72 Wall of Falsehood Black Uncommon 3{1}{b}{b} Creature – Wall 0 3 Defender
When Wall of Falsehood enters the battlefield, each player sacrifices a creature.
0
73 Accelerant Spark Red Common 3{2}{r} Instant Catalyze 1. Accelerant Spark deals damage to target creature equal to the converted mana cost of a card exiled with Accelerant Spark. (To catalyze 1, exile the top card of your library. Until end of turn, you may play cards exiled this way.). 0
74 Alchemic Improviser Red Rare 2{1}{r} Creature – Human Shaman 2 1 At the beginning of your upkeep, catalyze 1. (To catalyze 1, exile the top card of your library. Until end of turn, you may play cards exiled this way.) 0
75 Battle Alchemist Red Rare 3{2}{r} Creature – Goblin Monk 3 1 Prowess
Whenever you cast a noncreature spell, catalyze 1. (To catalyze 1, exile the top card of your library. Until end of turn, you may play cards exiled this way.)
0
76 Catalyst Tinder Red Uncommon 4{1}{r}{r}{r} Creature – Elemental 2 2 Evoke {2}{r} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Catalyst Tinder enters or leaves the battlefield, add {r}{r} to your mana pool.
0
77 Chandra's Call Red Common 3{2}{r} Sorcery Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. 0
78 Distractable Brute Red Common 5{4}{r} Creature 5 4 Haste, trample
During your end step, return Distractable Brute to its owner’s hand.
0
79 Draconic Evocation Red Common 1{r} Enchantment {r}: If Draconic Evocation isn’t a creature, it becomes a 1/1 Dragon creature until end of turn.
{r}{r}{r}: If Draconic Evocation isn’t a creature, it becomes a 4/3 Dragon creature with flying until end of turn.
{r}{r}{r}{r}{r}: If Draconic Evocation isn’t a creature, it becomes a 6/6 Dragon creature with flying and trample until end of turn.
0
80 Flamebreath Satyr Red Uncommon 1{r} Creature – Satyr Shaman 0 1 First strike
Firebreathing {r} ({r}: Flamebreath Satyr gets +1/+0 until end of turn.)
0
81 Flamesoul Runner Red Common 1{r} Creature – Goblin Scout 1 1 Haste
You may play Flamesoul Runner during your main phase as your land for that turn. If you do, it loses all abilities and enters the battlefield tapped as a colorless Mountain land.
0
82 Furious Thallid Red Uncommon 2{1}{r} Creature – Fungus 1 1 Whenever a creature you control deals combat damage, put a spore counter on Furious Thallid.
Remove three spore counters from Furious Thallid: Creatures you control get +1/+0 until end of turn.
0
83 Gambit Red Common 1{r} Sorcery Scry 2, then catalyze 1. (To catalyze 1, exile the top card of your library. Until end of turn, you may play cards exiled this way.) 0
84 Goblin Braggart Red Common 2{1}{r} Creature – Goblin Rogue 2 1 First strike
At the beginning of your upkeep, reveal a card from your hand at random.
0
85 Hellhog Rider Red Uncommon 3{2}{r} Creature – Goblin Warrior 3 2 Multikicker—{3}{g} (You may pay an additional {3}{g} any number of times as you cast this spell.)
When Hellhog Rider enters the battlefield, put a 4/5 green Boar token with trample onto the battlefield for each time it was kicked.
0
86 Hellkite Broodleader Red Rare 8{6}{r}{r} Creature – Dragon 6 6 Evoke {3}{r} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
Flying, trample
When Hellkite Broodleader enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
0
87 Hyper Goblin Red Common 3{2}{r} Creature – Goblin Splice onto creature—{1}{r}
Splice onto Goblin—{r}
Haste
0
88 Hyperflame Ritual Red Uncommon 2{r}{r} Sorcery Splice onto red instant or sorcery—{r}{r} (As you cast a red instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Add {r}{r}{r} to your mana pool.
0
89 Lightning Channeler Red Common 3{2}{r} Creature – Human Spellshaper 1 1 Kicker—{2}{r} (You may pay an additional {2}{r} as you cast this spell.)
When Lightning Channeler enters the battlefield, if it was kicked, it deals 3 damage to target creature or player.
At the beginning of your upkeep, return Lightning Channeler to its owner’s hand.
0
90 Manic Infusion Red Uncommon 3{1}{r}{r} Enchantment Echo {r}{r} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Manic Infusion enters the battlefield, it deals 3 damage to target creature.
Creatures you control have haste.
0
91 Preemptive Piker Red Rare 0{0} Creature – Goblin Scout 2 1 Echo—{1}{r} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Haste
0
92 Rage Elemental Red Common 2{1}{r} Creature – Elemental 2 2 When Rage Elemental enters the battlefield, target creature attacks each turn if able for as long as you control Rage Elemental. 0
93 Splash of Magma Red Common 3{2}{r} Instant Creatures can’t block this turn unless their controller pays {2} for each creature they control that’s blocking. 0
94 Tail Slash Red Common 3{2}{r} Instant Target creature you control deals damage equal to its power to target creature you don’t control. 0
95 Trench Runner Red Common 2{1}{r} Creature – Human Berserker 2 1 Echo{1}{r} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Trench Runner enters the battlefield or its echo cost is paid, creatures you control get +1/+0 until end of turn.
0
96 Unexpected Fodder Red Common 5{3}{r}{r} Creature – Goblin Warrior 3 3 Evoke—{2}{r} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Unexpected Fodder enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.
0
97 Vengeful Giantcaller Red Common 1{r} Creature – Kithkin Scout 1 1 Multikicker—{3}{r} (You may pay an additional 3G any number of times as you cast this spell.)
Haste
When Vengeful Giantcaller enters the battlefield, put a 4/4 red Giant creature token onto the battlefield for each time it was kicked.
0
98 Voltic Spiral Red Common 3{2}{r} Instant Splice onto instant—{2}{r}
Voltic Spiral deals X damage to target creature or player, where X is this spell’s converted mana cost. (If this effect was spliced, X is the converted mana cost of the spell it was spliced onto.)
0
99 Acidvein Spitter Green Common 4{3}{g} Creature – Spider 2 5 Reach
Deathtouch
{1}{g}: Acidvein Spitter deals 1 damage to target creature with flying.
0
100 Darnasus Elite Green Common 1{g} Creature – Bear Warrior 2 2 Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{2}: Put a time counter on Darnasus Elite.
0
101 Dominant Manifestation Green Uncommon 4{3}{g} Sorcery Put a 3/3 green Beast creature token onto the battlefield. If you control a creature on the battlefield with the greatest power or tied for the greatest power, put two of those tokens onto the battlefield instead. 0
102 Earthsoul Boar Green Common 4{2}{g}{g} Creature – Boar 4 3 Trample
You may play Earthsoul Boar during your main phase as your land for that turn. If you do, it loses all abilities and enters the battlefield tapped as a colorless Forest land.
1 1464555603 on 29 May 2016 by Link
103 Emblem of the Bestial Green Common 2{1}{g} Enchantment – Aura Enchant creature you control.
Creatures you control have trample.
0
104 Empower the Pack Green Common 3{2}{g} Sorcery Distribute two +1/+1 counters among one or two creatures.
Creatures you control with +1/+1 counters on them gain trample until end of turn.
0
105 Essence Scavenger Green Uncommon 3{2}{g} Creature – Elf Druid 2 2 Morbid – At the beginning of your postcombat main phase, if a creature died this turn, add {g}{g} to your mana pool. 0
106 Featherhunter Green Common 3{2}{g} Creature – Elf Archer 2 2 When Featherhunter enters the battlefield, destroy target creature with flying. 0
107 Hellhog Green Rare 4{3}{g} Creature – Boar 4 5 Kicker—{x}{r}
Trample
When Hellhog enters the battlefield, if it was kicked, creatures you control get +X/+0 and gain haste until end of turn.
0
108 Kessig Festerfull Green Common 2{1}{g} Creature – Wolf 2 2 Morbid{2}{b}, Exile Kessig Festerfull from your graveyard: Put a 2/2 black Zombie Wolf creature token onto the battlefield tapped. Activate this ability only if a creature died this turn. 0
109 Labrynthian Lines Green Common 3{g}{g}{g} Enchantment Cumulative upkeep—Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 0
110 Lafayette Pipe-Wolferstan Green Rare 3{2}{g} Legendary Creature – Human Werewolf 3 2 At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counter on Lafayette Pipe-Wolferstan.
At the beginning of each upkeep, if a player cast two or more spells last turn, remove a +1/+1 counter from Lafayette Pipe-Wolferstan.
0
111 Lafayette's Curse Green Common 3{2}{g} Enchantment – Aura Enchant creature
Cumulative upkeep—Put a +1/+1 counter on enchanted creature.
0
112 Lifecycle Engine Green Uncommon 5{3}{g}{g} Enchantment Cumulative upkeep—Put a 1/1 green Saproling creature token onto the battlefield. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 0
113 Mirror Ooze Green Uncommon 3{2}{g} Creature – Ooze 1 4 Adapt, adapt, adapt (At the beginning of each end step, if Mirror Ooze took damage this turn, put three +1/+1 counters on it.) 0
114 Onuan Guardian Green Rare 2{1}{g} Creature – Human Warrior 3 3 Flash, defender
Whenever another creature enters the battlefield, Onuan Guardian fights that creature.
0
115 Path to Naturalization Green Common 1{g} Instant Destroy target artifact or enchantment. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. 0
116 Personal Stampede Green Common 2{1}{g} Sorcery Target creature gains “Whenever this creature attacks, put a 3/3 green Beast creature token onto the battlefield tapped and attacking.” until end of turn. 0
117 Rapacious Scavenger Green Rare 1{g} Creature – Slime 1 1 Adapt (At the beginning of each end step, if Rapacious Scavenger took damage this turn, put a +1/+1 counter on it.)
Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Rapacious Scavenger.
0
118 Reclaimer Adept Green Uncommon 1{g} Creature – Elf Shaman 1 1 Kicker—{2} (You may pay an additional {2} as you cast this spell.)
When Reclaimer Adept enters the battlefield, if it was kicked, destroy target artifact or enchantment.
0
119 Regscale Baloth Green Common 5{4}{g} Creature – Baloth 4 7 Vigilance
Adapt (At the beginning of each end step, if Regscale Baloth took damage this turn, put a +1/+1 counter on it.)
0
120 Rust Elemental Green Common 2{1}{g} Creature – Elemental 2 2 When Rust Elemental enters the battlefield, target artifact or enchantment loses all abilities for as long as you control Rust Elemental. 0
121 Sleuth of Bears Green Common 8{6}{g}{g} Creature – Bear 8 8 Trample
{1}{g}, Put two -1/-1 counters on Sleuth of Bears: Put a 2/2 green Bear creature token onto the battlefield.
0
122 Sower of Potential Green Common 3{2}{g} Creature – Human Shaman 2 2 Kicker {x} (You may pay an additional X as you cast this spell.)
When you cast Sower of Potential, if it was kicked, put a +1/+1 counter on up to X target creatures you control.
0
123 Spectral Roots Green Common 5{3}{g}H Creature – Plant 1 1 Vanishing 4
Whenever a time counter is removed from Spectral Roots, put a +1/+1 counter on each creature with vanishing you control.
0
124 Sporehollow Oak Green Uncommon 2{1}{g} Creature – Treefolk 2 2 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Sporehollow Oak leaves the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
0
125 Anachromancer Multicolour Rare 4{2}{w}{u} Creature – Human Wizard 2 2 Flash
When Anachromancer enters the battlefield, exile target nonland permanent or spell with two time counters on it. If it doesn’t have suspend, it gains suspend.
0
126 Crystallized Joy Multicolour Common 4{1}{w/u} Artifact Crystallized Joy enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
0
127 Delayed Immortality Multicolour Rare 7{5}{w}{u} Sorcery Suspend 6—{1}{w}{u}
Whenever a time counter is removed from Delayed Immortality, you gain 2 life.
Double your life total.
0
128 Endless Hallway Multicolour Mythic 5{3}{w}{u} Enchantment Whenever a player would cast a creature spell, if they cast it from their hand, instead that player exiles that spell with a time counter on it. If it doesn’t have suspend, it gains suspend. 0
129 Host of Peace Multicolour Uncommon 5{3}{w}{u} Creature – Sphinx 0 1 Suspend 2—{1}{w}{u} (Rather than cast this card from your hand, you may pay {1}{w}{u} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Defender, flying
No more than one creature can attack each combat.
0
130 Joyous Confusion Multicolour Common 3{1}{w}{u} Enchantment – Aura Enchant creature
If you control enchanted creature, prevent all damage that would be dealt to enchanted creature.
If you don’t control enchanted creature, enchanted creature doesn’t untap during its owner’s untap step.
0
131 Lawful Knowledge Multicolour Uncommon 5{3}{w}{u} Enchantment – Aura Enchant creature
Suspend 3—{w/u}
Enchanted creature gets +1/+1 for each card in its owner’s hand and each suspended card its owner owns.
0
132 Regeneration Bot Multicolour Uncommon 3{1}{w}{u} Artifact Creature 1 1 When Regeneration Bot enters the battlefield, you gain 2 life.
When Regeneration Bot dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
0
133 Seafoam Wings Multicolour Common 3{w/u} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has flying.
0
134 Supertemporal Multicolour Rare 2{w}{u} Instant Until end of turn, target permanent can’t leave the battlefield. (That permanent can’t be destroyed, exiled, sacrificed, returned to its owner’s hand or put into its owner’s library. If that permanent is a creature, that creature won’t be put into the graveyard for having less than 1 toughness.) 0
135 Unseen Moment Multicolour Rare 3{1}{w}{u} Enchantment – Aura Enchant player
Enchanted player skips their upkeep step.
0
136 Zen's Loyalist Multicolour Common 2{w}{u} Creature – Spirit 2 2 Whenever you cast a card from exile, you may pay {w}. If you do, tap target nonland permanent.
Whenever you cast a card from exile, you may pay {u}. If you do, target nonland permanent doesn’t untap during its owner’s next untap step.
0
137 Zen's Mediation Multicolour Uncommon 3{w/u} Instant Exile target creature. During its owner’s next upkeep, that player may cast that creature without paying its mana cost. 0
138 Zen, Guardian of Kyneth Multicolour Mythic 4{2}{w}{u} Planeswalker – Zen 4 +2 Creatures without flying get -2/-0 until the beginning of your next upkeep.
-3 Scry 2, draw a card. Exile target creature until the end of its owner’s next turn.
-7 You get an emblem with “Creatures you control have vigilance and flying.”
0
139 Crystallized Despair Multicolour Common 4{1}{u/b} Artifact Crystallized Despair enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
0
140 Despairing Curse Multicolour Common 3{1}{u}{b} Enchantment – Aura Enchant creature
If you control enchanted creature, whenever enchanted creature deals combat damage, you draw a card.
If you don’t control enchanted creature, whenever enchanted creature deals combat damage, its controller discards a card.
0
141 Cranial Detonator Multicolour Rare 6{3}{b/r} Creature – Zombie Horror 3 1 Evoke—{5}{b/r}{b/r} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Cranial Detonator dies, each player discards their hand, then draws a card.
0
142 Crystallized Inferno Multicolour Common 4{1}{b/r} Artifact Crystallized Inferno enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
0
143 Explosive Minion Multicolour Rare 4{2}{b}{r} Creature – Goblin Horror 1 2 Evoke—{6}{b}{r} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
Haste, deathtouch
Explosive Minion can't block.
When Explosive Minion dies, it deals 1 damage to each creature.
0
144 Fearful Descent Multicolour Rare 3{1}{b}{r} Enchantment At the beginning of your upkeep, each player discards a card from their hand at random.
{2}{b}, Sacrifice Fearful Descent: Draw a card and lose 1 life.
0
145 Hellfire Cultist Multicolour Uncommon 5{2}{b/r} Creature 3 2 Evoke—{b/r} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Hellfire Cultist or another creature you control dies, add {b}{r} to your mana pool.
0
146 Holder of the Blade Multicolour Mythic 8{6}{b}{r} Creature – Human Warrior 4 4 Evoke—{5}
When Holder of the Blade enters the battlefield, put a legendary Equipment artifact token named Viscera Blade onto the battlefield. It has indestructible, “Equipped creature gets +6/+6 and has first strike and haste” and equip {6}. Then, attach it to Holder of the Blade.
0
147 Host of Conflict Multicolour Uncommon 3{1}{b}{r} Creature – Human Shaman 0 1 Other creatures you control get +1/+0, have haste and must attack each turn if able. 0
148 Inferno Scars Multicolour Common 3{1}{b}{r} Enchantment – Aura Enchant creature
If you control enchanted creature, enchanted creature gets +2/+0 and has first strike.
If you don’t control enchanted creature, enchanted creature gets -0/-2.
0
149 Raze the Earth Multicolour Rare 7{5}{b}{r} Sorcery Destroy all creatures. They can’t be regenerated. Raze the Earth deals 5 damage to each player and each planeswalker. 0
150 Ripened Corpse Multicolour Common 3{b/r} Creature – Zombie 1 1 Evoke—{0} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Ripened Corpse dies, each opponent loses 1 life.
0
151 Tibalt's Left Hand Multicolour Common 2{b}{r} Creature – Devil Shaman 2 2 {1}{b}: Target player loses 1 life.
{1}{r}: Tibalt’s Left Hand deals 1 damage to target creature.
0
152 Tibalt, Trickster Prince Multicolour Mythic 3{1}{b}{r} Planeswalker – Tibalt 1 0 Flip a coin three times. Each time you win a flip, put a loyalty counter on Tibalt and he deals 1 damage to each player.
-3 Destroy target creature.
-10 Destroy all nonland permanents you don’t control.
0
153 Tibalt’s Spite Multicolour Uncommon 3{1}{b}{r} Sorcery Choose two at random —
• Each player discards a card at random.
• Tibalt’s Spite deals 2 damage to each creature and each player.
• Each player sacrifices the creature with the greatest power among creatures they control.
• Each player sacrifices a nonbasic land.
0
154 Visceral Spike Multicolour Uncommon 2{b}{r} Sorcery As an additional cost to cast Visceral Spike, pay 2 life or discard a card.
Destroy target creature. Its owner discards a card at random.
0
155 Ashes of Yavimaya Multicolour Rare 3{1}{r}{g} Enchantment Whenever you cast a creature spell, you may pay {g}. If you do, that creature enters the battlefield with an additional +1/+1 counter on it.
Whenever you cast a creature spell, you may pay {r}. If you do, that creature gains haste until end of turn.
0
156 Bloodbraid Trainee Multicolour Uncommon 2{r}{g} Creature – Elf Berserker 2 2 Kicker—{r}{g}
When Bloodbraid Trainee enters the battlefield, if it was kicked, exile cards from the top of your library until you exile a nonland card with a converted mana cost 3 or less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.
0
157 Crusherbot Multicolour Uncommon 3{1}{r}{g} Artifact Creature 4 1 Kicker—{1}{r}{g} (You may pay an additional {1}{r}{g} as you cast this spell.)
Haste, trample
When Crusherbot enters the battlefield, if it was kicked, put a token onto the battlefield that’s a copy of Crusherbot.
0
158 Crystallized Destruction Multicolour Common 4{1}{r/g} Artifact Crystallized Destruction enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
0
159 Destructive Rampage Multicolour Common 3{1}{r}{g} Enchantment – Aura Enchant creature
If you control enchanted creature, enchanted creature gets +2/+0 and has trample.
If you don’t control enchanted creature, enchanted creature attacks each turn if able.
0
160 Forerunner of the Wild Multicolour Common 2{r}{g} Creature – Human Shaman 2 2 {1}{r}: Target creature gets +1/+0 until end of turn.
{6}{g}{g}: Creatures you control get +3/+3 and gain trample until end of turn.
0
161 Hydrablood Infusion Multicolour Rare 2{x}{r}{g} Sorcery Hydrablood Infusion deals X damage to target creature. Then, put X +1/+1 counters on that creature. 0
162 Kiln Ravager Multicolour Rare 2{r}{g} Creature – Elemental Beast 1 2 Multikicker—Exile an instant or sorcery card from your graveyard. (You may exile an instant or sorcery card from your graveyard any number of times as you cast this spell.)
Haste, trample
When Kiln Ravager enters the battlefield, it gets +2/+0 for each time it was kicked.
0
163 Lightning Strider Multicolour Uncommon 2{r}{g} Creature – Elemental 3 1 Kicker—Lightning Strider deals 3 damage to target creature.
When Lightning Strider enters the battlefield, if it was kicked, sacrifice it.
0
164 Mass Skirmish Multicolour Uncommon 3{r/g} Sorcery Kicker—{3}{r/g}
Target creature you control fights another target creature. If Mass Skirmish was kicked, instead each creature you control fights another target creature.
0
165 Microhydra Multicolour Common 3{r/g} Creature – Hydra 0 0 Multikicker—{r/g} (You may pay an additional {r/g} any number of times as you cast this spell.)
Microhydra enters the battlefield with a +1/+1 counter on it for each time it was kicked.
0
166 Pyre Elemental Multicolour Mythic 4{2}{r}{g} Creature – Elemental 2 2 Multikicker—Discard a creature card or sacrifice a creature.
Pyre Elemental enters the battlefield with a +1/+1 counter for each time it was kicked.
At the beginning of your upkeep, put a 1/1 red Elemental creature token with haste onto the battlefield for each +1/+1 counter on Pyre Elemental.
0
167 Unbroken Summoning Multicolour Mythic 6{4}{r}{g} Sorcery Put five 4/4 red Dragon creature tokens with flying onto the battlefield. 0
168 Zendikar Rising Multicolour Rare 7{1}{g/r}{g/r} Creature – Elemental 0 0 Multikicker—{1} (You may pay an additional {1} any number of times as you cast this spell.)
As Zendikar Rising enters the battlefield, put a +1/+1 counter on each green creature for each time it was kicked.
As Zendikar Rising enters the battlefield, put a +1/+1 counter on each red creature for each time it was kicked.
1 1468030998 on 09 Jul 2016 by Link
169 Archangel of the Swarm Multicolour Rare 6{4}{g}{w} Creature – Angel 4 4 Flying
Cumulative upkeep—Put a 1/1 green Insect creature with flying onto the battlefield.
0
170 Conduit of Glass Multicolour Rare 2{g}{w} Creature – Human Wizard 1 2 All artifacts and enchantments have “Cumulative upkeep {1}.”
{1}{g/w}: Put an age counter on target artifact or enchantment or remove an age counter from target artifact or enchantment.
2 1466028302 on 15 Jun 2016 by dude1818
171 Crystallized Zephyr Multicolour Common 4{1}{g/w} Artifact Crystallized Zephyr enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
0
172 Fluorescent Strain Multicolour Uncommon 3{w/g} Enchantment Cumulative upkeep—Put a protection counter on another target permanent you control.
Permanents with protection counters on them have hexproof.
0
173 Heroic Soulforge Multicolour Rare 4{2}{g}{w} Enchantment Cumulative upkeep—Put a +1/+1 counter on target creature you control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 0
174 Protector of the Crown Multicolour Mythic 4{2}{g}{w} Creature – Human Knight 1 1 Cumulative upkeep—Put a +1/+1 counter on Protector of the Crown.
When Protector of the Crown dies, put X 1/1 white and green Soldier creature tokens onto the battlefield, where X was its power.
0
175 Rampaging Hypermutant Multicolour Uncommon 3{1}{g}{w} Creature – Beast 1 1 Trample
Cumulative upkeep—Rampaging Hypermutant gets +1/+1 until end of turn. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
0
176 Rasping Zephyr Multicolour Uncommon 4{2}{g}{w} Sorcery Destroy each noncreature enchantment you don’t control. 0
177 Shieshree's Obedient Multicolour Common 2{w}{g} Creature – Cat Cleric 2 2 {1}{g}: Regenerate target enchantment.
{3}{w}: Flicker target nonland permanent you don’t control. (To flicker a permanent, exile it, then return it to the battlefield under its owner’s control.)
0
178 Shieshree, Leysearcher Multicolour Mythic 3{1}{g}{w} Legendary Creature – Cat Cleric 2 2 Cumulative upkeep—For each player, put a white and green enchantment token onto the battlefield under that player’s control with “Sacrifice this enchantment: Add {c} to your mana pool.” 0
179 Shieshree’s Journey Multicolour Rare 6{g/w}{g/w} Sorcery Search your library for a Forest or Plains card and put it onto the battlefield tapped. Then shuffle your library. 0
180 Vampire Pauraque Multicolour Uncommon 3{1}{g}{w} Creature – Vampire Shaman 2 3 Flying
Deathtouch
Lifelink
0
181 Wall of Verity Multicolour Common 4{1}{g/w} Creature – Wall 0 4 Defender
When Wall of Verity enters the battlefield, each player draws a card.
0
182 Zephyr Floatation Multicolour Common 3{1}{g}{w} Enchantment – Aura Enchant creature
If you control enchanted creature, prevent all damage that would be dealt to enchanted creature.
If you don’t control enchanted creature, prevent all damage that would be dealt by enchanted creature.
0
183 Collared Poltergeist Multicolour Rare 3{w/b} Enchantment Creature – Nightmare 1 1 Deathtouch, lifelink
Bestow {1}{w}{b} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Enchanted creature gets +1/+1 and has deathtouch and lifelink.
0
184 Corruption Drain Multicolour Common 3{1}{w}{b} Enchantment – Aura Enchant creature
If you control enchanted creature, enchanted creature gets +2/+2.
If you don’t control enchanted creature, enchanted creature gets -2/-2.
0
185 Daxos's Hope Multicolour Uncommon 5{2}{w/b} Enchantment Creature – Spirit 2 2 Other enchantment creatures you control get +1/+1.
Enchanted creatures you control get +1/+1.
Bestow—{w/b}{w/b}{w/b} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
0
186 Daxos, Undead Wanderer Multicolour Mythic 4{2}{w}{b} Planeswalker – Daxos 4 +1 Put a 1/1 black and white Spirit enchantment creature token onto the battlefield.
-X Until your next turn, creatures can’t attack you or a planeswalker you control unless their controller pays {x} for each creature they control that’s attacking you.
-7 You get an emblem with “Enchantments you control are indestructible.”
0
187 Enchantress Guildmage Multicolour Common 2{w}{b} Creature – Spirit Shaman 2 2 Whenever you cast an enchantment spell, you may pay {w}. If you do, you gain 2 life.
Whenever you cast an enchantment spell, you may pay {b}. If you do, each opponent loses 2 life.
2 1468488247 on 14 Jul 2016 by Vitenka
188 Essence of Nyx Multicolour Mythic 5{3}{w}{b} Legendary Enchantment At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
Whenever an enchantment you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
0
189 Mortify Multicolour Uncommon 3{1}{w}{b} Instant Destroy target creature or enchantment. 0
190 Preemptive Swing Multicolour Uncommon 2{w}{b} Instant Target attacking creature gets -5/-5 until end of turn. 0
191 Priceless Silence Multicolour Rare 5{3}{w}{b} Enchantment When Priceless Silence enters the battlefield, pay any amount of life, then exile X target nonland permanents until Priceless Silence leaves the battlefield, where X is half the amount of life paid this way, rounded down. 0
192 Suffering Eidolon Multicolour Uncommon 2{w}{b} Enchantment Creature – Spirit 1 1 Bestow—Pay 4 life. (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Equipped creature gets -1/-1.
2 1465013343 on 04 Jun 2016 by keflexxx
193 Tether of the Fates Multicolour Rare 4{2}{w}{b} Enchantment {2}{w}: Target enchantment you control gains protection from the color of your choice until end of turn.
{3}{b}, Sacrifice an enchantment: Exile target creature.
0
194 Unmake Multicolour Common 9{w/b}{w/b}{w/b} Instant Exile target creature. 0
195 Vicious Perpetuator Multicolour Rare 4{2}{w}{b} Enchantment Creature – Horror 2 2 Bestow—{4}{w}{b}
Whenever Vicious Perpetuator or the equipped creature attacks, you may attach target Aura or enchantment creature card with bestow you own on the battlefield or in your graveyard to it. (Treat that enchantment as an Aura with enchant creature.)
Equipped creature gets +2/+2.
0
196 Crystallized Gaia Multicolour Common 4{1}{b/g} Artifact Crystallized Gaia enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
0
197 Dyadena's Harvester Multicolour Common 2{b}{g} Creature – Insect Shaman 2 2 {5}{b}, {t}: Destroy target creature.
{3}{g}, {t}: Destroy target artifact or enchantment.
0
198 Dyadena, High Empress Multicolour Mythic 5{3}{b}{g} Legendary Creature – Insect Wizard 2 6 Whenever you cast a green spell, put a hive counter on another nontoken creature you control.
Whenever you cast a black spell, put a hive counter on another nontoken creature you control.
Whenever a creature you control with one or more hive counters on it dies, put a 1/1 green and black Insect creature token onto the battlefield for each hive counter on that creature.
0
199 Dyadena’s Staff Multicolour Rare 7{1}{b/g}{b/g} Legendary Artifact {t}, Sacrifice a creature: Put a 1/1 black and green Insect creature token onto the battlefield.
Multicolored black and/or green creatures you control get +1/+1.
0
200 Engineered Hivenest Multicolour Uncommon 5{3}{b}{g} Artifact {2}{b}{g}, {t}, Sacrifice Engineered Hivenest: Put a 1/1 green and black Insect creature token onto the battlefield for each creature that died this turn. 0
201 Fractured Basilisk Multicolour Uncommon 3{1}{b}{g} Creature – Basilisk 5 5 Deathtouch
Morbid – At the beginning of your end step, if a creature died this turn, put a -1/-1 counter on Fractured Basilisk.
0
202 Gaia Gravity Multicolour Common 3{1}{b}{g} Enchantment – Aura Enchant creature
If you control enchanted creature, enchanted creature gets +0/+3 and has deathtouch.
If you don’t control enchanted creature, enchanted creature gets -0/-3 and loses flying.
0
203 Grind to Dust Multicolour Common 3{b/g} Instant Destroy target artifact creature or enchantment creature. 0
204 Hummingburst Multicolour Mythic 2{b}{g} Enchantment Whenever a creature dies, put a charge counter on Hummingburst.
At the beginning of your upkeep, you may remove up to two charge counters from Hummingburst. If you do, put that many 1/1 green and black Insect creature tokens with flying onto the battlefield.
0
205 Possessed Berserker Multicolour Rare 6{4}{b}{g} Creature – Human Warrior 5 5 Deathtouch, trample
Morbid — At the beginning of your end step, if a creature died this turn, you may return target creature or land card from your graveyard to your hand.
0
206 Putrefy Multicolour Uncommon 3{1}{b}{g} Instant Destroy target artifact or creature. It can’t be regenerated. 0
207 Return to Mulch Multicolour Uncommon 4{1}{b/g} Instant Destroy target nonblack or nongreen creature. It cannot be regenerated. Its controller puts X 0/1 black and green Worm tokens into play, where X was that creature’s toughness. 0
208 Sprouting Undead Multicolour Rare 5{3}{b}{g} Creature – Beast Zombie 3 3 Flash
Deathtouch, trample
When Sprouting Undead enters the battlefield, if it isn’t a token, put a token onto the battlefield that is a copy of it for each creature that died this turn.
0
209 Voidmouth Hydra Multicolour Rare 5{3}{b}{g} Creature – Hydra 0 0 Voidmouth Hydra enters the battlefield with three +1/+1 counters on it.
{x}{b}: Target creature gets -X/-X until end of turn.
{x}{x}{g}: Put X +1/+1 counters on Voidmouth Hydra.
0
210 Accelerated Evolution Multicolour Uncommon 4{1}{g/u} Enchantment Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Accelerated Evolution, put a +1/+1 counter on each creature you control.
0
211 Althar's Kin Multicolour Common 2{u}{g} Creature – Horror Shaman 2 2 {5}{g}: Target creature you control fights another target creature.
{5}{u}: Bounce target creature you control. (To bounce a permanent, return it to its owner’s hand.)
0
212 Althar's Ultimatum Multicolour Uncommon 3{1}{g}{u} Instant Choose one –
• Bounce all colorless nonland permanents. (To bounce a permanent, return it to its owner’s hand.)
• Put a +1/+1 counter on each creature you control for each of its colors.
0
213 Althar, the Avenger Multicolour Rare 6{4}{g}{u} Legendary Creature – Horror 4 8 Whenever a source would deal noncombat damage to a creature or planeswalker you control, prevent that damage.
{1}{g}{w}: Put a loyalty counter on target planeswalker. Activate this ability only as a sorcery, and only once per turn.
0
214 Crystallized Echoes Multicolour Common 4{1}{g/u} Artifact Crystallized Echoes enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
0
215 Darnasus, Holder of Chains Multicolour Mythic 3{1}{u}{g} Legendary Creature – Human Wizard 3 3 When Darnasus enters the battlefield, put a time counter on each noncreature, nonland permanent.
Noncreature, nonland permanents have vanishing 1.
0
216 Echoing Silence Multicolour Common 3{1}{g}{u} Enchantment – Aura Enchant creature
If you control enchanted creature, enchanted creature has hexproof.
If you don’t control enchanted creature, enchanted creature loses all abilities and has base power and toughness 2/2.
0
217 Lost Timebug Multicolour Common 4{1}{g/u} Artifact Creature – Insect 0 2 {t}: Choose target permanent or suspended card. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. 0
218 Rushed Solution Multicolour Uncommon 2{u}{g} Instant Catalyze 1. Nonland cards exiled this way costs {1} less to cast this turn. 0
219 Shatterfold Flare Multicolour Mythic 4{2}{g}{u} Enchantment Vanishing 2
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
If you tap a permanent for mana, it produces twice as much of that mana instead.
0
220 Split–Soul Transmuter Multicolour Rare 3{1}{g}{u} Creature – Human Wizard 1 1 Whenever any number of time counters would be removed from a permanent or suspended card, you may remove that many +1/+1 counters from Split–Soul Transmuter instead.
{g}{u}: Put a +1/+1 counter on Split–Soul Transmuter.
0
221 Traceless Behemoth Multicolour Rare 3{1}{g}{u} Creature – Beast 5 6 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 0
222 Transient Hydra Multicolour Rare 2{x}{u}{g} Creature – Hydra 0 0 Vanishing X
Trample
Hexproof
Transient Hydra enters the battlefield with X +1/+1 counters on it.
0
223 Unlimiter Mage Multicolour Uncommon 3{1}{g}{u} Creature – Human Wizard 1 4 When Unlimiter Mage enters the battlefield, destroy all Auras attached to target creature you control. That creature gains shroud for as long as you control Unlimiter Mage. 0
224 Adeptslime Weird Multicolour Uncommon 3{u/r} Creature – Weird 1 1 Prowess
Splice onto creature—{u/r}{u/r} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
225 Agent of Insight Multicolour Rare 4{2}{u}{r} Enchantment Whenever you would scry 1 or more, scry that many plus one instead.
Whenever you would catalyze 1 or more, catalyze that many plus one instead. (To catalyze N, exile the top N cards of your library. Until end of turn, you may play cards exiled this way.)
{1}{u}{r}: Scry 1, then catalyze 1.
0
226 Boiling Aether Multicolour Mythic 3{x}{u}{r}{r} Sorcery Boiling Aether deals X damage to up to X target creatures and/or players. If a creature dealt damage this way would die, you may put that creature on top of its owner’s library instead. 0
227 Chainmage's Mastery Multicolour Uncommon 3{1}{u}{r} Enchantment Whenever you cast an instant or sorcery spell, catalyze 1.
{3}{u/r}: Return target card exiled with Chainmage’s Mastery to its owner’s hand.
0
228 Crystallized Phase Multicolour Common 4{1}{u/r} Artifact Crystallized Phase enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
0
229 Glance Through Steam Multicolour Common 3{u/r} Sorcery Splice onto instant or sorcery—Discard Glance Through Steam. (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Draw a card.
0
230 Lorestorm Multicolour Uncommon 3{1}{u}{r} Sorcery Splice onto instant—{1}{u}
Splice onto sorcery—{1}{r}
Draw a card.
Lorestorm deals 1 damage to target creature or player.
0
231 Mirrormind Mage Multicolour Rare 4{2}{u}{r} Creature – Elemental Wizard 3 3 First strike
Whenever a creature enters the battlefield under an opponent’s control, you may pay {1}{u}{r}. If you do, put a token onto the battlefield that’s a copy of that creature.
0
232 Mizzix's Student Multicolour Common 2{u}{r} Creature – Lizard Wizard 2 2 {3}{u}: Creatures you control gain flying until end of turn.
{3}{r}: Creatures you control gain haste until end of turn.
0
233 Mizzix, Arcane Adept Multicolour Mythic 5{3}{u}{r} Planeswalker – Mizzix 2 +1 Until your next upkeep, instant and sorcery spells you cast cost {u}{r} less to cast.
-1 When you cast your next instant or sorcery spell this turn, exile it after it resolves. Return it to your hand at the beginning of the next end step.
-5 You get an emblem with “Whenever you cast an instant or sorcery, copy it. You may choose new targets for that copy.”
0
234 Mizzix’s Electromancer Multicolour Rare 6{u/r}{u/r} Creature – Goblin Wizard 2 2 Multicolored instant and sorcery spells you cast cost {r} or {u} less to cast. 0
235 Phase Overwhelming Multicolour Common 3{1}{u}{r} Enchantment – Aura Enchant creature
If you control enchanted creature, enchanted creature gets +3/+0.
If you don’t control enchanted creature, enchanted creature gets -5/-0.
0
236 Replicator Wave Multicolour Rare 2{u}{r} Sorcery You may cast Replicator Wave any time you could cast an instant. If you do, treat it as an instant while it is on the stack.
When casting Replicator Wave, splice costs on cards in your hand cost {u}{r} less.
Scry 2, then draw a card.
0
237 Subsonic Dragon Multicolour Uncommon 5{3}{u}{r} Creature – Dragon 3 3 Splice onto creature—{1}{u}{r} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Flying, haste
0
238 Arced Helix Multicolour Uncommon 3{1}{r}{w} Instant Arced Helix deals 3 damage divided as you choose among one, two or three target creatures and/or players and you gain 3 life. 0
239 Battlerush Recruit Multicolour Uncommon 4{2}{r}{w} Creature – Human Knight 4 3 Echo—Put two -1/-1 counters on Battlerush Recruit. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
First strike, haste
0
240 Brilliant Flare Multicolour Common 3{1}{r}{w} Enchantment – Aura Enchant creature
If you control enchanted creature, enchanted creature gets +1/+1 and has haste.
If you don’t control enchanted creature, enchanted creature can’t attack or block.
0
241 Burnspark Chain Multicolour Rare 9{3}{w/r}{w/r} Instant Each creature target player controls deals 2 damage to their controller if {r}{r} was spent to cast Burnspark Chain.
Tap those creatures if {w}{w} was spent to cast Burnspark Chain.
0
242 Crystallized Brilliance Multicolour Common 4{1}{w/r} Artifact Crystallized Brilliance enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
0
243 Exalted Archangel Multicolour Rare 5{3}{r}{w} Creature – Angel Soldier 3 4 Vigilance
Whenever a creature you control attacks alone, it gets +1/+1 for each other creature you control.
0
244 Leyline Barbs Multicolour Rare 3{1}{r}{w} Enchantment Echo—{2}{r/w} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Whenever a permanent is tapped for mana, that permanent deals 1 damage to its controller.
0
245 Malekh Tsorn Multicolour Mythic 5{3}{r}{w} Planeswalker – Malekh 4 +2 Until end of turn, whenever a creature you control attacks, put a +1/+1 counter on it.
-3 Exile up to one target creature. Malekh Tsorn deals 3 damage to another target creature or player.
-10 Put five 4/4 red and white Angel creature tokens with flying and haste onto the battlefield.
0
246 Malekh's Archangel Multicolour Uncommon 6{4}{w}{r} Creature – Angel 4 4 Echo {2}{r}{w} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Flying
When Malekh’s Archangel dies, put a 4/4 white and red Angel creature token with flying and haste onto the battlefield.
0
247 Malekh's Right Hand Multicolour Common 2{w}{r} Creature – Angel Shaman 2 2 {1}{r}, {t}: Each player draws a card, then discards a card.
{4}{w}: Flicker target permanent you control. (To flicker a permanent, exile it, then return it to the battlefield under its owner’s control.)
1 1468590447 on 15 Jul 2016 by dude1818
248 Stoic Voidwielder Multicolour Mythic 4{2}{w}{r} Creature – Horror 2 4 Defender
Whenever another creature you control deals combat damage to an player, you may exile it, then return it to the battlefield under your control at the beginning of the next end step.
0
249 Veteran Forward Multicolour Uncommon 4{1}{r/w} Creature – Human Soldier 2 2 Echo—{r/w}, Put a 1/1 red and white Soldier creature token with haste onto the battlefield. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 0
250 Whisperer of Eternity Multicolour Rare 4{2}{r}{w} Creature – Human Wizard 4 3 At the beginning of your upkeep, for each permanent with Echo you control, you may choose to pay its Echo cost. (You may pay its Echo cost even if the permanent did not enter the battlefield since the beginning of your last upkeep. If you choose not to pay its Echo cost, it is not sacrificed.) 0
251 Wipe from Existence Multicolour Common 3{r/w} Instant Exile target artifact if {r} was spent to cast Wipe from Existence.
Exile target enchantment if {w} was spent to cast Wipe from Existence.
0
252 Crystallized Corruption Hybrid Common 2{1}{w/b} Artifact Crystallized Corruption enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
0
253 Altar of Slaughter Land Rare 0 Land Altar of Slaughter enters the battlefield tapped.
Whenever you sacrifice a creature, untap Altar of Slaughter.
{t}: Add {b} or {r} to your mana pool.
0
254 Bloodfell Caves Land Common 0 Land Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r} to your mana pool.
0
255 Blossoming Sands Land Common 0 Land Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{t}: Add {g} or {w} to your mana pool.
0
256 Dismal Backwater Land Common 0 Land Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {u} or {b} to your mana pool.
0
257 Fading Reflection Land Rare 0 Land Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{t}: Add {g} or {u} to your mana pool.
{2}: Put a time counter on Fading Reflection.
0
258 Festering Cesspool Land Rare 0 Land {t}: Add {c} to your mana pool.
{t}, Sacrifice a creature: Add {b}{g} to your mana pool.
0
259 Hallowtree Veins Land Rare 0 Land Hallowtree Veins enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool. If this mana is spent to cast a creature or enchantment spell with cumulative upkeep, it enters the battlefield with an additional age counter on it.
0
260 Jungle Hollow Land Common 0 Land Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{t}: Add {b} or {g} to your mana pool.
0
261 Landscape of Distortions Land Rare 0 Land Landscape of Distortions enters the battlefield tapped unless an opponent owns one or more cards in exile.
{t}: Add {u} or {b} to your mana pool.
{2}{u/b}, {t}: Target creature can’t be blocked this turn.
0
262 Leyline Caverns Land Rare 0 Land When Leyline Caverns enters the battlefield, pay {x}. If you do, put X charge counters on Leyline Caverns.
{1}, {t}: Add X mana in any combination of {r} and/or {g} to your mana pool for each charge counter on Leyline Caverns.
0
263 Phase Pool Land Rare 0 Land Phase Pool enters the battlefield tapped.
{t}, Pay 2 life: Add {u} or {r} to your mana pool. If that mana is spent to cast an instant or sorcery spell, that spell can’t be countered.
0
264 Ring of Distant Stars Land Rare 0 Land Echo {r/w} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{t}: Add {r} or {w} to your mana pool.
0
265 Rugged Highlands Land Common 0 Land Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{t}: Add {r} or {g} to your mana pool.
0
266 Scoured Barrens Land Common 0 Land Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{t}: Add {w} or {b} to your mana pool.
0
267 Sea of Moments Land Rare 0 Land Sea of Moments enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
{2}{w}{u}, {t}: Remove a time counter from target permanent or suspended card.
0
268 Shards of Nyx Land Rare 0 Land As Shards of Nyx enters the battlefield, it enters the battlefield tapped unless you control an enchantment or reveal an enchantment card in your hand.
{t}: Add {w} or {b} to your mana pool.
0
269 Swiftwater Cliffs Land Common 0 Land Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{t}: Add {u} or {r} to your mana pool.
0
270 Thornwood Falls Land Common 0 Land Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{t}: Add {g} or {u} to your mana pool.
0
271 Tranquil Cove Land Common 0 Land Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{t}: Add {w} or {u} to your mana pool.
0
272 Wind-Scarred Crag Land Common 0 Land Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{t}: Add {r} or {w} to your mana pool.
0
273 Eldrazi Skyrazer Colourless Blue Common 3{2}{u} Creature – Eldrazi Processor Drone 2 2 Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Process — If an opponent owns five or more cards in exile, Eldrazi Skyrazer gets +2/+2 and has flying.
0
274 Slip Through Space Colourless Blue Common 1{u} Sorcery Devoid (This card has no color.)
Target creature can’t be blocked this turn.
Draw a card.
0
275 Taloned Psychosis Colourless Black Uncommon 4{3}{b} Creature – Eldrazi Drone 5 3 Devoid (This card has no color.)
When Taloned Psychosis deals combat damage to an opponent, that player exiles a card from their hand.
0
276 Brush with Eternity Colourless Multicolour Common 3{u/b} Instant Devoid (This card has no color.)
Target creature gets -3/-0 until end of turn. If that creature’s owner owns five or more cards in exile, exile that creature instead.
0
277 Cerebral Monstrocity Colourless Multicolour Rare 2{u}{b} Creature – Eldrazi Drone 2 2 Devoid (This card has no color.)
Ingest, ingest, ingest (Whenever this creature deals combat damage to a player, that player exiles the top three cards of their library.)
Opponents can’t cast spells with the same name as cards they own in exile.
0
278 Possibility Shredder Colourless Multicolour Rare 4{2}{u}{b} Creature – Eldrazi Processor Drone 4 1 Devoid (This card has no color.)
Consume (When this creature deals combat damage to a player, that player exiles that many cards from the top of their library.)
Intangible (This creature can’t block and can’t be blocked.)
Process — Spells opponents control that target Possibility Shredder cost {x} more, where X is the number of cards that player owns in exile.
0
279 Sightless Everlasting Colourless Multicolour Uncommon 4{2}{u}{b} Enchantment Devoid (This card has no color.)
Colorless creatures you control have intangible. (This creature can’t block and can’t be blocked.)
0
280 Snarling Abyss Colourless Multicolour Rare 3{1}{u}{b} Enchantment Devoid (This card has no color.)
At the beginning of your upkeep, put a 1/1 colorless Eldrazi Drone creature token with ingest onto the battlefield.
Process — If an opponent owns ten or more cards in exile, creatures that player controls get -2/-0.
0
281 Voracious Horror Colourless Multicolour Uncommon 2{u}{b} Creature – Eldrazi Drone 2 2 Devoid (This card has no color.)
Consume (When this creature deals combat damage to a player, that player exiles that many cards from the top of their library.)
{1}{u/b}: Voracious Horror can’t be blocked this turn.
0
282 Wrack Intentions Colourless Multicolour Uncommon 2{u}{b} Sorcery Devoid (This card has no color.)
Exile the top five cards of target player’s library.
0
283 Zegiga, Titans’ Will Colourless Multicolour Mythic 6{4}{u}{b} Legendary Creature – Eldrazi * * Devoid (This card has no color.)
Zegiga's power and toughness is equal to the total number of cards each opponent owns in exile.
Other creatures you control have ingest. (If a creature has multiple instances of ingest, each triggers separately.)
0
284 Nihilismind Colourless Black Common 2{1}{b} Sorcery Devoid (This card has no color.)
Target player reveals their hand. You choose and exile a nonland card from it.
0
285 Liege of Nightmares Colourless Hybrid Rare 4{1}{u/b}{u/b}{u/b} Creature – Eldrazi Processor 3 3 Other colorless creatures you control get +1/+1.
Process — If an opponent owns five or more cards in exile, whenever a creature you control deals combat damage to a player, untap that creature.
0
286 Insatiable Seeker Colourless Multicolour Uncommon 3{u/b} Creature – Eldrazi Drone 2 1 Insatiable Seeker can’t block.
Consume (When this creature deals combat damage to a player, that player exiles that many cards from the top of their library.)
0
287 Oblivion Command Colourless Black Rare 3{1}{b}{b} Sorcery Devoid (This card has no color.)
Choose two –
• Target player exiles a card from their hand at random.
• Target player exiles a creature they control.
• Target player exiles all cards from their graveyard.
• Search target player's library for up to four cards with the same name and exile them. That player shuffles their library.
8 1466691651 on 23 Jun 2016 by dude1818
288 Zegiga's Reclaimer Colourless Blue Uncommon 4{3}{u} Creature – Eldrazi Processor 2 4 Devoid (This card has no color.)
Process — When Zegiga’s Reclaimer enters the battlefield, for each opponent that owns three or more cards in exile, you may return target instant or sorcery from your graveyard to your hand.
0
289 Zegiga's Corruptor Colourless Multicolour Mythic 4{2}{u}{b} Creature – Eldrazi 3 4 Devoid (This card has no color.)
{1}{u}{b}, Exile a creature card from a graveyard: Put a token onto the battlefield that is a copy of that creature, except it’s a colorless Eldrazi.
1 1467642002 on 04 Jul 2016 by dude1818
290 Zegiga's Tongue Colourless Multicolour Common 2{u}{b} Creature – Eldrazi Processor Devoid (This card has no color.)
Process{u}, {t}: Tap target creature. Activate this ability only if that creature’s controller owns two or more cards in exile.
Process{1}{b}: Target creature gets -1/-1 until end of turn. Activate this ability only if that creature’s controller owns three or more cards in exile.
0
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