Assemblage: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Serpent
Flash
Red creatures get -2/-0.
Black creatures get -2/-0.
Colorless creatures get -2/-0.
3/7
 
 R 
Creature – Human Wizard
Whenever any number of time counters would be removed from a permanent or suspended card, you may remove that many +1/+1 counters from Split–Soul Transmuter instead.
{g}{u}: Put a +1/+1 counter on Split–Soul Transmuter.
1/1
 U 
Sorcery
Put a 3/3 green Beast creature token onto the battlefield. If you control a creature on the battlefield with the greatest power or tied for the greatest power, put two of those tokens onto the battlefield instead.
 U 
Creature – Sphinx
Suspend 2—{1}{w}{u} (Rather than cast this card from your hand, you may pay {1}{w}{u} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Defender, flying
No more than one creature can attack each combat.
0/1
 U 
Artifact Creature
When Regeneration Bot enters the battlefield, you gain 2 life.
When Regeneration Bot dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
1/1
 C 
Sorcery
Splice onto instant or sorcery—Discard Glance Through Steam. (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Draw a card.
 C 
Creature – Human Shaman
{1}{r}: Target creature gets +1/+0 until end of turn.
{6}{g}{g}: Creatures you control get +3/+3 and gain trample until end of turn.
2/2
 C 
Creature – Elemental
When Decay Elemental enters the battlefield, target creature gets -1/-1 for as long as you control Decay Elemental.
2/2
 C 
Creature – Boar
Trample
You may play Earthsoul Boar during your main phase as your land for that turn. If you do, it loses all abilities and enters the battlefield tapped as a colorless Forest land.
4/3
 C 
Creature – Elemental
When Imprisonment Elemental enters the battlefield, target creature can’t attack or block for as long as you control Imprisonment Elemental.
2/2
 C 
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{t}: Add {u} or {r} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
If you control enchanted creature, prevent all damage that would be dealt to enchanted creature.
If you don’t control enchanted creature, enchanted creature doesn’t untap during its owner’s untap step.
 C 
Instant
Catalyze 1. Accelerant Spark deals damage to target creature equal to the converted mana cost of a card exiled with Accelerant Spark. (To catalyze 1, exile the top card of your library. Until end of turn, you may play cards exiled this way.).
 C 
Creature – Merfolk Shaman
{8}: Bounce target permanent. (To bounce a permanent, return it to its owner’s hand.)
1/3
Swamp
 
 B 
Basic Land – Swamp

Sunless Serpent (rare, foil)
Split–Soul Transmuter (rare)
Dominant Manifestation (uncommon)
Host of Peace (uncommon)
Regeneration Bot (uncommon)
Glance Through Steam (common)
Forerunner of the Wild (common)
Decay Elemental (common)
Earthsoul Boar (common)
Imprisonment Elemental (common)
Swiftwater Cliffs (common)
Joyous Confusion (common)
Accelerant Spark (common)
Spindraft Invoker (common)
Swamp (basic)