Assemblage: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Sea of Moments enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
{2}{w}{u}, {t}: Remove a time counter from target permanent or suspended card.
 U 
Creature – Spirit
Flying
Whenever a spell you control is countered, you may reveal this card from your hand. If you do, put it onto the battlefield.
2/2
 U 
Enchantment – Aura
Enchant creature
Ensoul {1}{b} (If you cast this enchantment for its ensoul cost, when it enters the battlefield, put a 0/0 white Spirit creature token onto the battlefield, then attach this to it.)
Enchanted creature gets +1/+1.
Sacrifice enchanted creature: Destroy target nonblack creature.
 U 
Enchantment
Whenever you cast an instant or sorcery spell, catalyze 1.
{3}{u/r}: Return target card exiled with Chainmage’s Mastery to its owner’s hand.
 C 
Creature – Human Berserker
Echo{1}{r} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Trench Runner enters the battlefield or its echo cost is paid, creatures you control get +1/+0 until end of turn.
2/1
 C 
Creature – Elemental
When Imprisonment Elemental enters the battlefield, target creature can’t attack or block for as long as you control Imprisonment Elemental.
2/2
 C 
Creature – Zombie
Evoke—{0} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Ripened Corpse dies, each opponent loses 1 life.
1/1
 C 
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{t}: Add {w} or {b} to your mana pool.
 C 
Sorcery
Exile any number of cards from your graveyard. Return that many instant or sorcery cards from your graveyard to your hand.
 C 
Enchantment Creature – Spirit
Bestow {1}{w} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Enchanted creature can’t attack you or a planeswalker you control.
3/3
 C 
Creature – Bear
Trample
{1}{g}, Put two -1/-1 counters on Sleuth of Bears: Put a 2/2 green Bear creature token onto the battlefield.
8/8
 C 
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r} to your mana pool.
 C 
Creature – Cat Cleric
{1}{g}: Regenerate target enchantment.
{3}{w}: Flicker target nonland permanent you don’t control. (To flicker a permanent, exile it, then return it to the battlefield under its owner’s control.)
2/2
 C 
Creature – Goblin
Splice onto creature—{1}{r}
Splice onto Goblin—{r}
Haste
Forest
 
 B 
Basic Land – Forest

Sea of Moments (rare)
Transitory Soul (uncommon)
Deathknell Ringer (uncommon)
Chainmage's Mastery (uncommon)
Trench Runner (common)
Imprisonment Elemental (common)
Ripened Corpse (common)
Scoured Barrens (common)
Empty the Tomes (common)
Haunting Chains (common)
Sleuth of Bears (common)
Bloodfell Caves (common)
Shieshree's Obedient (common)
Hyper Goblin (common)
Forest (basic)