You seem to be putting far too much combinations of effects (the guild mechanic + another nonevergreen ability) on your commons How are you going to justify combat tricks if your Boros creatures take all the room?
There really is no justification for referring to "inseminated land creatures".
Rave should probably be written as an ability word. That way you can combine both paragraphs.
They've finally returned to putting some Double Strike at common, though mostly on non creature cards. This is a very powerful combat trick, but at least it does not block itself. I wouldn't call it straight up too powerful, but I would keep close tabs on it.
Two line breaks is much easier to read and parse. So unless they fix the CSS, I'll fix it back.
If Boros creatures count as combat tricks, that just leaves more room for non combat spells.
Inseminated land creatures is very flavorful and incentivizes land creatures since losing lands is risky.
Rave is modeled after Exploit. This template also allows multiple triggers after a single action.
You seem to be putting far too much combinations of effects (the guild mechanic + another nonevergreen ability) on your commons How are you going to justify combat tricks if your Boros creatures take all the room?
There really is no justification for referring to "inseminated land creatures".
Rave should probably be written as an ability word. That way you can combine both paragraphs.
They've finally returned to putting some Double Strike at common, though mostly on non creature cards. This is a very powerful combat trick, but at least it does not block itself. I wouldn't call it straight up too powerful, but I would keep close tabs on it.
You don't need to put two linebreaks between paragraphs. I took the liberty of fixing that across the board.