Lorvynica
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Showing all 88 cards
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Citation — As Cite Ban Trigger enters the battlefield, name a card.
Triggered abilities of sources with the chosen name do not trigger.
Triggered abilities of sources with the chosen name do not trigger.
2/2
assist 
(
: During your or your teammate's declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature.)




1/2
When Human Comrade Oracle enters the battlefield, you may scry 2, then join 4 heads (Reveal the top 4 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
2/2
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
When Human Dyer or a token creature enters or dies, you gain 1 life.
When Human Dyer or a token creature enters or dies, you gain 1 life.
1/1
Lifelink
Expedite 1 –
(
, Put Lifelink Supplier from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)
When Lifelink Supplier expedites a creature, that creature gains lifelink until end of turn.
Expedite 1 –




When Lifelink Supplier expedites a creature, that creature gains lifelink until end of turn.
1/2
When Merfolk Comrade enters the battlefield, join 1 heads (Reveal the top 1 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
1/2
[Rearguard]
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
3/1
Vigilance
Expedite 1 –
(
, Put Merfolk Supplier from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)
When Merfolk Supplier expedites a creature, untap that creature.
Expedite 1 –




When Merfolk Supplier expedites a creature, untap that creature.
1/3
Expedite 2 – 

(

, Put Shield Supplier from your hand onto the field tapped: You may put two +1/+1 counters on target attacking or blocking creature.)
When Shield Supplier expedites a creature, that creature gains indestructible until end of turn.






When Shield Supplier expedites a creature, that creature gains indestructible until end of turn.
2/3
Prowess
incognito (This creature can't be blocked this combat phase if it attacks alone.)
incognito (This creature can't be blocked this combat phase if it attacks alone.)
2/2
incognito (This creature can't be blocked this combat phase if it attacks alone.)
Whenever Anon Merfolk deals combat damage to a player, you may scry 1.
Whenever Anon Merfolk deals combat damage to a player, you may scry 1.
1/1
Citation — Name a card. Look at the top five cards of your library. You may reveal any cards with the chosen name from among them and put them into your hand. Put the rest on the bottom of your library in any order.
When Flying Inseminator enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).
Land creatures you control have flying.
Land creatures you control have flying.
1/3
Citation — As Goblin Cite Loser enters the battlefield, name a nonland card.
Cards of the chosen name lose all abilities. If it's a creature, it has base power and toughness 0/1.
Cards of the chosen name lose all abilities. If it's a creature, it has base power and toughness 0/1.
2/2
Theory — 
: Exile the top card of your library. Target creature gets -X/-0 until end of turn, where X is the exiled card's converted mana cost.


1/1
Theory — Exile the top three cards of your library. Put any number of noncreature, nonland cards exiled this way into your hand.
Ingest 2 (Whenever this creature deals combat damage to a player, that player exiles the top 2 cards of er library.)
Whenever Insatiable Doppleganger ingests a creature card, you may have it become a copy of that card until your next turn.
Whenever Insatiable Doppleganger ingests a creature card, you may have it become a copy of that card until your next turn.
2/2
Kraken of the Sea's toughness is equal to X.
Ingest X (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
Ingest X (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
2/*
When Merfolk Inseminator enters the battlefield, you may inseminate 1 (Target land gets one +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.)
Land creatures you control become also Islands.
Land creatures you control become also Islands.
2/2
Destroy target creature with no mana cost.
incognito (This creature can't be blocked this combat phase if it attacks alone.)
Whenever Anon Vampire Black deals combat damage to a player, that player loses 1 life.
Whenever Anon Vampire Black deals combat damage to a player, that player loses 1 life.
4/3
incognito (This creature can't be blocked this combat phase if it attacks alone.)
Whenever Anon Vampire Specter deals combat damage to a player, that player discards a card.
Whenever Anon Vampire Specter deals combat damage to a player, that player discards a card.
2/3
rave (When this creature enters, you may discard a card.)
When Elf Rave Discard raves, target player discards two cards.
When Elf Rave Discard raves, target player discards two cards.
1/4
Deathtouch
Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/2
If a player would create a token, instead that player loses 1 life.
If a land would become a creature, instead tap and exert it.
If a land would become a creature, instead tap and exert it.
Ingest 1 (Whenever this creature deals combat damage to a player, that player exiles the top 1 cards of er library.)
Whenever Vampire Bloodbreath ingests, you gain X life, where X is the ingested card's converted mana cost.
Whenever Vampire Bloodbreath ingests, you gain X life, where X is the ingested card's converted mana cost.
2/3
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
When Vampire Dyer enters or dies, target player loses 1 life.
When Vampire Dyer enters or dies, target player loses 1 life.
2/2
Menace
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)
When you discard Vampire Grave Defiler, you may exile all cards from target player's graveyard. Create a Treasure token for each creature card exiled this way.
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)
When you discard Vampire Grave Defiler, you may exile all cards from target player's graveyard. Create a Treasure token for each creature card exiled this way.
4/3
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)
When Vampire Heart Siphon enters, target opponent discards a card and loses 1 life. You gain 1 life.
When Vampire Heart Siphon enters, target opponent discards a card and loses 1 life. You gain 1 life.
1/2
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Black raves, it gets a +1/+1 and flying counters.
When Vampire Raver Black raves, it gets a +1/+1 and flying counters.
2/1
When Vampire Reuse Mill enters, target player mills 3.
Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/1
Plunder 2 (Whenever a player discards a card, you create two Treasure tokens.)
When Goblin Artibomber enters, create two Treasure tokens.
, Sacrifice an artifact: Goblin Artibomber deals 1 damage to any target.
When Goblin Artibomber enters, create two Treasure tokens.

2/2
Pilfer (Whenever this creature becomes blocked by a creature, you may remove all +1/+1 counters from that creature. If you do, put a +1/+1 counter on this creature.)
2/1
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)
When Goblin Plunderer enters, discard a card. If you do, draw a card.
When Goblin Plunderer enters, discard a card. If you do, draw a card.
2/1
rave (When this creature enters, you may discard a card.)
When Goblin Raver raves, draw a card.
When Goblin Raver raves, draw a card.
2/1
Rave (When this creature enters, you may discard a card.)
When Goblin Raver Relearn raves, return up to one target instant or sorcery card from your graveyard to your hand.
When Goblin Raver Relearn raves, return up to one target instant or sorcery card from your graveyard to your hand.
3/2
First strike
Expedite 1 –
(
, Put Goblin Supplier from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)
When Goblin Supplier expedites a creature, that creature gains first strike until end of turn.
Expedite 1 –




When Goblin Supplier expedites a creature, that creature gains first strike until end of turn.
2/1
Rash
(You may pay an additional
as you cast this spell. This enters with haste and frozen.)


1/1
Prowess
Rash
(You may pay an additional
as you cast this spell. This enters with haste and frozen.)
Rash


2/2
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Red raves, it gets a +1/+1 and haste counters.
When Vampire Raver Red raves, it gets a +1/+1 and haste counters.
2/3
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)
Exile Vampire Spirit Guide from your hand: Create a Treasure token.
Exile Vampire Spirit Guide from your hand: Create a Treasure token.
2/2
Put up to X creature cards from your graveyard on top of your library. Then join X heads (Reveal the top X cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
Flash
When Elf Comrade Flash enters the battlefield, you may join 1 heads (Reveal the top 1 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
When Elf Comrade Flash enters the battlefield, you may join 1 heads (Reveal the top 1 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
1/1
Reach
When Elf Comrade Ranger enters, you may join 3 heads (Reveal the top 3 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
When Elf Comrade Ranger enters, you may join 3 heads (Reveal the top 3 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
2/3
When Elf Inseminator enters the battlefield, you may have it inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).
Land creatures you control have trample.
Land creatures you control have trample.
1/1
When Elf Regrow enters, return up to one target creature card or land card from your graveyard to your hand.
1/2



Recycle 1 (If you would draw a card, instead you may tuck exactly one other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/1
You may inseminate 1 (Target land gets one +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.). If you do, search your library for a card with the same name as the land inseminated this way, reveal it, put it into your hand, then shuffle.
Trample
Rash
(You may pay an additional 
as you cast this spell. This enters with haste and frozen.)
Rash




3/4
Destroy target artifact or enchantment.
Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Mill three cards. Then return up to three land cards from your graveyard to your hand.
Citation — As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.
The named card can't be cast.
2/2
Citation — As Merfolk Cite Gold enters the battlefield, name a card.
Spells with the chosen name you cast cost
less to cast.
Spells with the chosen name you cast cost

2/2
incognito (This creature can't be blocked this combat phase if it attacks alone.)
2/1
Incognito (This creature can't be blocked this combat phase if it attacks alone.)
Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)
Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)
1/3
Target creature gets -5/-0 until end of turn.
Hybridize — If blue mana and black mana were spent to cast this spell, remove all counters from that creature.
Hybridize — If blue mana and black mana were spent to cast this spell, remove all counters from that creature.
Whenever Vampire Debuffer blocks or is blocked by a creature, that creature gets -2/-0 until end of turn.
3/4



2/2
Hellbent — Punkara, Mistress of Misfortune has double strike while you have no cards in hand.
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)
When Punkara enters, each player discards all cards, then exiles the top three cards of their library. They may play cards they own exiled this way until the end of their next turn.
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)
When Punkara enters, each player discards all cards, then exiles the top three cards of their library. They may play cards they own exiled this way until the end of their next turn.
3/4
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Gold raves, it gets a +1/+1 and double strike counters.
When Vampire Raver Gold raves, it gets a +1/+1 and double strike counters.
1/2
Rash
(You may pay an additional
as you cast this spell. This enters with haste and frozen.)
When Rash Pumper enters, target creature you control gets +2/+0 until end of turn.


When Rash Pumper enters, target creature you control gets +2/+0 until end of turn.
3/3
Flying, vigilance
4/4
When Human Comrade Gold enters the battlefield, you may join 2 heads (Reveal the top 2 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
Whenever a creature token enters the battlefield under your control, gain life equal to its power.
Whenever a creature token enters the battlefield under your control, gain life equal to its power.
2/2
Lifelink
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
3/3
Recycle 3 (If you would draw a card, instead you may tuck exactly three other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
5/4
When Hexproof Inseminator Gold enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).
Land creatures you control have hexproof.
Land creatures you control have hexproof.
2/2
Flash
Flying, trample
When you cast Mystic Hydrake, counter up to one target spell with converted mana cost X. If you do, Mystic Hydrake enters with X +1/+1 counters on it.
Flying, trample
When you cast Mystic Hydrake, counter up to one target spell with converted mana cost X. If you do, Mystic Hydrake enters with X +1/+1 counters on it.
0/0
Flying
: Produce one mana of any color.

2/1
Put two cards from your hand on top of your library. Scry 4. Draw two cards.
Destroy target creature with toughness 4 or less.
Retaliate
Expedite 1 –

(

, Put Retaliate Supplier Gold from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)
When Retaliate Supplier Gold expedites a creature, that creature gains retaliate until end of turn.
Expedite 1 –






When Retaliate Supplier Gold expedites a creature, that creature gains retaliate until end of turn.
2/1
Up to X target creatures each get -X/-0 until end of turn.
Search your library for a card with converted mana cost X or less, reveal it, and put it into your hand. Shuffle your library.
Create X 4/4 white Angel creature tokens with flying.
Return X target nonland permanents to their owners' hands.
Target creature gets +X/+X until end of turn. You gain X life.
Target land you control becomes X/X land creature with haste until end of turn.
Target player discards X cards, where X is the number of creatures you control.
Bombing deals X damage to any target, where X is the number of creatures you control.
Search your library for X land cards, reveal them, and put them into your hand. Shuffle your library.
Creatures you control get +0/+X and gain vigilance and lifelink until end of turn.
Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
Target creature gets +X/+0 and gains menace until end of turn.
Mill X cards. Put all cards with converted mana cost X or less milled this way into your hands.
Create two 0/0 green and blue Serpent creature tokens with X +1/+1 counters on them.
X target creatures can't block this turn.
Put X loyalty counters on target planeswalker. You gain X life.
Goad X target creatures. (Until your next turn, those creatures attack each combat if able and attacks a player other than you if able.)
Destroy target artifact with converted mana cost X or less. Surge deals X damage to its controller.
Create X 1/1 green Insect creature tokens with deathtouch named Wasp.
Sacrifice a creature. If you do, return a creature card from any graveyard with converted mana cost X or less to the battlefield.
Hybrid Home Azorius enters the battlefield tapped.
: Produce
.


Hybrid Home Boros enters the battlefield tapped.
: Produce
.


Hybrid Home Dimir enters the battlefield tapped.
: Produce
.


Hybrid Home Golgari enters the battlefield tapped.
: Produce
.


Hybrid Home Gruul enters the battlefield tapped.
: Produce
.


Flying
1/1
0/0
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Lorvynica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
2016-05-13 17:36:12 by amuseum