Lorvynica: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mill X cards. Put all cards with converted mana cost X or less milled this way into your hands.
Create two 0/0 green and blue Serpent creature tokens with X +1/+1 counters on them.
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Flying, vigilance
4/4
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Rave (When this creature enters, you may discard a card.)
When Vampire Raver Gold raves, it gets a +1/+1 and double strike counters. 1/2
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, Discard a card: Create a Treasure token.
![]() , Discard a card: Each opponent discards a card.2/2
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Expedite 2 –
![]() ![]() (![]() ![]() , Put Shield Supplier from your hand onto the field tapped: You may put two +1/+1 counters on target attacking or blocking creature.)
When Shield Supplier expedites a creature, that creature gains indestructible until end of turn. 2/3
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When Vampire Reuse Mill enters, target player mills 3.
Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) 3/1
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Flash
When Elf Comrade Flash enters the battlefield, you may join 1 heads (Reveal the top 1 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.) 1/1
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Theory — Exile the top three cards of your library. Put any number of noncreature, nonland cards exiled this way into your hand.
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: Produce or .
Recycle 1 (If you would draw a card, instead you may tuck exactly one other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) 1/1
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When Merfolk Comrade enters the battlefield, join 1 heads (Reveal the top 1 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
1/2
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When Hexproof Inseminator Gold enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).
Land creatures you control have hexproof. 2/2
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Hybrid Home Dimir enters the battlefield tapped.
: Produce . |
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Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
When Vampire Dyer enters or dies, target player loses 1 life. 2/2
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Destroy target artifact or enchantment.
Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
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Flying
1/1
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Presents // Serpents
(rare)
Territorial Dragon
(uncommon)
Vampire Raver Gold
(uncommon)
Carnarium Guildmage
(uncommon)
Shield Supplier
(common)
Vampire Reuse Mill
(common)
Elf Comrade Flash
(common)
Hypothesize
(common)
Elf Reuse Manaman
(common)
Merfolk Comrade
(common)
Hexproof Inseminator Gold
(common)
Hybrid Home Dimir
(common)
Vampire Dyer
(common)
Reuse Mold
(common)
Forest
(basic)
Spirit
(token)









: Produce
.