Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shapeshifter
Ingest 2 (Whenever this creature deals combat damage to a player, that player exiles the top 2 cards of er library.)

Whenever Insatiable Doppleganger ingests a creature card, you may have it become a copy of that card until your next turn.
2/2
 U 
Creature – Merfolk Wizard
When Flying Inseminator enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).

Land creatures you control have flying.
1/3
 U 
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
See
{r/u}{r/u}
 
 U 
Sorcery
Put two cards from your hand on top of your library. Scry 4. Draw two cards.
Saw
{2}{r/b}{r/b}
 
 U 
Sorcery
Destroy target creature with toughness 4 or less.
 C 
Creature – Human Soldier
Expedite 2 – {3}{w}{w} ({3}{w}{w}, Put Shield Supplier from your hand onto the field tapped: You may put two +1/+1 counters on target attacking or blocking creature.)

When Shield Supplier expedites a creature, that creature gains indestructible until end of turn.
2/3
 C 
Creature – Vampire Rogue
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Black raves, it gets a +1/+1 and flying counters.
2/1
 C 
Creature – Elf Warrior
Rash {2} (You may pay an additional {2} as you cast this spell. This enters with haste and frozen.)

When Rash Pumper enters, target creature you control gets +2/+0 until end of turn.
3/3
 C 
Creature – Merfolk Wizard
Citation — As Merfolk Cite Gold enters the battlefield, name a card.

Spells with the chosen name you cast cost {1} less to cast.
2/2
 C 
Creature – Vampire Spirit
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)

Exile Vampire Spirit Guide from your hand: Create a Treasure token.
2/2
 C 
Creature – Human Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Human Dyer or a token creature enters or dies, you gain 1 life.
1/1
 C 
Creature – Merfolk Wizard
When Merfolk Inseminator enters the battlefield, you may inseminate 1 (Target land gets one +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.)

Land creatures you control become also Islands.
2/2
 C 
Creature – Elf Wizard
{t}: Produce {g} or {b}.

Recycle 1 (If you would draw a card, instead you may tuck exactly one other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/1
 C 
Creature – Goblin Warrior
Pilfer (Whenever this creature becomes blocked by a creature, you may remove all +1/+1 counters from that creature. If you do, put a +1/+1 counter on this creature.)
2/1
 C 
Land
Hybrid Home Golgari enters the battlefield tapped.

{t}: Produce {g/b}.
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Hydra
0/0

Insatiable Doppleganger (rare)
Flying Inseminator (uncommon)
Afterlife (uncommon)
See // Saw (uncommon)
Shield Supplier (common)
Vampire Raver Black (common)
Rash Pumper (common)
Merfolk Cite Gold (common)
Vampire Spirit Guide (common)
Human Dyer (common)
Merfolk Inseminator (common)
Elf Reuse Manaman (common)
Goblin Pilferer (common)
Hybrid Home Golgari (common)
Plains (basic)
Hydra (token)