Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{x}{r}{r}
 
 R 
Sorcery
X target creatures can't block this turn.
Escort
{x}{w}{w}
 
 R 
Sorcery
Put X loyalty counters on target planeswalker. You gain X life.
See
{r/u}{r/u}
 
 U 
Sorcery
Put two cards from your hand on top of your library. Scry 4. Draw two cards.
Saw
{2}{r/b}{r/b}
 
 U 
Sorcery
Destroy target creature with toughness 4 or less.
 U 
Creature – Vampire Rogue
incognito (This creature can't be blocked this combat phase if it attacks alone.)
Whenever Anon Vampire Specter deals combat damage to a player, that player discards a card.
2/3
 U 
Creature – Merfolk Rogue
incognito (This creature can't be blocked this combat phase if it attacks alone.)
2/1
 C 
Creature – Vampire Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Vampire Dyer enters or dies, target player loses 1 life.
2/2
 C 
Sorcery
Mill three cards. Then return up to three land cards from your graveyard to your hand.
 C 
Creature – Human Cleric
When Human Comrade Gold enters the battlefield, you may join 2 heads (Reveal the top 2 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)

Whenever a creature token enters the battlefield under your control, gain life equal to its power.
2/2
 C 
Creature – Elf Wizard
{t}: Produce {g} or {b}.

Recycle 1 (If you would draw a card, instead you may tuck exactly one other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/1
 C 
Creature – Goblin Warrior
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)

When Goblin Plunderer enters, discard a card. If you do, draw a card.
2/1
 C 
Creature – Elf Warrior
Reach

When Elf Comrade Ranger enters, you may join 3 heads (Reveal the top 3 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
2/3
 C 
Land
Hybrid Home Golgari enters the battlefield tapped.

{t}: Produce {g/b}.
 C 
Creature – Human Cleric
Lifelink

Expedite 1 – {2}{w} ({2}{w}, Put Lifelink Supplier from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)

When Lifelink Supplier expedites a creature, that creature gains lifelink until end of turn.
1/2
 C 
Creature – Merfolk Wizard
Vigilance

Expedite 1 – {2}{w} ({2}{w}, Put Merfolk Supplier from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)

When Merfolk Supplier expedites a creature, untap that creature.
1/3
 C 
Instant
Theory — Exile the top three cards of your library. Put any number of noncreature, nonland cards exiled this way into your hand.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Hydra
0/0

Sector // Escort (rare)
See // Saw (uncommon)
Anon Vampire Specter (uncommon)
Anon Merfolk Hybrid (uncommon)
Vampire Dyer (common)
Terrain Reform (common)
Human Comrade Gold (common)
Elf Reuse Manaman (common)
Goblin Plunderer (common)
Elf Comrade Ranger (common)
Hybrid Home Golgari (common)
Lifelink Supplier (common)
Merfolk Supplier (common)
Hypothesize (common)
Mountain (basic)
Hydra (token)