Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{x}{g}{g}
 
 R 
Instant
Target creature gets +X/+X until end of turn. You gain X life.
Earthy
{x}{r}{r}
 
 R 
Sorcery
Target land you control becomes X/X land creature with haste until end of turn.
 U 
Creature – Vampire Warrior
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Gold raves, it gets a +1/+1 and double strike counters.
1/2
 U 
Creature – Goblin Wizard
Rave (When this creature enters, you may discard a card.)

When Goblin Raver Relearn raves, return up to one target instant or sorcery card from your graveyard to your hand.
3/2
 U 
Instant
Target creature gets -5/-0 until end of turn.
Hybridize — If blue mana and black mana were spent to cast this spell, remove all counters from that creature.
 C 
Creature – Vampire Warrior
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Red raves, it gets a +1/+1 and haste counters.
2/3
 C 
Sorcery
Mill three cards. Then return up to three land cards from your graveyard to your hand.
 C 
Creature – Merfolk Cleric
Lifelink

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
3/3
 C 
Creature – Elf Shaman
When Elf Inseminator enters the battlefield, you may have it inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).

Land creatures you control have trample.
1/1
 C 
Creature – Elf Rogue
Deathtouch

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/2
 C 
Creature – Merfolk Soldier
[Rearguard]

Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
3/1
 C 
Creature – Human Cleric
When Human Comrade Oracle enters the battlefield, you may scry 2, then join 4 heads (Reveal the top 4 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
2/2
 C 
Creature – Goblin Warrior
rave (When this creature enters, you may discard a card.)
When Goblin Raver raves, draw a card.
2/1
 C 
Land
Hybrid Home Dimir enters the battlefield tapped.

{t}: Produce {b/u}.
 C 
Creature – Goblin Wizard
Theory{1}{u}: Exile the top card of your library. Target creature gets -X/-0 until end of turn, where X is the exiled card's converted mana cost.
1/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying
1/1

Hearty // Earthy (rare)
Vampire Raver Gold (uncommon)
Goblin Raver Relearn (uncommon)
Dimir Interference (uncommon)
Vampire Raver Red (common)
Terrain Reform (common)
Merfolk Dyer Gold (common)
Elf Inseminator (common)
Elf Reuse Killer (common)
Merfolk Dyer (common)
Human Comrade Oracle (common)
Goblin Raver (common)
Hybrid Home Dimir (common)
Goblin Theorizer (common)
Swamp (basic)
Spirit (token)