Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{x}{x}{w}{w}{w}
 
 R 
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Marine
{x}{u}{u}{u}
 
 R 
Sorcery
Return X target nonland permanents to their owners' hands.
 U 
Creature – Vampire Warlock
{r}, Discard a card: Create a Treasure token.

{b}{2}, Discard a card: Each opponent discards a card.
2/2
 U 
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
See
{r/u}{r/u}
 
 U 
Sorcery
Put two cards from your hand on top of your library. Scry 4. Draw two cards.
Saw
{2}{r/b}{r/b}
 
 U 
Sorcery
Destroy target creature with toughness 4 or less.
 C 
Land
Hybrid Home Dimir enters the battlefield tapped.

{t}: Produce {b/u}.
 C 
Creature – Human Cleric
When Human Comrade Oracle enters the battlefield, you may scry 2, then join 4 heads (Reveal the top 4 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
2/2
 C 
Sorcery
Destroy target artifact or enchantment.

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
 C 
Creature – Elf Warrior
Reach

When Elf Comrade Ranger enters, you may join 3 heads (Reveal the top 3 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
2/3
 C 
Creature – Vampire Rogue
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Black raves, it gets a +1/+1 and flying counters.
2/1
 C 
Creature – Elf Warrior
Trample

Rash {1}{g} (You may pay an additional {1}{g} as you cast this spell. This enters with haste and frozen.)
3/4
 C 
Creature – Goblin Warrior
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)

When Goblin Plunderer enters, discard a card. If you do, draw a card.
2/1
 C 
Creature – Goblin Wizard
Prowess
incognito (This creature can't be blocked this combat phase if it attacks alone.)
2/2
 C 
Creature – Merfolk Wizard
When Hexproof Inseminator Gold enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).

Land creatures you control have hexproof.
2/2
 C 
Instant
Theory — Exile the top three cards of your library. Put any number of noncreature, nonland cards exiled this way into your hand.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying
1/1

Airmen // Marine (rare)
Carnarium Guildmage (uncommon)
Afterlife (uncommon)
See // Saw (uncommon)
Hybrid Home Dimir (common)
Human Comrade Oracle (common)
Reuse Mold (common)
Elf Comrade Ranger (common)
Vampire Raver Black (common)
Rash Trample (common)
Goblin Plunderer (common)
Anon Goblin (common)
Hexproof Inseminator Gold (common)
Hypothesize (common)
Swamp (basic)
Spirit (token)