Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{x}{r}{r}
 
 R 
Sorcery
X target creatures can't block this turn.
Escort
{x}{w}{w}
 
 R 
Sorcery
Put X loyalty counters on target planeswalker. You gain X life.
 U 
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
 U 
Creature – Vampire Warrior
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Gold raves, it gets a +1/+1 and double strike counters.
1/2
 U 
Creature – Goblin Wizard
Citation — As Goblin Cite Loser enters the battlefield, name a nonland card.

Cards of the chosen name lose all abilities. If it's a creature, it has base power and toughness 0/1.
2/2
 C 
Creature – Elf Warrior
Reach

When Elf Comrade Ranger enters, you may join 3 heads (Reveal the top 3 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
2/3
 C 
Creature – Elf Wizard
When Elf Regrow enters, return up to one target creature card or land card from your graveyard to your hand.
1/2
 C 
Creature – Merfolk Wizard
When Merfolk Inseminator enters the battlefield, you may inseminate 1 (Target land gets one +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.)

Land creatures you control become also Islands.
2/2
 C 
Land
Hybrid Home Azorius enters the battlefield tapped.

{t}: Produce {w/u}.
 C 
Creature – Goblin Warrior
rave (When this creature enters, you may discard a card.)
When Goblin Raver raves, draw a card.
2/1
 C 
Creature – Vampire Rogue
Whenever Vampire Debuffer blocks or is blocked by a creature, that creature gets -2/-0 until end of turn.
3/4
 C 
Creature – Merfolk Soldier
When Merfolk Comrade enters the battlefield, join 1 heads (Reveal the top 1 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
1/2
 C 
Creature – Merfolk Wizard
Vigilance

Expedite 1 – {2}{w} ({2}{w}, Put Merfolk Supplier from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)

When Merfolk Supplier expedites a creature, untap that creature.
1/3
 C 
Creature – Vampire Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Vampire Dyer enters or dies, target player loses 1 life.
2/2
 C 
Creature – Elf Warrior
Rash {2} (You may pay an additional {2} as you cast this spell. This enters with haste and frozen.)

When Rash Pumper enters, target creature you control gets +2/+0 until end of turn.
3/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Hydra
0/0

Sector // Escort (rare)
Afterlife (uncommon)
Vampire Raver Gold (uncommon)
Goblin Cite Loser (uncommon)
Elf Comrade Ranger (common)
Elf Regrow (common)
Merfolk Inseminator (common)
Hybrid Home Azorius (common)
Goblin Raver (common)
Vampire Debuffer (common)
Merfolk Comrade (common)
Merfolk Supplier (common)
Vampire Dyer (common)
Rash Pumper (common)
Swamp (basic)
Hydra (token)