Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{x}{g}{g}
 
 R 
Sorcery
Create X 1/1 green Insect creature tokens with deathtouch named Wasp.
Swaps
{x}{b}{b}
 
 R 
Sorcery
Sacrifice a creature. If you do, return a creature card from any graveyard with converted mana cost X or less to the battlefield.
 U 
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
 U 
Creature – Goblin Wizard
Citation — As Goblin Cite Loser enters the battlefield, name a nonland card.

Cards of the chosen name lose all abilities. If it's a creature, it has base power and toughness 0/1.
2/2
 U 
Creature – Vampire Rogue
incognito (This creature can't be blocked this combat phase if it attacks alone.)
Whenever Anon Vampire Specter deals combat damage to a player, that player discards a card.
2/3
 C 
Creature – Human Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Human Dyer or a token creature enters or dies, you gain 1 life.
1/1
 C 
Sorcery
You may inseminate 1 (Target land gets one +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.). If you do, search your library for a card with the same name as the land inseminated this way, reveal it, put it into your hand, then shuffle.
 C 
Creature – Vampire Cleric
When Vampire Reuse Mill enters, target player mills 3.

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/1
 C 
Land
Hybrid Home Golgari enters the battlefield tapped.

{t}: Produce {g/b}.
 C 
Creature – Merfolk Cleric
Lifelink

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
3/3
 C 
Creature – Vampire Rogue
Whenever Vampire Debuffer blocks or is blocked by a creature, that creature gets -2/-0 until end of turn.
3/4
 C 
Creature – Merfolk Soldier
[Rearguard]

Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
3/1
 C 
Creature – Vampire Cleric
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)

When Vampire Heart Siphon enters, target opponent discards a card and loses 1 life. You gain 1 life.
1/2
 C 
Creature – Goblin Wizard
Theory — {1}{u}: Exile the top card of your library. Target creature gets -X/-0 until end of turn, where X is the exiled card's converted mana cost.
1/1
 C 
Creature – Goblin Wizard
Prowess

Rash {r} (You may pay an additional {r} as you cast this spell. This enters with haste and frozen.)
2/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Spirit
Flying
1/1

Wasps // Swaps (rare)
Afterlife (uncommon)
Goblin Cite Loser (uncommon)
Anon Vampire Specter (uncommon)
Human Dyer (common)
Panspermia (common)
Vampire Reuse Mill (common)
Hybrid Home Golgari (common)
Merfolk Dyer Gold (common)
Vampire Debuffer (common)
Merfolk Dyer (common)
Vampire Heart Siphon (common)
Goblin Theorizer (common)
Rash Prowess (common)
Mountain (basic)
Spirit (token)