Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{x}{g}{g}
 
 R 
Sorcery
Search your library for X land cards, reveal them, and put them into your hand. Shuffle your library.
Lookout
{x}{w}{w}
 
 R 
Instant
Creatures you control get +0/+X and gain vigilance and lifelink until end of turn.
 U 
Creature – Goblin Wizard
Citation — As Goblin Cite Loser enters the battlefield, name a nonland card.

Cards of the chosen name lose all abilities. If it's a creature, it has base power and toughness 0/1.
2/2
 U 
Creature – Vampire Warlock
{r}, Discard a card: Create a Treasure token.

{b}{2}, Discard a card: Each opponent discards a card.
2/2
See
{r/u}{r/u}
 
 U 
Sorcery
Put two cards from your hand on top of your library. Scry 4. Draw two cards.
Saw
{2}{r/b}{r/b}
 
 U 
Sorcery
Destroy target creature with toughness 4 or less.
 C 
Creature – Goblin Wizard
Prowess

Rash {r} (You may pay an additional {r} as you cast this spell. This enters with haste and frozen.)
2/2
 C 
Creature – Merfolk Rogue
incognito (This creature can't be blocked this combat phase if it attacks alone.)
Whenever Anon Merfolk deals combat damage to a player, you may scry 1.
1/1
 C 
Creature – Merfolk Wizard
When Hexproof Inseminator Gold enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).

Land creatures you control have hexproof.
2/2
 C 
Creature – Merfolk Soldier
When Merfolk Comrade enters the battlefield, join 1 heads (Reveal the top 1 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
1/2
 C 
Creature – Goblin Warrior
rave (When this creature enters, you may discard a card.)
When Goblin Raver raves, draw a card.
2/1
 C 
Land
Hybrid Home Dimir enters the battlefield tapped.

{t}: Produce {b/u}.
 C 
Creature – Goblin Wizard
Theory{1}{u}: Exile the top card of your library. Target creature gets -X/-0 until end of turn, where X is the exiled card's converted mana cost.
1/1
 C 
Creature – Vampire Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Vampire Dyer enters or dies, target player loses 1 life.
2/2
 C 
Creature – Elf Wizard
When Elf Regrow enters, return up to one target creature card or land card from your graveyard to your hand.
1/2
 C 
Creature – Vampire Rogue
Incognito (This creature can't be blocked this combat phase if it attacks alone.)

Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)
1/3
Island
 
 B 
Basic Land – Island
 T 
Creature – Spirit
Flying
1/1

Outlook // Lookout (rare)
Goblin Cite Loser (uncommon)
Carnarium Guildmage (uncommon)
See // Saw (uncommon)
Rash Prowess (common)
Anon Merfolk (common)
Hexproof Inseminator Gold (common)
Merfolk Comrade (common)
Goblin Raver (common)
Hybrid Home Dimir (common)
Goblin Theorizer (common)
Vampire Dyer (common)
Elf Regrow (common)
Anon Vampire Hybrid (common)
Island (basic)
Spirit (token)