Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{x}{w}{w}
 
 R 
Instant
Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
Aspire
{x}{b}{b}
 
 R 
Instant
Target creature gets +X/+0 and gains menace until end of turn.
 U 
Creature – Goblin Wizard
Citation — As Goblin Cite Loser enters the battlefield, name a nonland card.

Cards of the chosen name lose all abilities. If it's a creature, it has base power and toughness 0/1.
2/2
 U 
Creature – Dragon
Flying, vigilance
4/4
 U 
Creature – Merfolk Rogue
incognito (This creature can't be blocked this combat phase if it attacks alone.)
2/1
 C 
Creature – Vampire Rogue
Whenever Vampire Debuffer blocks or is blocked by a creature, that creature gets -2/-0 until end of turn.
3/4
 C 
Creature – Merfolk Wizard
Vigilance

Expedite 1 – {2}{w} ({2}{w}, Put Merfolk Supplier from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)

When Merfolk Supplier expedites a creature, untap that creature.
1/3
 C 
Land
Hybrid Home Golgari enters the battlefield tapped.

{t}: Produce {g/b}.
 C 
Creature – Vampire Cleric
When Vampire Reuse Mill enters, target player mills 3.

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/1
 C 
Creature – Elf Rogue
Deathtouch

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/2
 C 
Creature – Merfolk Cleric
Lifelink

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
3/3
 C 
Instant
Theory — Exile the top three cards of your library. Put any number of noncreature, nonland cards exiled this way into your hand.
 C 
Creature – Human Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Human Dyer or a token creature enters or dies, you gain 1 life.
1/1
 C 
Sorcery
You may inseminate 1 (Target land gets one +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.). If you do, search your library for a card with the same name as the land inseminated this way, reveal it, put it into your hand, then shuffle.
 C 
Creature – Vampire Warrior
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Red raves, it gets a +1/+1 and haste counters.
2/3
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Spirit
Flying
1/1

Praise // Aspire (rare)
Goblin Cite Loser (uncommon)
Territorial Dragon (uncommon)
Anon Merfolk Hybrid (uncommon)
Vampire Debuffer (common)
Merfolk Supplier (common)
Hybrid Home Golgari (common)
Vampire Reuse Mill (common)
Elf Reuse Killer (common)
Merfolk Dyer Gold (common)
Hypothesize (common)
Human Dyer (common)
Panspermia (common)
Vampire Raver Red (common)
Mountain (basic)
Spirit (token)