Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Soldier
Expedite 2 – {3}{w}{w} ({3}{w}{w}, Put Shield Supplier from your hand onto the field tapped: You may put two +1/+1 counters on target attacking or blocking creature.)

When Shield Supplier expedites a creature, that creature gains indestructible until end of turn.
2/3
 
{x}{b}
 
 R 
Sorcery
Target player discards X cards, where X is the number of creatures you control.
Bombing
{x}{r}
 
 R 
Sorcery
Bombing deals X damage to any target, where X is the number of creatures you control.
 U 
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
 U 
Creature – Vampire Rogue
Menace

Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)

When you discard Vampire Grave Defiler, you may exile all cards from target player's graveyard. Create a Treasure token for each creature card exiled this way.
4/3
 U 
Creature – Merfolk Wizard
When Flying Inseminator enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).

Land creatures you control have flying.
1/3
 C 
Creature – Vampire Spirit
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)

Exile Vampire Spirit Guide from your hand: Create a Treasure token.
2/2
 C 
Creature – Merfolk Wizard
Citation — As Merfolk Cite Gold enters the battlefield, name a card.

Spells with the chosen name you cast cost {1} less to cast.
2/2
 C 
Land
Hybrid Home Gruul enters the battlefield tapped.

{t}: Produce {g/r}.
 C 
Creature – Merfolk Wizard
When Merfolk Inseminator enters the battlefield, you may inseminate 1 (Target land gets one +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.)

Land creatures you control become also Islands.
2/2
 C 
Creature – Human Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Human Dyer or a token creature enters or dies, you gain 1 life.
1/1
 C 
Creature – Goblin Wizard
Prowess
incognito (This creature can't be blocked this combat phase if it attacks alone.)
2/2
 C 
Creature – Vampire Cleric
incognito (This creature can't be blocked this combat phase if it attacks alone.)
Whenever Anon Vampire Black deals combat damage to a player, that player loses 1 life.
4/3
 C 
Creature – Merfolk Wizard
When Hexproof Inseminator Gold enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).

Land creatures you control have hexproof.
2/2
 C 
Creature – Vampire Cleric
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)

When Vampire Heart Siphon enters, target opponent discards a card and loses 1 life. You gain 1 life.
1/2
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Hydra
0/0

Shield Supplier (common, foil)
Mobbing // Bombing (rare)
Afterlife (uncommon)
Vampire Grave Defiler (uncommon)
Flying Inseminator (uncommon)
Vampire Spirit Guide (common)
Merfolk Cite Gold (common)
Hybrid Home Gruul (common)
Merfolk Inseminator (common)
Human Dyer (common)
Anon Goblin (common)
Anon Vampire Black (common)
Hexproof Inseminator Gold (common)
Vampire Heart Siphon (common)
Plains (basic)
Hydra (token)