Lorvynica: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If a player would create a token, instead that player loses 1 life.
If a land would become a creature, instead tap and exert it. |
Menace
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.) When you discard Vampire Grave Defiler, you may exile all cards from target player's graveyard. Create a Treasure token for each creature card exiled this way. 4/3
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Rave (When this creature enters, you may discard a card.)
When Goblin Raver Relearn raves, return up to one target instant or sorcery card from your graveyard to your hand. 3/2
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Rave (When this creature enters, you may discard a card.)
When Vampire Raver Gold raves, it gets a +1/+1 and double strike counters. 1/2
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Destroy target creature with no mana cost.
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When Merfolk Comrade enters the battlefield, join 1 heads (Reveal the top 1 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
1/2
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Destroy target artifact or enchantment.
Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
When Elf Inseminator enters the battlefield, you may have it inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).
Land creatures you control have trample. 1/1
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When Hexproof Inseminator Gold enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).
Land creatures you control have hexproof. 2/2
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[Rearguard]
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.) 3/1
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Retaliate
Expedite 1 – ![]() ![]() (![]() ![]() , Put Retaliate Supplier Gold from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)
When Retaliate Supplier Gold expedites a creature, that creature gains retaliate until end of turn. 2/1
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Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
When Vampire Dyer enters or dies, target player loses 1 life. 2/2
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Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)
When Goblin Plunderer enters, discard a card. If you do, draw a card. 2/1
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Rave (When this creature enters, you may discard a card.)
When Vampire Raver Red raves, it gets a +1/+1 and haste counters. 2/3
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Flying
1/1
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Preplanned Infanticide
(rare)
Vampire Grave Defiler
(uncommon)
Goblin Raver Relearn
(uncommon)
Vampire Raver Gold
(uncommon)
Abort
(common)
Merfolk Comrade
(common)
Reuse Mold
(common)
Elf Inseminator
(common)
Hexproof Inseminator Gold
(common)
Merfolk Dyer
(common)
Retaliate Supplier Gold
(common)
Vampire Dyer
(common)
Goblin Plunderer
(common)
Vampire Raver Red
(common)
Plains
(basic)
Spirit
(token)



