Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{x}{x}{w}{w}{w}
 
 R 
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Marine
{x}{u}{u}{u}
 
 R 
Sorcery
Return X target nonland permanents to their owners' hands.
 U 
Creature – Merfolk Rogue
incognito (This creature can't be blocked this combat phase if it attacks alone.)
2/1
 U 
Creature – Merfolk Soldier
Citation — As Cite Ban Trigger enters the battlefield, name a card.

Triggered abilities of sources with the chosen name do not trigger.
2/2
 U 
Instant
Target creature gets -5/-0 until end of turn.
Hybridize — If blue mana and black mana were spent to cast this spell, remove all counters from that creature.
 C 
Creature – Vampire Rogue
Incognito (This creature can't be blocked this combat phase if it attacks alone.)

Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)
1/3
 C 
Creature – Elf Shaman
When Elf Inseminator enters the battlefield, you may have it inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).

Land creatures you control have trample.
1/1
 C 
Creature – Vampire Cleric
When Vampire Reuse Mill enters, target player mills 3.

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/1
 C 
Creature – Goblin Warrior
Rash {1} (You may pay an additional {1} as you cast this spell. This enters with haste and frozen.)
1/1
 C 
Instant
Citation — Name a card. Look at the top five cards of your library. You may reveal any cards with the chosen name from among them and put them into your hand. Put the rest on the bottom of your library in any order.
 C 
Creature – Goblin Wizard
Prowess
incognito (This creature can't be blocked this combat phase if it attacks alone.)
2/2
 C 
Creature – Human Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Human Dyer or a token creature enters or dies, you gain 1 life.
1/1
 C 
Creature – Human Cleric
When Human Comrade Gold enters the battlefield, you may join 2 heads (Reveal the top 2 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)

Whenever a creature token enters the battlefield under your control, gain life equal to its power.
2/2
 C 
Creature – Elf Cleric
rave (When this creature enters, you may discard a card.)
When Elf Rave Discard raves, target player discards two cards.
1/4
 C 
Land
Hybrid Home Dimir enters the battlefield tapped.

{t}: Produce {b/u}.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying
1/1

Airmen // Marine (rare)
Anon Merfolk Hybrid (uncommon)
Cite Ban Trigger (uncommon)
Dimir Interference (uncommon)
Anon Vampire Hybrid (common)
Elf Inseminator (common)
Vampire Reuse Mill (common)
Rash Goblin (common)
Cite Unseen (common)
Anon Goblin (common)
Human Dyer (common)
Human Comrade Gold (common)
Elf Rave Discard (common)
Hybrid Home Dimir (common)
Swamp (basic)
Spirit (token)