Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Citation — Name a card. Look at the top five cards of your library. You may reveal any cards with the chosen name from among them and put them into your hand. Put the rest on the bottom of your library in any order.
 
{x}{u}
 
 R 
Instant
Up to X target creatures each get -X/-0 until end of turn.
Chase
{x}{b}
 
 R 
Sorcery
Search your library for a card with converted mana cost X or less, reveal it, and put it into your hand. Shuffle your library.
 U 
Creature – Dragon
Flying, vigilance
4/4
 U 
Instant
Target creature gets -5/-0 until end of turn.
Hybridize — If blue mana and black mana were spent to cast this spell, remove all counters from that creature.
 U 
Creature – Vampire Wizard
Ingest 1 (Whenever this creature deals combat damage to a player, that player exiles the top 1 cards of er library.)

Whenever Vampire Bloodbreath ingests, you gain X life, where X is the ingested card's converted mana cost.
2/3
 C 
Creature – Merfolk Cleric
Lifelink

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
3/3
 C 
Creature – Elf Warrior
Rash {2} (You may pay an additional {2} as you cast this spell. This enters with haste and frozen.)

When Rash Pumper enters, target creature you control gets +2/+0 until end of turn.
3/3
 C 
Land
Hybrid Home Azorius enters the battlefield tapped.

{t}: Produce {w/u}.
 C 
Creature – Goblin Wizard
Theory — {1}{u}: Exile the top card of your library. Target creature gets -X/-0 until end of turn, where X is the exiled card's converted mana cost.
1/1
 C 
Creature – Merfolk Wizard
Citation — As Merfolk Cite Gold enters the battlefield, name a card.

Spells with the chosen name you cast cost {1} less to cast.
2/2
 C 
Creature – Human Cleric
Lifelink

Expedite 1 – {2}{w} ({2}{w}, Put Lifelink Supplier from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)

When Lifelink Supplier expedites a creature, that creature gains lifelink until end of turn.
1/2
 C 
Creature – Vampire Spirit
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)

Exile Vampire Spirit Guide from your hand: Create a Treasure token.
2/2
 C 
Creature – Merfolk Wizard
When Merfolk Inseminator enters the battlefield, you may inseminate 1 (Target land gets one +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.)

Land creatures you control become also Islands.
2/2
 C 
Creature – Vampire Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Vampire Dyer enters or dies, target player loses 1 life.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Hydra
0/0

Cite Unseen (common, foil)
Aches // Chase (rare)
Territorial Dragon (uncommon)
Dimir Interference (uncommon)
Vampire Bloodbreath (uncommon)
Merfolk Dyer Gold (common)
Rash Pumper (common)
Hybrid Home Azorius (common)
Goblin Theorizer (common)
Merfolk Cite Gold (common)
Lifelink Supplier (common)
Vampire Spirit Guide (common)
Merfolk Inseminator (common)
Vampire Dyer (common)
Forest (basic)
Hydra (token)