Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Hydra Drake
Flash

Flying, trample

When you cast Mystic Hydrake, counter up to one target spell with converted mana cost X. If you do, Mystic Hydrake enters with X +1/+1 counters on it.
0/0
 U 
Creature – Goblin Wizard
Rave (When this creature enters, you may discard a card.)

When Goblin Raver Relearn raves, return up to one target instant or sorcery card from your graveyard to your hand.
3/2
 U 
Creature – Vampire Warrior
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Gold raves, it gets a +1/+1 and double strike counters.
1/2
 U 
Creature – Vampire Wizard
Ingest 1 (Whenever this creature deals combat damage to a player, that player exiles the top 1 cards of er library.)

Whenever Vampire Bloodbreath ingests, you gain X life, where X is the ingested card's converted mana cost.
2/3
 C 
Creature – Elf Warrior
Rash {2} (You may pay an additional {2} as you cast this spell. This enters with haste and frozen.)

When Rash Pumper enters, target creature you control gets +2/+0 until end of turn.
3/3
 C 
Sorcery
Destroy target artifact or enchantment.

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
 C 
Creature – Merfolk Wizard
Vigilance

Expedite 1 – {2}{w} ({2}{w}, Put Merfolk Supplier from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)

When Merfolk Supplier expedites a creature, untap that creature.
1/3
 C 
Creature – Vampire Cleric
When Vampire Reuse Mill enters, target player mills 3.

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/1
 C 
Creature – Elf Warrior
Reach

When Elf Comrade Ranger enters, you may join 3 heads (Reveal the top 3 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
2/3
 C 
Creature – Vampire Cleric
incognito (This creature can't be blocked this combat phase if it attacks alone.)
Whenever Anon Vampire Black deals combat damage to a player, that player loses 1 life.
4/3
 C 
Creature – Merfolk Rogue
incognito (This creature can't be blocked this combat phase if it attacks alone.)
Whenever Anon Merfolk deals combat damage to a player, you may scry 1.
1/1
 C 
Creature – Merfolk Wizard
When Merfolk Inseminator enters the battlefield, you may inseminate 1 (Target land gets one +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.)

Land creatures you control become also Islands.
2/2
 C 
Creature – Human Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Human Dyer or a token creature enters or dies, you gain 1 life.
1/1
 C 
Land
Hybrid Home Azorius enters the battlefield tapped.

{t}: Produce {w/u}.
Island
 
 B 
Basic Land – Island
 T 
Creature – Spirit
Flying
1/1

Mystic Hydrake (mythic)
Goblin Raver Relearn (uncommon)
Vampire Raver Gold (uncommon)
Vampire Bloodbreath (uncommon)
Rash Pumper (common)
Reuse Mold (common)
Merfolk Supplier (common)
Vampire Reuse Mill (common)
Elf Comrade Ranger (common)
Anon Vampire Black (common)
Anon Merfolk (common)
Merfolk Inseminator (common)
Human Dyer (common)
Hybrid Home Azorius (common)
Island (basic)
Spirit (token)