Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Citation — As Meddling Mage enters the battlefield, name a nonland card.

The named card can't be cast.
2/2
 U 
Creature – Vampire Warrior
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Gold raves, it gets a +1/+1 and double strike counters.
1/2
 U 
Creature – Goblin Artificer
Plunder 2 (Whenever a player discards a card, you create two Treasure tokens.)

When Goblin Artibomber enters, create two Treasure tokens.

{1}, Sacrifice an artifact: Goblin Artibomber deals 1 damage to any target.
2/2
 U 
Instant
Target creature gets -5/-0 until end of turn.
Hybridize — If blue mana and black mana were spent to cast this spell, remove all counters from that creature.
 C 
Creature – Goblin Wizard
Theory{1}{u}: Exile the top card of your library. Target creature gets -X/-0 until end of turn, where X is the exiled card's converted mana cost.
1/1
 C 
Creature – Human Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Human Dyer or a token creature enters or dies, you gain 1 life.
1/1
 C 
Creature – Merfolk Wizard
When Hexproof Inseminator Gold enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).

Land creatures you control have hexproof.
2/2
 C 
Creature – Vampire Cleric
When Vampire Reuse Mill enters, target player mills 3.

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/1
 C 
Creature – Elf Wizard
Flash
When Elf Comrade Flash enters the battlefield, you may join 1 heads (Reveal the top 1 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
1/1
 C 
Creature – Vampire Rogue
Incognito (This creature can't be blocked this combat phase if it attacks alone.)

Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)
1/3
 C 
Creature – Vampire Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Vampire Dyer enters or dies, target player loses 1 life.
2/2
 C 
Creature – Merfolk Rogue
incognito (This creature can't be blocked this combat phase if it attacks alone.)
Whenever Anon Merfolk deals combat damage to a player, you may scry 1.
1/1
 C 
Creature – Elf Wizard
{t}: Produce {g} or {b}.

Recycle 1 (If you would draw a card, instead you may tuck exactly one other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/1
 C 
Land
Hybrid Home Dimir enters the battlefield tapped.

{t}: Produce {b/u}.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying
1/1

Meddling Mage (rare)
Vampire Raver Gold (uncommon)
Goblin Artibomber (uncommon)
Dimir Interference (uncommon)
Goblin Theorizer (common)
Human Dyer (common)
Hexproof Inseminator Gold (common)
Vampire Reuse Mill (common)
Elf Comrade Flash (common)
Anon Vampire Hybrid (common)
Vampire Dyer (common)
Anon Merfolk (common)
Elf Reuse Manaman (common)
Hybrid Home Dimir (common)
Swamp (basic)
Spirit (token)