Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Mill X cards. Put all cards with converted mana cost X or less milled this way into your hands.
Serpents
{x}{u}{u}{u}
 
 R 
Sorcery
Create two 0/0 green and blue Serpent creature tokens with X +1/+1 counters on them.
See
{r/u}{r/u}
 
 U 
Sorcery
Put two cards from your hand on top of your library. Scry 4. Draw two cards.
Saw
{2}{r/b}{r/b}
 
 U 
Sorcery
Destroy target creature with toughness 4 or less.
 U 
Creature – Goblin Wizard
Rave (When this creature enters, you may discard a card.)

When Goblin Raver Relearn raves, return up to one target instant or sorcery card from your graveyard to your hand.
3/2
 U 
Creature – Vampire Wizard
Ingest 1 (Whenever this creature deals combat damage to a player, that player exiles the top 1 cards of er library.)

Whenever Vampire Bloodbreath ingests, you gain X life, where X is the ingested card's converted mana cost.
2/3
 C 
Land
Hybrid Home Dimir enters the battlefield tapped.

{t}: Produce {b/u}.
 C 
Creature – Goblin Soldier
First strike

Expedite 1 – {3}{r} ({3}{r}, Put Goblin Supplier from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)

When Goblin Supplier expedites a creature, that creature gains first strike until end of turn.
2/1
 C 
Creature – Human Soldier
Expedite 2 – {3}{w}{w} ({3}{w}{w}, Put Shield Supplier from your hand onto the field tapped: You may put two +1/+1 counters on target attacking or blocking creature.)

When Shield Supplier expedites a creature, that creature gains indestructible until end of turn.
2/3
 C 
Creature – Elf Cleric
rave (When this creature enters, you may discard a card.)
When Elf Rave Discard raves, target player discards two cards.
1/4
 C 
Creature – Elf Wizard
When Elf Regrow enters, return up to one target creature card or land card from your graveyard to your hand.
1/2
 C 
Creature – Human Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Human Dyer or a token creature enters or dies, you gain 1 life.
1/1
 C 
Creature – Vampire Rogue
Whenever Vampire Debuffer blocks or is blocked by a creature, that creature gets -2/-0 until end of turn.
3/4
 C 
Creature – Elf Wizard
Flash
When Elf Comrade Flash enters the battlefield, you may join 1 heads (Reveal the top 1 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
1/1
 C 
Creature – Merfolk Cleric
Lifelink

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
3/3
 C 
Creature – Vampire Cleric
incognito (This creature can't be blocked this combat phase if it attacks alone.)
Whenever Anon Vampire Black deals combat damage to a player, that player loses 1 life.
4/3
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Flying
1/1

Presents // Serpents (rare)
See // Saw (uncommon)
Goblin Raver Relearn (uncommon)
Vampire Bloodbreath (uncommon)
Hybrid Home Dimir (common)
Goblin Supplier (common)
Shield Supplier (common)
Elf Rave Discard (common)
Elf Regrow (common)
Human Dyer (common)
Vampire Debuffer (common)
Elf Comrade Flash (common)
Merfolk Dyer Gold (common)
Anon Vampire Black (common)
Plains (basic)
Spirit (token)