Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{x}{u}
 
 R 
Sorcery
Goad X target creatures. (Until your next turn, those creatures attack each combat if able and attacks a player other than you if able.)
Surge
{x}{r}
 
 R 
Instant
Destroy target artifact with converted mana cost X or less. Surge deals X damage to its controller.
 U 
Instant
Target creature gets -5/-0 until end of turn.
Hybridize — If blue mana and black mana were spent to cast this spell, remove all counters from that creature.
 U 
Creature – Merfolk Wizard
When Flying Inseminator enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).

Land creatures you control have flying.
1/3
See
{r/u}{r/u}
 
 U 
Sorcery
Put two cards from your hand on top of your library. Scry 4. Draw two cards.
Saw
{2}{r/b}{r/b}
 
 U 
Sorcery
Destroy target creature with toughness 4 or less.
 C 
Creature – Elf Rogue
Deathtouch

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/2
 C 
Creature – Elf Warrior
Rash {2} (You may pay an additional {2} as you cast this spell. This enters with haste and frozen.)

When Rash Pumper enters, target creature you control gets +2/+0 until end of turn.
3/3
 C 
Creature – Elf Wizard
When Elf Regrow enters, return up to one target creature card or land card from your graveyard to your hand.
1/2
 C 
Creature – Goblin Wizard
Theory{1}{u}: Exile the top card of your library. Target creature gets -X/-0 until end of turn, where X is the exiled card's converted mana cost.
1/1
 C 
Creature – Vampire Warrior
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Red raves, it gets a +1/+1 and haste counters.
2/3
 C 
Creature – Human Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Human Dyer or a token creature enters or dies, you gain 1 life.
1/1
 C 
Creature – Goblin Soldier
First strike

Expedite 1 – {3}{r} ({3}{r}, Put Goblin Supplier from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)

When Goblin Supplier expedites a creature, that creature gains first strike until end of turn.
2/1
 C 
Creature – Goblin Soldier
Retaliate

Expedite 1 – {2}{r}{w} ({2}{r}{w}, Put Retaliate Supplier Gold from your hand onto the field tapped: You may put one +1/+1 counters on target attacking or blocking creature.)

When Retaliate Supplier Gold expedites a creature, that creature gains retaliate until end of turn.
2/1
 C 
Sorcery
Mill three cards. Then return up to three land cards from your graveyard to your hand.
 C 
Creature – Human Soldier
Expedite 2 – {3}{w}{w} ({3}{w}{w}, Put Shield Supplier from your hand onto the field tapped: You may put two +1/+1 counters on target attacking or blocking creature.)

When Shield Supplier expedites a creature, that creature gains indestructible until end of turn.
2/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying
1/1

Urges // Surge (rare)
Dimir Interference (uncommon)
Flying Inseminator (uncommon)
See // Saw (uncommon)
Elf Reuse Killer (common)
Rash Pumper (common)
Elf Regrow (common)
Goblin Theorizer (common)
Vampire Raver Red (common)
Human Dyer (common)
Goblin Supplier (common)
Retaliate Supplier Gold (common)
Terrain Reform (common)
Shield Supplier (common)
Swamp (basic)
Spirit (token)