Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Citation — Name a card. Look at the top five cards of your library. You may reveal any cards with the chosen name from among them and put them into your hand. Put the rest on the bottom of your library in any order.
 
 R 
Sorcery
Mill X cards. Put all cards with converted mana cost X or less milled this way into your hands.
Serpents
{x}{u}{u}{u}
 
 R 
Sorcery
Create two 0/0 green and blue Serpent creature tokens with X +1/+1 counters on them.
 U 
Creature – Vampire Warrior
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Gold raves, it gets a +1/+1 and double strike counters.
1/2
 U 
Creature – Vampire Rogue
Menace

Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)

When you discard Vampire Grave Defiler, you may exile all cards from target player's graveyard. Create a Treasure token for each creature card exiled this way.
4/3
 U 
Instant
Target creature gets -5/-0 until end of turn.
Hybridize — If blue mana and black mana were spent to cast this spell, remove all counters from that creature.
 C 
Creature – Human Soldier
assist {1}{w} ({1}{w}: During your or your teammate's declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature.)
1/2
 C 
Creature – Goblin Warrior
rave (When this creature enters, you may discard a card.)
When Goblin Raver raves, draw a card.
2/1
 C 
Creature – Merfolk Wizard
When Hexproof Inseminator Gold enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).

Land creatures you control have hexproof.
2/2
 C 
Instant
Theory — Exile the top three cards of your library. Put any number of noncreature, nonland cards exiled this way into your hand.
 C 
Creature – Elf Wizard
When Elf Regrow enters, return up to one target creature card or land card from your graveyard to your hand.
1/2
 C 
Creature – Vampire Cleric
When Vampire Reuse Mill enters, target player mills 3.

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/1
 C 
Sorcery
Destroy target artifact or enchantment.

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
 C 
Land
Hybrid Home Dimir enters the battlefield tapped.

{t}: Produce {b/u}.
 C 
Creature – Merfolk Soldier
[Rearguard]

Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)
3/1
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Hydra
0/0

Cite Unseen (common, foil)
Presents // Serpents (rare)
Vampire Raver Gold (uncommon)
Vampire Grave Defiler (uncommon)
Dimir Interference (uncommon)
Human Assistant (common)
Goblin Raver (common)
Hexproof Inseminator Gold (common)
Hypothesize (common)
Elf Regrow (common)
Vampire Reuse Mill (common)
Reuse Mold (common)
Hybrid Home Dimir (common)
Merfolk Dyer (common)
Forest (basic)
Hydra (token)