Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
If a player would create a token, instead that player loses 1 life.
If a land would become a creature, instead tap and exert it.
 U 
Creature – Goblin Artificer
Plunder 2 (Whenever a player discards a card, you create two Treasure tokens.)

When Goblin Artibomber enters, create two Treasure tokens.

{1}, Sacrifice an artifact: Goblin Artibomber deals 1 damage to any target.
2/2
See
{r/u}{r/u}
 
 U 
Sorcery
Put two cards from your hand on top of your library. Scry 4. Draw two cards.
Saw
{2}{r/b}{r/b}
 
 U 
Sorcery
Destroy target creature with toughness 4 or less.
 U 
Creature – Merfolk Rogue
incognito (This creature can't be blocked this combat phase if it attacks alone.)
2/1
 C 
Creature – Elf Warrior
Trample

Rash {1}{g} (You may pay an additional {1}{g} as you cast this spell. This enters with haste and frozen.)
3/4
 C 
Creature – Goblin Wizard
Prowess
incognito (This creature can't be blocked this combat phase if it attacks alone.)
2/2
 C 
Creature – Vampire Rogue
Incognito (This creature can't be blocked this combat phase if it attacks alone.)

Ingest 3 (Whenever this creature deals combat damage to a player, that player exiles the top 3 cards of er library.)
1/3
 C 
Creature – Merfolk Soldier
When Merfolk Comrade enters the battlefield, join 1 heads (Reveal the top 1 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
1/2
 C 
Creature – Elf Wizard
Flash
When Elf Comrade Flash enters the battlefield, you may join 1 heads (Reveal the top 1 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
1/1
 C 
Land
Hybrid Home Azorius enters the battlefield tapped.

{t}: Produce {w/u}.
 C 
Creature – Vampire Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Vampire Dyer enters or dies, target player loses 1 life.
2/2
 C 
Creature – Goblin Warrior
Plunder 1 (Whenever a player discards a card, you create one Treasure tokens.)

When Goblin Plunderer enters, discard a card. If you do, draw a card.
2/1
 C 
Creature – Goblin Wizard
Theory{1}{u}: Exile the top card of your library. Target creature gets -X/-0 until end of turn, where X is the exiled card's converted mana cost.
1/1
 C 
Creature – Merfolk Wizard
When Hexproof Inseminator Gold enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).

Land creatures you control have hexproof.
2/2
Island
 
 B 
Basic Land – Island
 T 
Creature – Spirit
Flying
1/1

Preplanned Infanticide (rare)
Goblin Artibomber (uncommon)
See // Saw (uncommon)
Anon Merfolk Hybrid (uncommon)
Rash Trample (common)
Anon Goblin (common)
Anon Vampire Hybrid (common)
Merfolk Comrade (common)
Elf Comrade Flash (common)
Hybrid Home Azorius (common)
Vampire Dyer (common)
Goblin Plunderer (common)
Goblin Theorizer (common)
Hexproof Inseminator Gold (common)
Island (basic)
Spirit (token)