Lorvynica: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Bird
Flying

{t}: Produce one mana of any color.
2/1
 U 
Creature – Merfolk Wizard
When Flying Inseminator enters the battlefield, you may inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).

Land creatures you control have flying.
1/3
 U 
Creature – Vampire Rogue
incognito (This creature can't be blocked this combat phase if it attacks alone.)
Whenever Anon Vampire Specter deals combat damage to a player, that player discards a card.
2/3
 U 
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
 C 
Creature – Merfolk Cleric
Lifelink

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
3/3
 C 
Creature – Elf Wizard
Flash
When Elf Comrade Flash enters the battlefield, you may join 1 heads (Reveal the top 1 cards of your library. Create a 0/0 green Hydra creature token with a +1/+1 counter on it for each creature card revealed this way.)
1/1
 C 
Sorcery
Destroy target artifact or enchantment.

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
 C 
Creature – Merfolk Wizard
When Merfolk Inseminator enters the battlefield, you may inseminate 1 (Target land gets one +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.)

Land creatures you control become also Islands.
2/2
 C 
Creature – Human Cleric
Afterlife 1 (When this creature dies, create one 1/1 white and black Spirit creature tokens with flying.)

When Human Dyer or a token creature enters or dies, you gain 1 life.
1/1
 C 
Creature – Vampire Cleric
When Vampire Reuse Mill enters, target player mills 3.

Recycle 2 (If you would draw a card, instead you may tuck exactly two other cards from your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/1
 C 
Creature – Vampire Rogue
Rave (When this creature enters, you may discard a card.)
When Vampire Raver Black raves, it gets a +1/+1 and flying counters.
2/1
 C 
Land
Hybrid Home Gruul enters the battlefield tapped.

{t}: Produce {g/r}.
 C 
Creature – Elf Shaman
When Elf Inseminator enters the battlefield, you may have it inseminate 2 (Target land gets two +1/+1 counters. It becomes also a 0/0 Tectonite creature with haste while it has a +1/+1 counter on it.).

Land creatures you control have trample.
1/1
 C 
Creature – Merfolk Rogue
incognito (This creature can't be blocked this combat phase if it attacks alone.)
Whenever Anon Merfolk deals combat damage to a player, you may scry 1.
1/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying
1/1

Utopian Avian (rare)
Flying Inseminator (uncommon)
Anon Vampire Specter (uncommon)
Afterlife (uncommon)
Merfolk Dyer Gold (common)
Elf Comrade Flash (common)
Reuse Mold (common)
Merfolk Inseminator (common)
Human Dyer (common)
Vampire Reuse Mill (common)
Vampire Raver Black (common)
Hybrid Home Gruul (common)
Elf Inseminator (common)
Anon Merfolk (common)
Swamp (basic)
Spirit (token)