Well, it's revealing the ones you put on top and you have to do that anyway as part of fetching them from the graveyard. It seems like you've shoe-horned the commune in there; when this would template shorter without it.
Oh; I guess it does allow you to fail to find all X; and just hope you get some more, when you need the hydra more than you need to put creatures back. Hmmm. Assuming you do want to keep that, then you do probably need to add a bit about in the same order.
I don't think I like using up a nice word like 'commune' that could be generic, as "Make a hydra". Seems a bit too specific.
509.6. If a spell or ability causes a creature on the battlefield to block an attacking creature, ... Then the defending player announces the attacking creature's placement in the blocking creature's damage assignment order. The relative order among the remaining attacking creatures is unchanged. This is done as part of the blocking effect.
In the worse case, we can default to last in the order.
br can't be stylized. try a block element like hr and set its visibility: hidden. then change the desired distance between lines with margin. that goes for comments and other areas as well.
Er, that's technically true because damage is assigned immediately before it's dealt now. But if I block two creatures on a Hundred-Handed One, for example, at the moment of declaring blockers I need to declare an order for which of your attackers I'm going to damage first (just like you need to declare which of my gang-blockers you're going to damage first). Then if you drop in an assist creature blocked by my Hundred-Handed One as well, where does it go in the damage order? As it happens the rules do state the answer, but it's the kind of thing I suspect many players won't know, even expert players.
2016-05-15 21:45:12:
Alex
commented on the cardset Lorvynica
I've tried several times to fix the CSS issue you describe. The problem is that browsers still don't treat the <br> element in a sane or standardised way. I'd need to switch every card's text to being split into multiple <p> or <div> elements, and that has fiddly sequences for lots of display issues all across the site. I do feel your pain, but it's a frustratingly tricky problem :/
Then put them back in... any order, or the same order? As written it's the same order, but it's much nicer logistically to let players rearrange (not have to worry about keeping the order exactly the same).
found better phrase: join heads
rearranging will have to be part of the keyword, and that makes it too good compared to other guilds. also more time consuming.
Well, it's revealing the ones you put on top and you have to do that anyway as part of fetching them from the graveyard. It seems like you've shoe-horned the commune in there; when this would template shorter without it.
Oh; I guess it does allow you to fail to find all X; and just hope you get some more, when you need the hydra more than you need to put creatures back. Hmmm. Assuming you do want to keep that, then you do probably need to add a bit about in the same order.
I don't think I like using up a nice word like 'commune' that could be generic, as "Make a hydra". Seems a bit too specific.
rearranging takes up too much text and probably too strong.
509.6. If a spell or ability causes a creature on the battlefield to block an attacking creature, ... Then the defending player announces the attacking creature's placement in the blocking creature's damage assignment order. The relative order among the remaining attacking creatures is unchanged. This is done as part of the blocking effect.
In the worse case, we can default to last in the order.
br can't be stylized. try a block element like hr and set its visibility: hidden. then change the desired distance between lines with margin. that goes for comments and other areas as well.
hr { visibility: hidden; margin: .2em; }
Er, that's technically true because damage is assigned immediately before it's dealt now. But if I block two creatures on a Hundred-Handed One, for example, at the moment of declaring blockers I need to declare an order for which of your attackers I'm going to damage first (just like you need to declare which of my gang-blockers you're going to damage first). Then if you drop in an assist creature blocked by my Hundred-Handed One as well, where does it go in the damage order? As it happens the rules do state the answer, but it's the kind of thing I suspect many players won't know, even expert players.
I've tried several times to fix the CSS issue you describe. The problem is that browsers still don't treat the <br> element in a sane or standardised way. I'd need to switch every card's text to being split into multiple <p> or <div> elements, and that has fiddly sequences for lots of display issues all across the site. I do feel your pain, but it's a frustratingly tricky problem :/
Then put them back in... any order, or the same order? As written it's the same order, but it's much nicer logistically to let players rearrange (not have to worry about keeping the order exactly the same).