Strike The Earth: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Wall
Defender, Flash (You may cast this any time you could cast an instant)
When Supporting Wall leaves the battlefield bury all attacking creatures. (Destroy them, they cannot regenerate.)
0/4
 U 
Creature – Dwarf Priest
Haste
{t}: Destroy target artifact. Its controller may then have it deal damage equal to its casting cost to a creature of their choice.
Decide at leisure, repent in haste. -Dwarven Proverb
1/1
 U 
Creature – Demon
Flying
During their upkeep, each player must sacrifice a creature unless they have an opponent with 4 or more lands in their graveyard.
4/4
{b}
 
 U 
Aura – Enchantment
Enchant Target Creature.
Enchanted creature may not attack or block.
If enchanted creature becomes tapped, return Hole to its owners hand.
 C 
Artifact – Mineral
{1}: Add one mana of any colour to your mana pool. Sacrifice Flourescent Cavern at the end of this turn.
 C 
Instant
Choose two target creatures.
Appropriate Harm deals 5 damage to one of them. (You choose which when Appropriate Harm resolves.)
 C 
Creature – Dwarf Soldier
Vigilance, Protector (Dwarven Patrol has +0/+1 for each untapped creature you control.)
1/1
 C 
Creature – Merfolk Dwarf
Job cancelled due to lack of fish...
Job cancelled due to lack of water...
Job cancelled due to excess of leviathan.
1/2
 C 
Creature – Elf Warrior
Reach
Realm Guardian doesn't untap during your untap step. Instead, untap Realm Guardian whenever a land is put into a graveyard form play.
4/4
 C 
Sorcery
Destroy target land.
You may sacrifice an untapped mountain instead of paying Pyroclastic Rains casting cost.
 C 
Artifact – Mineral
When Limestone Deposit enters the battlefield, sacrifice a land.
{t}: Add {w} to your mana pool.
{t}:Craft into Vigilance (Exile this attached to the next permanent you cast this turn. It gains Vigilance. Draw a card.)
 C 
Creature – Beast
We think it was attracted by all the cats.
3/2
 C 
Creature – Elephant
Dwarven Hunting Beast attacks each turn if able.
Trained in caverns deep underground, these beasts now roam the wilds, searching for bears to bring home.
2/3
 C 
Creature – Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1/1
 
 B 
Land
Cistern enters the battlefield tapped.
When Cistern enters the battlefield, sacrifice a land.
{t} : Add {u}{u}{u} to your mana pool.
 T 
Creature – Monkey
1/1

Supporting Wall (rare)
Magma Forge Foreman (uncommon)
Demon of Armok (uncommon)
Hole (uncommon)
Flourescent Cavern (common)
Appropriate Harm (common)
Dwarven Patrol (common)
Vesuvan Engineer (common)
Realm Guardian (common)
Pyroclastic Rain (common)
Limestone Deposit (common)
Coheleach (common)
Dwarven Hunting Beast (common)
Ravenous Rats (common)
Cistern (basic)
Monkey (token)