Siluras
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Feral 1 (When you cast Banished Pride-Mate from your hand, you may discard an instant or sorcery spell, if you do Banished Pride-Mate comes into play with one +1/+1 counter on it)
2/2
Defender
: Boundary Guard deals damage equal to its power to target attacking creature.
: Boundary Guard deals damage equal to its power to target attacking creature.
4/2
You gain X life for each creature you control, where X is equal to the number of creatures you control.
Trample
It towers even over it's brethren.
5/8
3/3
Target player gains X life.
: Prevent the next 2 damage to target creature.
It's all fun and games, as long as someone keeps an eye on them.
2/2
When Curious Cat enters the battlefield, search your library for a Plains card and put it into your hand.
3/3
1/1
Destroy all creatures with Power 4 or greater.
Explorer – If you control more lands than an opponent, destroy all creatures instead.
Explorer – If you control more lands than an opponent, destroy all creatures instead.
Untap all white creatures you control.
Cat creatures you control get +1/+1 until end of turn.
Cat creatures you control get +1/+1 until end of turn.
Flying
Sacrifice a creature: Field Vulture loses Flying until end of turn. Any player may play this ability.
Sacrifice a creature: Field Vulture loses Flying until end of turn. Any player may play this ability.
3/3
2/6
Their bones litter the plains. Mostly due to tripping and breaking their own legs.
2/2
3/3
Creatures cannot attack or use abilities that would deal damage this turn.
Players have Hexproof for the rest of the game.
Double each players life total.
Double each players life total.
, Tap 2 or more untapped Cats you control: Destroy target creature and put a +1/+1 counter on each cat tapped for this ability.
3/3
You or target creature you control gains Protection from the color of your choice until end of turn.
Needle Grass deals 1 damage to each attacking creature.
Explorer – If you control more lands then any opponent, Needle Grass deals 2 damage to each attacking creature instead.
Explorer – If you control more lands then any opponent, Needle Grass deals 2 damage to each attacking creature instead.
When Nurturing Pride-Mate dies, put a 3/3 White Cat creature token into play under your control.
4/4
2/1
When Powder-fur Ocelot enters the battlefield, you may destroy target enchantment.
2/3
Flying, Protection from White
2/2
Untap target creature, that creature gets +1/+2 until end of turn.
Explorer – If you control more lands than an opponent, that creature gets +2/+4 until end of turn instead.
Explorer – If you control more lands than an opponent, that creature gets +2/+4 until end of turn instead.
Trample, Defender
When Sauropod Herd is dealt 5 or more damage in a single turn, it loses defender.
When Sauropod Herd is dealt 5 or more damage in a single turn, it loses defender.
10/10
Feral 2 (When you cast Savage Pride-Mate from your hand, you may discard an instant or sorcery spell, if you do Savage Pride-Mate comes into play with two +1/+1 counters on it.)
3/4
Discard a land: Gain 2 life.
3/4
Enchant Creature
Enchanted creature gets +0/+2 and gains Vigilance.
Enchanted creature gets +0/+2 and gains Vigilance.
Scars born of honor demand admiration.
Enchant Creature
Enchanted creature cannot attack or block.
: Return Shamed to its owners hand.
Enchanted creature cannot attack or block.
: Return Shamed to its owners hand.
You sit in the corner and think about what you've done.
Flying
2/1
Plainswalk
3/3
First Strike
If you see it coming, it means you're it's next meal.
3/1
Flying, Double-Strike, Lifelink
A land ruled by cats is lorded over by one that can fly.
4/4
Enchant Creature
Enchanted creature cannot attack or use abilities that would deal damage.
Enchanted creature cannot attack or use abilities that would deal damage.
Destroy target attacking creature.
I dare you to step across this line.
Gain 2 life for each land you control.
Nothing tops the feeling of standing there and being the master of everything you see.
: Tap target creature with power less than Vocal Pride-Mate's.
2/2
Reveal your library. If you reveal no land cards, you win the game.
Islandwalk
7/7
Return target non-creature permanent to its owner's hand.
Players do not have a maximum hand size for the rest of the game.
Return all permanents to their owner's hand.
Return all permanents to their owner's hand.
Flying, Shroud
Azure Hummingbird cannot be blocked by creatures with Defender
Azure Hummingbird cannot be blocked by creatures with Defender
1/1
It traded the claustrophobic forests for the open sand of the coast.
4/3
Flying
1/1
Islandwalk
Blackgill Shark cannot attack unless defending player controls an Island.
Blackgill Shark cannot attack unless defending player controls an Island.
3/4
Flying
Feral 2 (When you cast Blood-Eyed Falcon from your hand, you may discard an instant or sorcery spell, if you do Blood-Eyed Falcon comes into play with two +1/+1 counters on it.)
Feral 2 (When you cast Blood-Eyed Falcon from your hand, you may discard an instant or sorcery spell, if you do Blood-Eyed Falcon comes into play with two +1/+1 counters on it.)
2/2
Draw a card for each Bird creature you control.
Reveal your library. If you reveal no non-land cards, you win the game.
Flying
Bird creatures you control get +1/+1
You may cast Bird creatures as though they had Flash.
Bird creatures you control get +1/+1
You may cast Bird creatures as though they had Flash.
4/5
Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Few eyes can beat an eagle's for seeking out prey.
Search your library for a non-land card and put it into your hand. Then shuffle your library.
Explorer – If you control more lands than an opponent, search your library for up to two non-land cards instead, put them into your hand, then shuffle your Library.
Explorer – If you control more lands than an opponent, search your library for up to two non-land cards instead, put them into your hand, then shuffle your Library.
Flying
: Target creature blocking or blocked by Flickerwing gets -1/-0 until end of turn.
: Target creature blocking or blocked by Flickerwing gets -1/-0 until end of turn.
Always in your face, but always out of reach.
2/2
Hexproof
2/3
Target creature is Unblockable until end of turn.
Explorer – If you control more lands than any opponent, up to three target creatures are Unblockable until end of turn.
Explorer – If you control more lands than any opponent, up to three target creatures are Unblockable until end of turn.
Flying
When Inquisitive Raven deals combat damage to a player, draw a card, then discard a card.
When Inquisitive Raven deals combat damage to a player, draw a card, then discard a card.
1/3
Return target creature to its owner's hand. If that creature had a +1/+1 counter on it, put it on the bottom of its owner's library instead.
1/1
Counter target spell. You lose life equal to it's converted mana cost.
When your life is all you have left to lose, you might as well use it.
Untap all lands you control, then Exile Mana Infusion.
Explorer – If you control more lands than an opponent, you may cast Mana Infusion as an instant.
Explorer – If you control more lands than an opponent, you may cast Mana Infusion as an instant.
Megalithic Kraken comes into play with 8 +1/+1 counters on it.
If damage would be dealt to Megalithic Kraken, remove a +1/+1 counter for each damage dealt.
Sacrifice an Island: put 2 +1/+1 counters on Megalithic Kraken.
If damage would be dealt to Megalithic Kraken, remove a +1/+1 counter for each damage dealt.
Sacrifice an Island: put 2 +1/+1 counters on Megalithic Kraken.
1/1
Flying
Mirage Kite is Unblockable.
Mirage Kite is Unblockable.
It's feathers always seem to match the colors of the sky and the clouds.
2/1
Flying, Flash
When Mirror-Wing Eagle comes into play, counter target spell.
: Return Mirror-Wing Eagle to it's owner's hand.
When Mirror-Wing Eagle comes into play, counter target spell.
: Return Mirror-Wing Eagle to it's owner's hand.
2/2
Whenever a non-token creature enters the battlefield, each other player puts a token on to the battlefield under their control that is a copy of that creature.
Tap X target creatures
Flying
When Portent Falcon attacks, reveal the top card of each player's library. You may choose one of the revealed cards and cast it without paying it's mana cost. Then each player puts the revealed card on the bottom of their library.
When Portent Falcon attacks, reveal the top card of each player's library. You may choose one of the revealed cards and cast it without paying it's mana cost. Then each player puts the revealed card on the bottom of their library.
2/2
Flying
Feral 1 (When you cast Predatory Thrush from your hand, you may discard an instant or sorcery spell, if you do Predatory Thrush comes into play with one +1/+1 counter on it)
Feral 1 (When you cast Predatory Thrush from your hand, you may discard an instant or sorcery spell, if you do Predatory Thrush comes into play with one +1/+1 counter on it)
1/1
: Tap target creature, that creature doesn't untap during it's controller's next untap phase. River Leech doesn't untap during your next untap phase.
1/1
River Serpent gets +1/+0 for each non-Island basic land you control.
Being unexpected makes it more dangerous the further you are from the sea.
1/3
Feral 2 (When you cast Sand Scavenger from your hand, you may discard an instant or sorcery spell, if you do Sand Scavenger comes into play with two +1/+1 counters on it.)
Nothing fights for scraps harder.
4/4
Enchant Creature
Enchanted creature gains Hexproof.
Enchanted creature gains Hexproof.
Scars born of flight indicate a lesson learned.
Counter target creature spell. Return target creature to it's owner's hand if it shared a creature type with the countered spell.
Draw two cards, then put one card from your hand on top of your library.
Enchant Creature
Enchanted Creature's Power is 0.
Enchanted Creature's Power is 0.
Return all cards to your hand that were discarded this turn due to a spell or effect you control.
When Silurian Leviathan attacks, you may pay , if you do, draw cards.
You never know what'll float up in the wake of a speeding leviathan.
8/8
Flying
: Target creature must attack this turn, if able.
: Target creature must attack this turn, if able.
1/1
Creatures with Haste enter the battlefield tapped.
Flying
2/2
If target opponent controls more lands than you, search that opponent's library for a number of basic lands equal to the difference and put them onto the battlefield tapped under your control.
Thoughtworm can't block or be blocked.
When Thoughtworm deals combat damage to a player, you may exile it. If you do, gain control of target creature that player controls. When that creature dies, return Thoughtworm to play tapped under your control.
When Thoughtworm deals combat damage to a player, you may exile it. If you do, gain control of target creature that player controls. When that creature dies, return Thoughtworm to play tapped under your control.
1/1
Tidal Serpent doesn't untap during it's controller's untap phase unless an opponent controls an Island.
4/5
Flying
All other creatures lose Flying
All other creatures lose Flying
7/7
Counter target creature spell.
Defender
When Wall of Waves blocks a creature, if that creature's power is less than the number of Islands you control, return it to it's owner's hand.
When Wall of Waves blocks a creature, if that creature's power is less than the number of Islands you control, return it to it's owner's hand.
0/3
Flying
: Wavebreaker Eagle gains Protection from Red until end of turn.
: Wavebreaker Eagle gains Protection from Red until end of turn.
3/2
Flying
Windwing can block creatures with landwalk.
Windwing can block creatures with landwalk.
It weaves through trees and bushes as easily as it does clouds.
2/3
Swampwalk
Baneful Centipede can block creatures with Swampwalk.
Baneful Centipede can block creatures with Swampwalk.
It doesn't just hide in the muck. It IS the muck.
7/6
Each player sacrifices X number of creatures.
Occasionally, a virus becomes so lethal, it wipes itself out by killing everything in reach before it can spread.
Target player loses 3 life and you gain 3 life.
Destroy target creature with power less than the number of swamps you control.
The bigger they are, the faster they sink.
Each player loses 1 life for each creature card in their graveyard.
The bog makes the bodies so putrid, the stench carries for miles.
Coalesced Swarm's power and toughness are each equal to the number of Insect creatures you control.
Insect creatures you control get +1/+1
Insect creatures you control get +1/+1
*/*
Target opponent sacrifices the creature with the highest power under their control.
First to eat isn't always the best position to be in.
Deathtouch
2/2
Flying
: Corpse Wasp deals 1 damage to target creature. If a creature dealt damage in this way would die this turn, put a token into play that is a copy of Corpse Wasp.
: Corpse Wasp deals 1 damage to target creature. If a creature dealt damage in this way would die this turn, put a token into play that is a copy of Corpse Wasp.
1/1
Players cannot gain life and damage cannot be prevented for the rest of the game.
All creatures get -X/-X until end of turn, where X is the number of swamps you control.
All creatures get -X/-X until end of turn, where X is the number of swamps you control.
Return target creature with converted mana cost or less from your graveyard to play.
Explorer – If you control more lands than an opponent, Return target creature from your graveyard to play instead.
Explorer – If you control more lands than an opponent, Return target creature from your graveyard to play instead.
Target player discards two cards. You gain 2 life for each creature discarded this way.
A never-ending cycle of death, with the corpse of the last victim drawing in the next.
Destroy target creature.
Explorer- If you control more lands than an opponent, Exile that creature instead, then gain life equal to it's toughness.
Explorer- If you control more lands than an opponent, Exile that creature instead, then gain life equal to it's toughness.
"Down the hatch!"
1/1
: Emperor Millipede gets +1/+1 until end of turn
No poison, no claws, just yard upon yard of heavy chitinous plates.
2/2
At the beginning of your End step, draw cards equal to the life you lost this turn.
When Flow of Leeches dies, you may search your library for a card named Flow of Leeches, reveal it, put it into your hand, then shuffle your library.
2/2
4/2
Target player loses 1 life for each Insect you control.
Swampwalk
Feral 1 (When you cast Horned Centipede from your hand, you may discard an instant or sorcery spell, if you do Horned Centipede comes into play with one +1/+1 counter on it)
Feral 1 (When you cast Horned Centipede from your hand, you may discard an instant or sorcery spell, if you do Horned Centipede comes into play with one +1/+1 counter on it)
Spikey at both ends.
2/1
Flying
Insect creatures you control get +1/+0
Insect creatures you control get +1/+0
1/1
Flying, Deathtouch
0/1
1/1
: Regenerate Mass of Bone.
Whatever it used to be is long lost among the random bones and debris it's picked up from the muck.
9/7
Intimidate, Deathtouch
When Mind-Breaker Scorpion deals damage to a player, that player discards a card and you draw a card.
When Mind-Breaker Scorpion deals damage to a player, that player discards a card and you draw a card.
1/1
Feral 3 (When you cast Mire Centipede from your hand, you may discard an instant or sorcery spell, if you do Mire Centipede comes into play with three +1/+1 counters on it.)
2/1
When Oozing Monstrosity is cast, all players discard their hands; Oozing Monstrosity comes into play with a +1/+1 counter on it for each creature card discarded this way.
: Regenerate Oozing Monstrosity
: Regenerate Oozing Monstrosity
0/0
At the beginning of you Upkeep, look at the top X cards of your Library, where X is equal to your current Life total. Choose one of those cards and put the rest into your graveyard. Cast that card without paying its Mana cost. You lose Life equal to its converted mana cost.
Search your library for any number of Insect cards and put those cards onto the battlefield. Exile those cards at end of turn.
Enchant Creature
Enchanted creature gets +1/+0 and gains Intimidate.
Enchanted creature gets +1/+0 and gains Intimidate.
Scars inflicted on oneself publicize their madness.
Flying, Protection from Insects
2/3
When Spreading Jelly enters the battlefield, search your library for a swamp card and put it into your hand.
Spreading Jelly's power and toughness are equal to the number of swamps you control.
Spreading Jelly's power and toughness are equal to the number of swamps you control.
*/*
Flying
Insect creatures you control get +0/+1.
Insect creatures you control get +0/+1.
0/1
: Regenerate Stalking Bones.
7/6
Target creature gets -2/-2 until end of turn.
Explorer – If you control more lands than any opponent, Destroy target creature instead.
Explorer – If you control more lands than any opponent, Destroy target creature instead.
Timid Caiman cannot block.
3/1
Exile a creature from your graveyard: Tap Titaniconda. Any player may play this ability.
A full stomach makes a slow snake.
5/5
Flying
At the beginning of your upkeep, Voracious Bat deals 2 damage to you.
At the beginning of your upkeep, Voracious Bat deals 2 damage to you.
4/4
Blaze deals X damage to target creature or player.
In places where mana pools, spontaneous combustion is only one of the more common occurrences.
Blazing Earth deals damage to each creature equal to the number of lands on the battlefield.
When the whole world burns, there's nowhere to hide.
At end of turn, if a creature did not die this turn, Bloodlust Tyrant deals 6 damage to a random creature.
6/7
Protection from Blue.
Brainless Thorn-Claw cannot attack or block alone.
Brainless Thorn-Claw cannot attack or block alone.
4/3
: Cannibal Tyrant deals damage equal to it's power to target creature you control.
8/7
Haste
Feral 2 (When you cast Charging Thorn-Claw from your hand, you may discard an instant or sorcery spell, if you do Charging Thorn-Claw comes into play with two +1/+1 counters on it.)
Feral 2 (When you cast Charging Thorn-Claw from your hand, you may discard an instant or sorcery spell, if you do Charging Thorn-Claw comes into play with two +1/+1 counters on it.)
3/2
Reach
When Cliff Spinner attacks, untap target creature with Flying an opponent controls. That creature must block Cliff Spinner this turn.
When Cliff Spinner attacks, untap target creature with Flying an opponent controls. That creature must block Cliff Spinner this turn.
3/3
Players cannot play lands for the rest of the game.
Each player takes damage equal to their life total.
Each player takes damage equal to their life total.
Crushing Avalanche deals 3 damage to target creature or player.
Explorer – If you control more lands than any opponent, Crushing Avalanche deals damage to target creature or player equal to the # of mountains you control instead.
Explorer – If you control more lands than any opponent, Crushing Avalanche deals damage to target creature or player equal to the # of mountains you control instead.
,Sacrifice Curious Thorn-Claw: Destroy target Artifact.
2/1
Haste
2/1
: Firemane deals damage equal to its power to target creature.
: Firemane deals 1 damage to target creature blocking or blocked by Firemane.
: Firemane deals 1 damage to target creature blocking or blocked by Firemane.
It's actually not that hard to kill. If you can get close enough.
6/3
Flare Up deals 2 damage to target creature. If a creature dealt damage by this would die this turn, exile it instead.
Of all predators, only fire consumes absolutely everything.
: Flare-Maned Lion gets +1/+0 until end of turn.
4/4
Focused Flare deals damage to target creature or player. This damage can't be prevented.
Explorer- If you control more lands than an opponent, Focused Flare deals +3 damage instead.
Explorer- If you control more lands than an opponent, Focused Flare deals +3 damage instead.
Haste, Feral 2 (When you cast Fury Rex from your hand, you may discard an instant or sorcery spell, if you do Fury Rex comes into play with two +1/+1 counters on it.)
2/1
When you cast Gang Up, choose a creature type. Gang Up deals damage to target creature equal to the number of creatures you control of the chosen type.
Whenever a player plays an activated ability of a creature, destroy that creature.
Out of harm's way. You stay there by being quiet.
Isolated Sabre-Claw cannot attack or block alone.
You'll rarely see anything more timid than a Sabre-Claw without a pack.
3/3
You may play any number of creatures from your hand with converted mana cost or less without paying their mana cost. Creatures you control gain Haste until end of turn. Sacrifice all creatures you control at the beginning of your end step.
Enchant Creature
Enchanted creature must attack each turn if able and Cannot block.
When Enchanted creature deals damage to another creature, put a token into play that is a copy of Rabies and attach it to that creature.
Enchanted creature must attack each turn if able and Cannot block.
When Enchanted creature deals damage to another creature, put a token into play that is a copy of Rabies and attach it to that creature.
Haste
Feral 1 (When you cast Raging Sabre-Claw from your hand, you may discard an instant or sorcery spell, if you do Raging Sabre-Claw comes into play with one +1/+1 counter on it)
Feral 1 (When you cast Raging Sabre-Claw from your hand, you may discard an instant or sorcery spell, if you do Raging Sabre-Claw comes into play with one +1/+1 counter on it)
3/1
When Rockfield Scout comes into play, you may search your library for a Dinosaur creature card, reveal it, and put it into your hand. Then shuffle your library.
2/2
Enchant Creature
Enchanted creature gets +2/+2 and gains Haste
Enchanted creature gets +2/+2 and gains Haste
Scars born of fury symbolize recklessness.
Haste
Feral 2
Feral 2
Feral 2 (When you cast Scythe-Claw Rex from your hand, you may discard an instant or sorcery spell, if you do Scythe-Claw Rex comes into play with two +1/+1 counters on it.)
Feral 2
Feral 2
Feral 2 (When you cast Scythe-Claw Rex from your hand, you may discard an instant or sorcery spell, if you do Scythe-Claw Rex comes into play with two +1/+1 counters on it.)
4/4
: Spined Thorn-Claw deals 1 damage to target creature or player.
2/3
: Stone Centipede gets +0/+1 until end of turn.
Curled up, it looks just like a rock, uncurled, looks pretty much the same.
3/2
Target creature gets +2/+0 until until end of turn and must attack this turn if able.
At the beginning of your upkeep, Sulfurous Steam deals 1 damage to target creature.
Flying
If Sun-Core Phoenix would be put into a graveyard from play, return it to your hand.
If Sun-Core Phoenix would be discarded from your hand, put it into play instead.
If Sun-Core Phoenix would be put into a graveyard from play, return it to your hand.
If Sun-Core Phoenix would be discarded from your hand, put it into play instead.
5/5
Haste
Other Dinosaur creatures you control get +1/+1.
Other Dinosaur creatures you control get +1/+1.
6/4
1/1
Feral 3 (When you cast Tyrant Raptor from your hand, you may discard an instant or sorcery spell, if you do Tyrant Raptor comes into play with three +1/+1 counters on it.)
3/3
Haste, First Strike
8/5
Creatures target opponent controls cannot block until end of turn.
Explorer – If you control more lands than an opponent, Unstable Terrain also deals 1 damage to each creature target opponent controls.
Explorer – If you control more lands than an opponent, Unstable Terrain also deals 1 damage to each creature target opponent controls.
3/1
Destroy target creature that was dealt damage this turn.
Creatures with the highest power on the battlefield gain Intimidate.
Trample
6/4
Forestwalk
2/2
Creature spells you control have Feral 2.(When you cast a creature with Feral 2 from your hand, you may discard an instant or sorcery. If you do, that creature comes into play with 2 +1/+1 counters.)
Target creature is 10/10 until end of turn.
Vigilance
Feral 1 (When you cast Den Sentry from your hand, you may discard an instant or sorcery spell, if you do Den Sentry comes into play with one +1/+1 counter on it)
Feral 1 (When you cast Den Sentry from your hand, you may discard an instant or sorcery spell, if you do Den Sentry comes into play with one +1/+1 counter on it)
1/2
For the rest of the game, if a creature would be put into a graveyard from play, shuffle it into it's owner's library instead.
All creatures are 10/10 until end of turn.
All creatures are 10/10 until end of turn.
Search your library for a basic land and put it onto the battlefield. Then shuffle your library.
Explorer – if you control more lands than an opponent, search your library for two lands instead and put them onto the battlefield. Then shuffle your library.
Explorer – if you control more lands than an opponent, search your library for two lands instead and put them onto the battlefield. Then shuffle your library.
Put three +1/+1 counters on target creature.
Hexproof
Other Wolf creatures you control get +1/+1
Other Wolf creatures you control get +1/+1
4/4
When a creature comes onto the battlefield under your control, if it's power is less than Greyback Den-mother's, you gain 2 life.
3/2
While not the Alpha, he still commands the respect of the rest of the pack.
3/4
Feral 1
When Lifescale Rex enters the battlefield, put a +1/+1 counter on each other creature you control for each +1/+1 counter on Lifescale Rex.
When Lifescale Rex enters the battlefield, put a +1/+1 counter on each other creature you control for each +1/+1 counter on Lifescale Rex.
7/7
: Add two mana of any color to your mana pool.
1/1
Defender
Mana Lotus comes into play with +1/+1 counters on it.
Creatures you control cost less to cast for each +1/+1 counter on Mana Lotus.
Mana Lotus comes into play with +1/+1 counters on it.
Creatures you control cost less to cast for each +1/+1 counter on Mana Lotus.
The scent is so perfect, it attracts all life to it.
1/1
: Target creature gets +X/+X until end of turn, where X is equal to the number of Forests on the battlefield.
3/3
Destroy target Enchantment.
: Add to your mana pool.
The moss on it's back could sustain it for weeks, if it could just reach it.
1/2
Trample
8/8
Reach
If Patient Recluse blocks or become blocked by a creature with Flying, Patient Recluse gains Deathtouch until end of turn.
If Patient Recluse blocks or become blocked by a creature with Flying, Patient Recluse gains Deathtouch until end of turn.
1/4
Sacrifice Powdermoss: prevent all combat damage that would be dealt this turn.
0/1
Target creature you control deals damage equal to its power to another target creature.
Target creature you control fights target creature you don't control.
Whenever Quill-Back Wolf blocks, it gets +2/+2 until end of turn.
2/3
Feral 2 (When you cast Rabid Loner from your hand, you may discard an instant or sorcery spell, if you do Rabid Loner comes into play with two +1/+1 counters on it.)
2/2
Enchant Creature
Enchanted creature gets +1/+1 and gains Trample.
Enchanted creature gets +1/+1 and gains Trample.
Scars born of a successful hunt demonstrate strength.
If an opponent cast a creature spell this turn, you may play Stalker of Prey as though it had Flash until end of turn.
Feral 2
Feral 2
3/3
Search your library for a green creature card and put it into your hand. Then, if an opponent controls more creatures then you, return Summoning Howl to it's owner's hand.
As an additional cost to cast Territorial Expansion, tap an untapped creature you control.
Search your library for a land card, reveal it and put it into play under your control.
Search your library for a land card, reveal it and put it into play under your control.
Haste, Vigilance
In a world with so many predators, to survive you have to be fast and aware. This one is both.
4/5
Feral 1 (When you cast Thornbark Stalker from your hand, you may discard an instant or sorcery spell, if you do Thornbark Stalker comes into play with one +1/+1 counter on it)
3/3
Target creature gets +1/+1 and Reach until end of turn.
Explorer – If you control more lands than any opponent, Target creature gets +2/+2 and Reach until end of turn instead.
Explorer – If you control more lands than any opponent, Target creature gets +2/+2 and Reach until end of turn instead.
Target creature gets +X/+X until end of turn.
Trample
When you cast Voracious Slime, sacrifice all other permanents you control. Voracious Slime comes into play with a number of +1/+1 counters equal to the number of permanents sacrificed this way.
When you cast Voracious Slime, sacrifice all other permanents you control. Voracious Slime comes into play with a number of +1/+1 counters equal to the number of permanents sacrificed this way.
0/0
Reach
: Target Forest becomes a 0/5 Wall creature with Reach and Defender until end of turn.
: Target Forest becomes a 0/5 Wall creature with Reach and Defender until end of turn.
The deepest parts of the forest aren't thick because of the trees.
2/5
2/2
1/1
Equipped creature gets +2/+2, Lifelink, and gains Protection from all colors
Equip: Sacrifice a land you control
Equip: Sacrifice a land you control
Barren Plateu comes into play tapped.
: Add to your mana pool.
, Sacrifice Barren Plateu: Add to your mana pool.
: Add to your mana pool.
, Sacrifice Barren Plateu: Add to your mana pool.
Caldera Nest comes into play tapped.
: Add to your mana pool.
,: put a 2/1 red Dinsaur creature token with haste into play under your control.
: Add to your mana pool.
,: put a 2/1 red Dinsaur creature token with haste into play under your control.
Cliffside Treehold comes into play tapped.
: Add to your mana pool.
, Sacrifice Cliffside Treehold: Add to your mana pool.
: Add to your mana pool.
, Sacrifice Cliffside Treehold: Add to your mana pool.
Forest Hollow comes into play tapped.
: Add to your mana pool.
,: put a 2/2 green Wolf creature token into play under your control.
: Add to your mana pool.
,: put a 2/2 green Wolf creature token into play under your control.
Hidden Hive comes into play tapped.
: Add to your mana pool.
, : Put a 1/1 black Insect creature token into play under your control
: Add to your mana pool.
, : Put a 1/1 black Insect creature token into play under your control
Prairie Den comes into play tapped.
: Add to your mana pool.
,: put a 3/3 white Cat creature token into play under your control.
: Add to your mana pool.
,: put a 3/3 white Cat creature token into play under your control.
Prairie Spring comes into play tapped.
: Add to your mana pool.
, Sacrifice Prairie Spring: Add to your mana pool.
: Add to your mana pool.
, Sacrifice Prairie Spring: Add to your mana pool.
Sheltered Sea-Cliff comes into play tapped.
: Add to your mana pool.
,: Put a 1/1 Bird creature token with Flying into play under your control.
: Add to your mana pool.
,: Put a 1/1 Bird creature token with Flying into play under your control.
Tidal Marsh comes into play tapped.
: Add to your mana pool.
, Sacrifice Tidal Marsh: Add to your mana pool.
: Add to your mana pool.
, Sacrifice Tidal Marsh: Add to your mana pool.
: Add to your mana pool.
, Discard a creature from your hand: Add to your mana pool.
, Discard a creature from your hand: Add to your mana pool.
Wooded Boneyard comes into play tapped.
: Add to your mana pool.
, Sacrifice Wooded Boneyard: Add to your mana pool.
: Add to your mana pool.
, Sacrifice Wooded Boneyard: Add to your mana pool.
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If a spell or effect an opponent controls would target a Cat you control, change it's target to Albino Pride-Master instead.