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Recent updates to Siluras: (Generated at 2025-05-01 06:03:58)
Page 1 - Older activity
Page 1 - Older activity
Oh, I missed that the first ability was symmetric as well... Hmmm... That does kinda make it a "fixed" Upheavel...
Well, for that use, this is one more expensive. And a 2-card-combo where one of the two costs 7, it pretty much allowed to be game winning.
Heck, it's even a downside for that specific deck. Since you throw your cards into the psychatog, and with this, the opponent gets to keep all of them, not just 7.
Still, this is a "Start a new game" card. Those do need an eye keeping on them because they are slow and annoying. But they get to happen sometimes.
Oh boy. This is an Upheaval+. Have you ever played against a deck with it and Psychatog? You know that Upheaval is banned in commander of all things?
I mean, Regress is a low-powered card by most standards and this loses the generally best target in the trade. It's kind of awkward that you probably shouldn't lower this to
either as long as it can target lands since Boomeranging your opponents lands at the end step of their turn 2 to make them discard is a pretty nasty thing to do.
If you make it "nonland, noncreature permanent" then you could easily make it cost a single
.
See also Royal Assassin, oddly enough. I'll remain neutral on the subject of 'what's fun' when dealing with 5 casting cost rares.
The imagery of "Wall of Cat" is somewhat compelling, but this is going to lead to a lot of ground-stall.
4/2 first-strike would be safer.
Seems quite 'unfun' if you ask me. Reminds me of Sinstriker's Will + Stoic Ephemera that came in that Azorius deck way back in the day.
This doesn't seem very white. White is only tertiary in trample, and I don't think a French vanilla uncommon is sufficient to justify getting trample
Created this card 4 years ago, and it still makes me smile. :-P
Took away the token maker, ability targets Forests, making this closer to what I imagined, which is a spider that literally blocks off whole sections of the forest with webs between trees. Didn't make sense to have it work as well on things like Plains or Islands.
I'd go back to 0/1 webs and give the spider some bonus like "~ gets +1/+0 for each Web you control"
Well, okay, right now this is like super stally since on your next turn you can assumedly drop six of those in combat. Then you can keep doubling that number each turn. Halving the activation cost means you get twice as much bang from it each turn. Maybe the tokens should be temporarily? Also, why can the webs attack?
>
: Create five 0/2 green Web creature tokens with reach blocking attacking creatures as you choose. Sacrifice them at the end of combat. Activate this ability only during the declare blockers step.
Mostly; reach matters, but probably it doesn't matter quite that much.
Ant Queen pretty much blows this out of the water, doesn't it?