Mashup: the Gathering Workbench: Recent Activity
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Recent updates to Mashup: the Gathering Workbench: (Generated at 2025-07-04 13:10:11)
Oh, yes, "dies". I forgot that word exists. "You may" makes sense as well. And, yeah, we can make this more black while we're at it. Added.
I looked it up. Evidently, whenever a creature goes to the graveyard, now, it dies. It isn't different than sacrifice effects, so that really doesn't change anything. For example, they didn't change the functionality of Archon of Justice when they reprinted it in 2012 with the new terminology. It still works when you sacrifice it.
As for the loss of life part... I don't know. To me, paying
is nastier. If my opponent sacrificed 4 creatures, and all I had to do is pay 8 life to stop him from getting more creatures every turn, it wouldn't be a problem. If I had to pay a total of
mana, though, it would be a big problem. To me, forcing a person to commit a lot of mana has a better chance of making this get out of control, and forcing interesting options. With the loss of life, the question becomes "Would I survive if I lost this life? Because I'd rather lose 19 life than let my opponent start to return his creatures..." not much of a decision, really.
That being said, Black already has a punisher theme running through it, so I might do it anyway, just to stay on theme...
yeah making the last ability cost 1 or 2 life rather than 4 would make it feel much nastier.
heck, since its a slaveyard maybe "sacrifice a creature: remove a counter... etc" would even work. But I agree with Dude, should be "whenever a creature you control dies" otherwise it is bonkers in a sac deck (or maybe just non-token creature as I can see this going nuts with Eldrazi spawn)
I like the card, though I think it should be more
intensive. I would like if it cost life for the last ability, though the Clock only costs mana. Wording-wise, I think it would be better as:
"Whenever a creature you control dies, put a doom counter on Volrath's Slaveyard.
At the beginning of your upkeep, for each doom counter on Volrath's Slaveyard, you may return target creature card from your graveyard to your hand.
: Remove a doom counter from Volrath's Slaveyard. Any player may activate this ability."
Random Generator gave me Armageddon Clock and Volrath's Vanguard card. Originally, it added one counter during your upkeep, but changing the trigger added a little more Volrath, and opened it up to be very explosive. I may have undercosted this, considering that it could turn into a "return your graveyard to your hand every turn" sort of effect, but it would probably need to be tested to prove that.
Volrath on the other hand is an interesting Vanguard card... but it took me all of 20 seconds to figure out how to break it, and I'm quite sure there are better ways than mine as well. Add Future Sight (or Magus of the Future) and any 1cc creature that sacrifices for a decent effect. Death Cultist seems fine.
Excellent. They aren't even close to similar. This set has a pretty crazy theme of black going all Punisher on everybody, which is fine by me.
This is an awesome and mad card, and I quite like it.
Searching comment body shows us the other Volrath's Dungeon card was Volrath's Whim.
It's probably true, unfortunately. I think this card might either be too good, or terrible. I can't figure out which. Is it okay to make cards for Johnny-Griefers? Is a card like this fair at any casting cost? Tough to say. I'm going to toy with the numbers. It now deals damage to players as well... though, I dropped the activation to 4 life, from 5, since paying 7 life for an effect is trying on any card. At least, this way, the game will end soon enough.
Love the flavour text. Not so sure baout the card. It should lead to interesting play decisions, but is much more likely to lead to either "Ok, board is permanently cleared" or "And now Alex has figured out how to build a black lifegain deck"
Random generator gave me Volrath's Dungeon and Dakmor Plague. I'm pretty sure that dungeon popped up once before, as well, but it was so long ago, I've forgotten what I did with it, or combined it to. I also, recently saw Soul Echo pop up a second time with Kithkin Greatheart. My first thought was, "No good can come of this". After thinking about how to do another Soul Echo card, after the first one was so well received, I gave it the ban hammer. I don't do that often (mostly, for cards that talk about hosing a color, because I've seen too many of them, and they are rarely fun to play with).
Hmm.. sure. I could see that.
Oh, nice combination. How about "whenever ~ deals combat damage to a player, that player reveals that many cards..."? That would be very similar, but keep a bit of the feel of a variable effect.
Um, while I see where you got the -3 from, it appears to lack incentive for me to activate it. (If it were -2/-3, oddly, I might because then the opponent might not block it) EDIT: Doh. The flying reason. Duh, stupid me. Ignore me.
Random Generator gave me Chariot of the Sun and Hollow Specter. Made the effect Blackmail to simplify things a little. Beside, this guy is already paying mana... I don't want to go nuts here.
Originally, I thought of making a specter that, when it dealt damage to an opponent, it looked for creatures. If it found one, it could put it into play, but give it flying and a toughness of one. I like the "accelerating your opponent's game into disaster", but that's too narrow a card, I assume. Besides, giving your opponent's creatures flying, then killing the flyers has been around far too long for it to be a cool strategy anymore...