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Mechanics | Upcoming releases | Skeleton |
Recent updates to Multiverse Feedback: (Generated at 2025-05-13 02:44:33)
seems to be healed...
Uhh. And now they all seem to be working again. That's disconcerting - I haven't made any fixes to that code recently...
Any browser on android tablet, 7". Comments section width across whole screen.
Even on desktop, text underneath card can run long and obstruct comments section.
This is weird. I can't reproduce it. What's your browser, and what size is your browser window? ( http://whatsmy.browsersize.com/ ) There's a small range of widths between 641 and 800 or so between which the comment box gets partially hidden on the left, but I can't find an arrangement that gives the arrangement you see.
The fixed_inner class is intended to make the card scroll down to remain in view while you're reading a long comment thread like Challenge # 149, so I'd rather not remove it. But I don't want the comment box hidden, so do let me know your browser details so I can try to find an alternate layout.
it's also a cosmetic enhancement - wanting to do something in fewer clicks that's already possible - which makes it white
There is already a move link on the edit page (at the bottom). It's deliberately a link not a button, to hint that it will indeed throw away any edits you've made on the edit page.
The Cardlist needs a whole bunch of better functionality, yeah. One option I was considering (back when I had time and energy for coding Multiverse) was a menu by each card with operations on the card like delete and move. So I think I'll count this as a subset of "Rework the Cardlist".
Upvote, although your most recent comment is a good workaround.
I think this may be redundant with another comment I made recently, but I can't remember for sure, so I'm posting this one as well.
Upvote
Upvote.
Right now it looks like there is a sort of set-mechanic pair structure. Maybe you could also have mechanics that were associated with users? So if Bob was making a card for beebleworld, he would have access to beebleworld mechanics and Bob mechanics.
Upvote
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Well, just showing the skeleton row which prevents the move would be very helpful. It wouldn't be half as annoying if edit and move was a possibility. As is, you have to go check for an available card code/delete the code, save the card, then repeat the move, which is frustrating when it happens repeatedly.
I think you should be able to have multiple cards with the same code if there is no skeleton. I'm not sure what is best to do once the skeleton happens. Maybe put an error message in the skeleton instead of a card link?
Mmm. Interesting. I wonder whether I should go back to allowing duplicate card codes in any given set, in fact.
No, the feature suggestion is right. At the moment if you specified "join \1 together" as the expansion of the keyword "combine" or anything, and then wrote a card saying "Target player may [combine three target creatures]", you'd like that to expand to "Target player may join three target creatures together", but at the moment it wouldn't - it'd go wrong and expand to say "Target player may join three target creatures together three target creatures".
Sorry if i'm not understanding this right, but couldn't you just not use the same name for both names?
"you could easily make a separate mechanic for each version you'd need."
No you can't. That tedious workaround. doesn't work for a lot of ideas.
Would be useful for things like cycling.
In the meantime, though, you could easily make a separate mechanic for each version you'd need.
Two parts.
Example: Keyword "join" takes 1 parameter. The desired name is "join \1 together". However the final text on the card becomes "join \1 together \1" because the second \1 is added automatically.
So don't automatically add the second \1 since we already have that parameter in its name. Ditto if keyword takes two parameters and one or both parameters are already specified in the name. In fact, this may also resolve keywords like typecycling.
Hmm. Sensible suggestion. Not sure what UI would make sense...
As a workaround for now, if you're not using the "unaddressed"/"todo" feature then you could use those, which get highlighted in red but only to cardset admins.
I'm afraid this has been a long-standing request, Multiple cardset admins, and I've had very little time/energy for creative projects for years. I do appreciate it'd make the set a lot more usable, but I'm afraid there's not much prospect of this happening any time soon :(
However, people on this site are generally fairly respectful of cardsets, even "blue" editable-by-all ones. I think it'd probably be fine to set it editable by all signed-in users and have a Front Page and/or cardset comment saying "Please only make edits that are approved by [whatever group/forum]". I don't think Multiverse is very prone to "randos screwing everything up".
same as Multiple cardset admins