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CardName: Premade Official Keywords Cost: Type: Pow/Tgh: / Rules Text: It would be nice if entering Flying (This creature can't be blocked except by creatures with flying or reach.), Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.), or any other Wizards-designed keywords automatically inserted reminder text. Flavour Text: Set/Rarity: Multiverse Feedback None

Premade Official Keywords
 
 
It would be nice if entering Flying (This creature can't be blocked except by creatures with flying or reach.), Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.), or any other Wizards-designed keywords automatically inserted reminder text.
Updated on 22 May 2017 by Alex

History: [-]

2013-08-09 04:06:54: Link created the card Premade Official Keywords

I realize this might take a fair bit of work on your part. It's really just a suggestion for something that would be convenient to users.

I just came here to suggest this, so another vote from me.

This is on its way! (Along with Amonkhet-style splitback cards.)

It actually turns out to be really easy. I just need to create a secret cardset "Wizards Official Mechanics", and then let every set see mechanics from that set as well as its own.

The trickier part is extracting the official Wizards reminder text for all the different official keyword mechanics. Especially those like suspend or haunt that have rather different reminder text in different circumstances...

Just as long as there's a toggle that turns it on and off. MSE's automatic reminder text frustrates me to no end because it's enforced. Sometimes it frustrates me because the reminder text is out of date. Sometimes it's because I'm doing something it doesn't expect... like using Replicate with alternate costs.

I know there's a way to turn reminder text off, but I got to go digging for it every time. It's never something simple, and I think it has ramifications for other cards with that keyword.

I think it will be; you have to explicitly request a word be mechanic text with square brackets.

Any chance of generalising that solution Alex? For example, people often create multiple sets and want them to reference the earlier set mechanics.

Indeed, this will only show up if you explicitly type "Flying (This creature can't be blocked except by creatures with flying or reach.)" rather than "Flying", and also only if you haven't defined some cardset-specific new meaning of the "Flying" mechanic.

I'm aware there'd be benefit to generalising it. But I'm grabbing what tiny scraps of time and energy I can just to get this out. Anything that needs a new UI and a new cardset configuration field is going to be more effort and that'll just slow down the deployment of this feature, which people have been asking for.

@jmgariepy the "keyword" file under \data\magic.mse-game\ can be opened and edited in a text editor, letting you adjust the reminder text of official keywords as desired.

I hope you know that right-clicking the reminder text opens a menu where you can suppress it for just that card, right?

I do and I don't. Each time I try to do it I have a tendency to forget what it was that needed to be done. So mostly I just waste 10 minutes every time it happens.

2017-04-19 08:01:28: Alex edited Premade Official Keywords:

implemented

Update: Flying (This creature can't be blocked except by creatures with flying or reach.), Lifelink (Damage dealt by this creature also causes you to gain that much life.) ... work

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) ... doesn't work

Is the replacement in comments intentional? I never noticed it before.


Is there a quick way to import the existing keywords into a set so I can also see them on the mechanics page? Seeing the number of times you have used a keyword is an invaluable tool and one of the reasons I wanted this.

Mechanic expansion in comments is intentional, but not as useful as I'd expected it would be. I might switch it off.

Deathtouch was an unintentional omission. No idea how that happened. It's in now. (Might take a few hours to propagate across all server processes.)

There's no easy way to import Wizards mechanics into your cardset, but that's a good idea. Create an enhancement and I'll try to get that done.

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