Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 05:36:02)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 05:36:02)
Hmm... No, I think as written, if an opponent casts Bribery or Desertion or whatever, the card stays in your library.
On the other hand, I think teeechnically it doesn't need the ETB trigger, because I think it'll override all "opponents control" abilities. Which seems to contradict my first answer.
Wizards would probably print it with the ETB ability, whether or not that actually is required, as it'd help alleviate confusion.
Does this need "When ~ ETBS, gain control of all permanents you own"? If I added "If a permanent you own would ETB under an opponent's control, it enters the battlefield under your control instead" as reminder text, would I be telling the truth?
Reminds me of a cycle I designed, ooh, years ago. Each one was trying to use a keyword ability with P/T that'd make that ability usually irrelevant: a 1/1 trample (Defiant Elf), a 0/1 first strike, and so on. The most interesting was a 1/0 with "~ isn't put into a graveyard for having 0 or less toughness", but that really belongs as a stand-alone card.
:)
Very nice. :)
I'm glad. :)
Ha! The flavor text makes my day.
Considering the protection ability is actually worse than Cho-Manno's, I'd like to see a bit of a bonus to this guy's toughness. I mean, it's kinda sad that he's weak to burn, -X/-X effects, and trample.
Also, as a creature type "Knight" is a fairly loaded denomination that typically has 2-power and First Strike. I'd suggest making this simply a soldier or implement more Knightly characteristics.
He's really all about blocking.
Hmm. A smaller Cho-Manno, Revolutionary, easier to attack with, but rather less point doing so.
I was just sort of meditating on the Community Set and trying to get back into the spirit of design, and this is what I came up with. The costs could definitely be played around with, and even the ability: I had an alternate version with "Whenever a creature you own dies, you may exile it" in place of the first ability, which means that you don't have to pay to save your dying creature, but also that you can't use Ensia for other shenanigans.
Having the creatures return only on Ensia's death is intentional both flavorfully and mechanically. I picture Ensia storing the creatures inside itself, and it only makes sense if they break free if Ensia dies. Also, mechanically, your creatures are gone forever if Ensia is bounced or exiled.
Used Loyal Cathar's wording.
I like how the dragon's scales get used as armor. This was the inspiration for Evertree Protector.
I wanted to try my hand at a transform card. I hated them when I first saw them, but they are interesting.
I wonder if pulling from the exile zone is too much.
The cycle is this, Watcher of Clouded Skies, Priest of Demonkind, Warrior of the Scorching Sun, and Shaman of Nature's Path. I tried to find abilities that were more common in the color granting them, but weren't unheard of in the color receiving them from its neighbors. I wasn't entirely successful.
Technically, green can supply Vigilance and blue can supply Hexproof. Of course, then people will say that they don't like Green granting vigilance, because white can supply it itself. :p
What would you rather blue contribute to the cycle?
It's all about flavor. :)
I don't like that you need blue to make it fly when white has flying by itself.
My guess is that if Transguild Courier were to be reprinted, he'd get a gold blob rather than a five-segmented blob. My expectation is that the gold blob would indicate "5 colours", and they won't bother printing any three- or four-colour cards without mana costs.
Hah. Nice representation of the mechanic. Erm, quite costly... which I guess is a fair representation of the story too :P
My fiancé concepted this card. That's a big deal, because he never does that.