Storm
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Mechanics | Skeleton | Aquateria | The Darter |
Showing 11 of 11 White cards
Go to section: White (11) Blue (32) Black (12) Red (16) Green (9) Artifact (9) Land (10)
Show rarities: C U R
: Add to your mana pool.
1/2
0 comments
: Target blocking creature gets +1/+1 until end of turn.
The backbone of the Altarran Navy.
1/1
Target creature can’t attack, block, or use its activated abilities until end of turn.
Spells your opponents cast cost more to cast.
"Before we continue, I refer you to paragraph 3, subsection D, you will note that..." – Levitus, Consortium Consul.
1/1
Defender
At the start of each opponent's turn, target creature that player controls cannot attack this turn.
At the start of each opponent's turn, target creature that player controls cannot attack this turn.
This is private property, STAY OUT!
2/4
Vehicles you control become artifact creatures and gain Battle Cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn).
Exile target creature unless its controller pays its mana cost.
"How much would it take for you to just..... walk away?" Consortium Trademage
Creatures you control get +1/+2 until end of turn.
"Prepare to repel boarders Mr Filburton!" Captain Krennick of the Royal Vessel Renown.
"An Altarran Marine is worth any two pirates" Fleet Admiral Seaborn.
2/3
Reach
1/1
Sailors you control get +1/+1 and have Vigilance.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
4/6
Go to section: White (11) Blue (32) Black (12) Red (16) Green (9) Artifact (9) Land (10)
Show rarities: C U R
Storm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Aquateria | The Darter |