Flames of Ardor: Recent Activity
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Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather |
Recent updates to Flames of Ardor: (Generated at 2024-05-05 18:35:53)
Generally red gets firebreathing (": +1/+0 UEOT") and black gets shade-pumping (": +1/+1 UEOT"). This is somewhere in between the two, and looks wrong.
Curious red vigilance.
Reminiscent of Skirk Volcanist.
This appears to be a 2/2 for with no drawback and three beneficial abilities. Are you sure?
Whoa. The only common double-strike creature that's been printed so far is Springjack Knight. This feels excessively good. Compare with Boros Swiftblade.
This design has a few problems. For one, it's a bad idea to give something a ability with no cost except the : it enabled too many two-card infinite combos. For another, you want to give things haste before you declare your attackers, but this creature won't be tapped until after you declare attackers. It can only give haste once it's too late!
Name is taken (basically) by Mind Shatter.
You should generally put the abilities in order of loyalty cost: so [+2], [+1], [-3], [-8], in that order.
By the way, Reverb (as on this card) and Preparation (as on Grievous Contract) should be synced up. At the moment, one lets you cast the card in your upkeep, the other in your main phase. Having two such similar mechanics do something different like that is a very bad idea; you should choose either upkeep or first-main and make both mechanics happen then.
Misguided Rage but more expensive?
Needs a restriction of some kind, otherwise every mono-green deck would play 4 of these. I suggest "exile a black card from your hand".
Preordain but more expensive and with card disadvantage? Uh... I know Preordain was good, but this seems somewhat excessively nerfed.
Wow, this is a massive beating in Limited: an Aether Adept with a bigger body. is a lot to leave up in case your blue opponent casts this. This probably is printable, but it'll be one of blue's best commons in the set.
Nice simple counterspell. Feels like it's been printed already, but I don't think it has, which is always a sign of a good design. Cost should come down though - at the moment it's strictly worse than Cancel, which is not a happy place to be.
Nice! Good mythic.
Hm, a player-restricted Mirrorweave. That probably makes it quite a lot better than Mirrorweave, so the cost of 5 is probably about right.
Reads oddly. It kinda makes sense - if you're making something hexproof then you want to be targeting it yourself - but it makes one do a double-take at first.
Reminiscent of Sleeper's Robe or Ophidian Eye. Good idea to have a Curiosity effect with a blue evasion ability.
Like Ray of Command but without the untap or haste. Many players will probably try to untap the creature when they cast this anyway, unfortunately, since it's so much a usual thing to do when gaining control of a creature (see also Act of Treason and the assorted reprints). Act of Treason also points out that temporary control-change is more of a red effect than a blue one these days.
This seems really hard to use. How are you going to be putting creatures onto the battlefield before this? Preparations and creatures with Preparation will do the job, but you often won't have many of them in your deck or hand. At that point you'll generally have to cast a 2-drop or 3-drop creature, at which point this is coming out as a 3/3 or 6/6 on turn 5 or 6, which is not how mythics should play.
Reprint of Augury Owl. Needs to have the ETB template that that does.
More like Form of the Kingfisher :P :)
Wow. This looks like a frequently-reprinted card, but it's actually never been printed as simply as this before. The closest Wizards have come is Standing Army, or Akroma's Devoted. Good find.
lowered cost.
Interesting card. I agree that the power level doesn't seem too bad or too good.
Whenever Wizards print this kind of trigger they say "put into a[n opponent's] graveyard from anywhere" - see Vulturous Zombie. That's probably clearer.
Throw it on a small evasive creature early and use the mill instead of damage option to 'build it up' then transfer to a big hitter and 'Hulk Smash'. Very strong in a mill deck but would be good in a discard deck or even a board clear deck - Wrath of God/Day of Judgement, Armageddon, etc. Nice.
One question though, as worded this would trigger whenever an opponent plays a non-permanent (Sorcery or Instant) as they go to graveyard on resolution. Is that a bit too powerful???
And, Why "whenever a card is put into a graveyard" is before the second ability, the reason is that i want it to be the special trigger of the card, and the second ability is just the bonus, so that people read first: Ok, their creature dies, i get a counter, and then, oh? this card combos with itself? that's nice too.
The thing with this sword is that it can get very powerfull, but it's also a "with great power comes great responsibilty" card. Since i know it takes a while to understand how to play right with it, while some players mills 2-3 turns to much, it can be a loss for them.
See, this though wouldn't bother me as much. Cards that aren't as powerful as they sound are much better, at least to me, than cards that are powerful but sound bad. I think I could write an essay why, but I'm just gonna say "Weird, huh?"