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Recent updates to Soradyne Laboratories: (Generated at 2024-05-02 15:14:05)
I like it. I don't like the cost-to-P/T ratio, but apart from that I like it. Even as a rare I think this could be for a 1/4; on a mythic I'd expect more like 2/4 or 3/4 for 4 mana, or 3/5 or 4/4 for 5 mana.
This is very cool now. A good mythic.
I don't think I like it. A mythic legend with defender is bad enough, but one with basically the stats of Arachnoid? With an extremely restrictive reanimation ability that's only any good if you're milling yourself or it's very late game?
If you really wanted to keep this size and textbox, I reckon you could shave 2 mana off the cost. But I'd recommend losing defender, and also losing one of the restrictions on the reanimation ability, either "non-token" or "exile it and". (Okay, that latter might need a tweak to avoid some easy infinite combos... or maybe not; it's a 6-mana mythic, after all!)
In response to conversation that begins in "(((Intense Scrutiny)))"; RE: Multicolor.
Part of what I've done with this set is a condensing of the overall structure of Ravnica block. Ideally, yeah, I'd have paced out the color distributions and legendary creatures over a three-set bridge, but for several reasons, I didn't see myself having that luxury. A large part of that came from the fact that by doing this in my spare time, I wasn't sure how long a whole block would take me to design. I wanted a more finite and manageable project. Maybe it's a lazy answer — or solution — but it's what I had the ambition for at the time.
I also saw this as a snapshot. Initially, there was no real story, just a bunch o moderately mechanically overlapping factions. Bombshell actually deserts most of the credit for pushing for a story. Interestingly, he proposed very much the same thing that it sounds like Houlding's asking for at this point: spreading the mechanics and themes out over the span of a block. I pushed back based on something I found within Bombshell's critique of my initial goals.
Bombshell questioned why these factions happened without a story.
And he had a point. Funny thing about using Ravnica as a model: mechanically, I loved it, and the guilds were pretty flavorful by themselves. As a whole though, I was always disappointed that there wasn't much in terms of a linear story. Then there I was walking into the same pitfall with a much smaller canvas to paint on.
For the sake of condensing the conversations, Bombshell and I worked out that each faction needed someone as their figurehead, and that if SL was our "base set" built around the aftermath of a mysterious event, then it made sense that we needed space to tell the story of the event itself, if not the story of the buildup to that event.
Because I already had the general mechanical structure of the large set worked out, it was going to be difficult to change gears, make SL a "third set", and start writing the story in a linear fashion. From a dramatic standpoint, I really liked having the aftermath come first, as it left the audience as puzzled by the earlier events as the characters were. Making the story work "backwards", not unlike the movie "Memento", felt like a really cool way to tell a story, and it allowed me to keep SL in the first of the three set slots.
So that's why the nine mythic legendary creatures happen all in one set. The Planeswalkers? They really could go anywhere; they are very literally intended to be outliers in the scope of the story.
But the multicolor card distribution? I don't know. Houlding probably has a point. I could theoretically strip five gold cards out at the uncommon and common levels and redistribute those slots to the monocolored cards. I think I was probably initially doing it to reinforce the visibility of the factions, but truth be told, the gold cards don't really give even exposure to all the groups (and really can't if I do it properly — the R/B/W Nihilists just don't belong in "common" the way the other guilds do). I'll take a look at those again and see where I can nudge things around.
Hopefully this simplifies things a bit.
Trying a whole new kind of third ability...
Cost adjusted