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Recent updates to Soradyne Laboratories: (Generated at 2024-05-02 17:53:35)
"Put a +1/+1 counter on (all/most of) your creatures" is an interesting effect. Titania's Boon was ages ago, but there hasn't been so simple a version recently, although it's an effect they've played with often: there's Ajani Goldmane, Borborygmos, Fangren Firstborn, Heartmender, Meadowboon, Mayael's Aria, and so on.
I think this is fine costed as it is.
Note to M_Houlding: email me when you get a chance. Sean@thinkblotstudios.com
Dammit, Houlding. Stop making really good points.
Prudencia is basically a 50-year old version of Iron Man's Pepper Potts; she's been quietly making Kavion Foehr's company run successfully for years, and she does it by being the squeaky-clean and hyper-efficient genius assistant. She's powerful in a socio-political/economic sense, but no, she won't be throwing cars Hulk-style any time soon.
Power drops down again. She gets to keep a 2 rather than a 1 simply because she knows how to make you STFU.
Contrary to Alex, I think they've been making a concerted effort in the development of their creatures to make them in a mold that fits their purpose. That is to say, Prudencia isn't going to be combative, as you say, so why bother giving her more power?
Also, keep in mind creative restrictions about the sizes of racial types in Magic. A 3/4 for human is absolutely gigantic, someone who is both well-suited to military operations and casually lifting large vehicles over their head. I think Teferi got a pass simply because he's supposed to be somewhat godly.
This is interesting; CC = to Mind Control but with a +3 and Mindstrike so you do more damage but not really.
I'm unsure if this is exactly what it needs to be or not but it's interesting.
Really, really potent for a Wizard deck; too much so?
It's a very strong card and in constructed could get really crazy fast.
To Bombshell's point, SL is built on the modern card-count skeleton. This means that by the end, it should have 229 cards (not counting basic lands). I've currently got 42 slots for gold cards, so Houlding's observation that the set is roughly 1/5 gold is not irrelevant. I've already determined that I can and probably should cut back ten gold cards and convert those slots to mono-colored cards. This will bring the percentage of gold in the set from around 18% to about 14%. Hopefully that'll help curb at-a-glance misconceptions of the set's intent.
Then there's the Legendary creatures and story piece. Bombshell's been right about damn near everything in fine-tuning those elements so far. Unfortunately, that's a piece of the bigger picture that just doesn't translate well in this kind of design and development site/forum (by no means a shortcoming of Alex's work). I can only say that you've got to trust him on that one; I have so far and it's made the creative process of this project a thousand times richer and more structured. With a notable effort on my part to actually build some kind of site to properly present all the "external" creative, I have little doubt that SL should feel very much like a "real" Magic base set.
From a big picture perspective, the % of gold cards in Shards and Ravnica is about equal (23-ish and 25-ish, respectively).
Those sets also had, on the small side, 100-200 more cards than Soradyne does. So if SL gets to the size of a base set in a block, the percentages should work out in a way to fulfill the vision of the set.
With 35 gold cards, we may be at or near the limit of the number of multicolor cards for this set to keep it from becoming a Multicolor set but I believe there is some wiggle room that will allow for a multicolor set, if you take my meaning. There will have to be double the gold cards made for the rest of Soradyne Labs in order to equal what has previously been considered Multicolor sets/blocks.
It should also be noted that it was my intention that other legends would appear in the block as it went back and forward in time and new characters appeared as appropriate, young versions of characters like Pale or Aricus and so forth. While the number of legends might seem high, there is a story behind this block and I have been pushing to make it relevant in every way we can make it so; giving players characters they can follow gives people a thread to follow as we go through the block.
...And then by one more. Why the hell not? Nobody's going to be using her for combat anyway.
Yeah, I have a tendency to generally underpower cards. Not the worst problem ever, since it's typically easy enough to fix (especially on creatures). Bumped her power up by 1 here. Good call.
Boosted power