Tesla Project
Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Showing 50 of 105 Red cards
Go to section: White (103) Blue (129) Black (118) Red (105) Green (110) Multicolour (52) Artifact (85) Land (20)
Show rarities: N C U R M
Whenever Makeshift Artificer attacks, create a 1/1 colorless Thopter artifact creature token with flying that's tapped and attacking.
3/3
Search your library for an Equipment card and put it into the battlefield attached to target creature you control, then shuffle your library. Sacrifice that Equipment at end of turn.
Raid — At the beginning of your end step, if you attacked with a creature this turn, Marati Forgedancer deals 1 damage to target creature or player.
4/3
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
Haste

Haste
1/1
Creatures you control with revolution enter the battlefield transformed.
Haste
Whenever Rabble Rouser attacks, create a 1/1 red Citizen creature token tapped and attacking.
Haste
Whenever Rabble Rouser attacks, create a 1/1 red Citizen creature token tapped and attacking.
2/2
Sacrifice an Artifact: Molten Elemental gets +1/+0 and trample until end of turn.
When Molten Elemental deals combat damage to a player you may destroy target artifact.
When Molten Elemental deals combat damage to a player you may destroy target artifact.
4/4
Menace
Whenever Munitions Thief deals combat damage to a player, put a +1/+1 counter on it.
Whenever Munitions Thief deals combat damage to a player, put a +1/+1 counter on it.
2/2
Raid — Opportunist Berserker enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
Though we do not care for the squabbles of the cities, their infighting makes our own war much easier.
2/1
When Outlands Monitor enters the battlefield, if you have no cards in hand, it deals 4 damage to each opponent.
Driven near to extinction, they are one of the few species left on Kaladesh with inherent magical ability.
4/4
Haste
When Outlaw Technician enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
When Outlaw Technician enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
3/1
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)

“I value my freedom above all else.”
3/2
Creatures you control with revolution enter the battlefield transformed.
Menace (This creature can’t be blocked except by two or more creatures.)
Menace (This creature can’t be blocked except by two or more creatures.)
“How could I not act when it’s being denied to so many?”
4/3
Gain control of target creature with power 3 or less until end of turn. Untap that creatures. It gains haste until end of turn.
Draw a card.
Draw a card.
Reach
When an instant or sorcery you control deals damage to an opponent, transform Phlogiston Theorist.
When an instant or sorcery you control deals damage to an opponent, transform Phlogiston Theorist.
“It has to exist. I know it does!”
1/3
Reach
Instant and sorceries you cast cost
less to cast.
Instant and sorceries you cast cost

2/4
Destroy target artifact. Pleasure to Burn deals 3 damage to that artifact’s controller.
Where they burn books, they will also ultimately burn people.
Creatures you control have haste and attack each combat if able.
2/2
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
It wasn't long before the Counsel discovered that Chandra had arrived on Kaladesh.
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
,
, Discard a card: Draw a card.



2/1
Creatures with a revolution you control enter the battlefield transformed.
,
, Discard a card: Look at the top X cards of your library, where X is the converted mana cost of the discarded card. Put one of those cards into your hand and the rest on the bottom of your library in a random order.


2/3
Whenever a player shuffles his or her library, Raving Anarchist deals 2 damage to that player.
"Curse those damn lawmages! Always fiddling with their fingers and doing nothing. Makes you go a little mad..."
2/2
Raid — At the beginning of your end step, if you attacked with a creature this turn, you may pay
. If you do, create a colorless 1/1 Thopter artifact creature token with flying.

4/2
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Recharge (Create a colorless Canister artifact token with “
, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
Recharge (Create a colorless Canister artifact token with “

Menace
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
Revolution (

3/2
Creatures you control with revolution enter the battlefield transformed.
Menace
Other creatures you control get +1/+0 and have menace
Menace
Other creatures you control get +1/+0 and have menace
5/3
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
When Revolutionary Herald enters the battlefield, create two 1/1 red Citizen creature tokens with haste.

When Revolutionary Herald enters the battlefield, create two 1/1 red Citizen creature tokens with haste.
3/2
Creatures with revolution you control enter the battlefield transformed.
When Revolutionary Veteran enters the battlefield or transforms into Revolutionary Veteran, create two 1/1 red Citizen creature tokens with haste.
Attacking creatures you control get +1/+0 and have trample.
When Revolutionary Veteran enters the battlefield or transforms into Revolutionary Veteran, create two 1/1 red Citizen creature tokens with haste.
Attacking creatures you control get +1/+0 and have trample.
4/3
Raid – At the beginning of your end step, if a creature you control attacked this turn, put a 1/1 red Citizen creature token onto the battlefield.
4/4
When Riot Organizer enters the battlefield, look at the top three cards of your library. You may reveal a creature card with revolution from among them and put it into your hand. Put the rest on the bottom of your library in any order.
3/1
Artifact creatures you control have haste.
When an artifact creature you control deals combat damage to an opponent, transform Robo Trainer.
When an artifact creature you control deals combat damage to an opponent, transform Robo Trainer.
"I choose you!"
3/2
Artifact creatures you control have haste and menace.
4/3
Whenever Rooftop Thief deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Whenever you play a card exiled with Rooftop Thief, put a +1/+1 counter on Rooftop Thief.
Whenever you play a card exiled with Rooftop Thief, put a +1/+1 counter on Rooftop Thief.
“Steal. Get paid. Repeat.”
2/2
When Rowdy Rioter enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
Revolution (

5/3
Creatures you control with Revolution enter the battlefield transformed.
When this creature transforms into Rebel Recruiter, untap and gain control of 3 creatures until end of turn. They gain haste.
When this creature transforms into Rebel Recruiter, untap and gain control of 3 creatures until end of turn. They gain haste.
6/3
Create seven 1/1 red Citizen creature tokens with haste. Exile those tokens at the beginning of the next end step.
Enchant creature
Enchanted creature gets +4/+0 and has menace.
Enchanted creature gets +4/+0 and has menace.
Reveal cards from the top of your library until you reveal two sorcery and/or instant cards. Cast one without paying its mana cost. Then, target opponent may cast the other without paying its mana cost.
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1.
Artifact creatures you control have haste.
At the beginning of your upkeep, create a 1/1 colorless Thopter artifact creature token with flying.
At the beginning of your end step, sacrifice all artifacts you control. Each artifact sacrificed this way deals 1 damage to each opponent.
At the beginning of your upkeep, create a 1/1 colorless Thopter artifact creature token with flying.
At the beginning of your end step, sacrifice all artifacts you control. Each artifact sacrificed this way deals 1 damage to each opponent.
Destroy target artifact. Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Transform all creatures with revolution you control.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
Siv's death was the torch that lit the revolution.
Siv's Legacy v2 deals X damage to target creature. If X is 5 or more, transform all creatures with revolution you control.
Haste, prowess
2/1
Slumbering Vanara enters the battlefield tapped.
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
Revolution (

5/4
Haste
Creatures with Revolution enter the battlefield transtormed.
Creatures with Revolution enter the battlefield transtormed.
5/4
As an additional cost to cast Soldier's Insight, discard a card.
Draw two cards.
Raid – If you attacked with a creature this turn, instead Scry 2, then draw two cards.
Draw two cards.
Raid – If you attacked with a creature this turn, instead Scry 2, then draw two cards.

Whenever an artifact enters the battlefield under your control, untap Spark Technician.
2/3
When Spirit of Revolt enters the battlefield, create two 1/1 red Citizen creature tokens.
Creatures you control have haste and attack each turn if able.
Creatures you control have haste and attack each turn if able.
Haste
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
Revolution (

1/1
Haste
Creatures you control with revolution enter the battlefield transformed.
Creatures you control with revolution enter the battlefield transformed.
2/2
Take Down deals 4 damage to target creature.
Raid — If you attacked with a creature this turn, you may discard a card. If you do, draw a card.
Raid — If you attacked with a creature this turn, you may discard a card. If you do, draw a card.
"Take care of the guard, and find his security key. We need these supplies."
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
As an additional cost to cast Thirst for Instinct, discard two cards unless you discard an artifact card.
Draw three cards.
Draw three cards.


Though the Tigrala may have long ago lost their magical traditions, their martial arts have only grown more deadly.
3/2
Raid — If you attacked with a creature this turn, you may cast Tigrala Training as though it had flash.
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Haste
Raid – When Tireless Aggressor enters the battlefield, if you attacked with a creature this turn, untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Raid – When Tireless Aggressor enters the battlefield, if you attacked with a creature this turn, untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
5/4
Whenever Unfailing Bloodhound deals combat damage to a creature, it deals that much damage to any number of other target creatures with the same name.
3/2
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Reach
Vanara Thrillseeker can only block creatures with flying.
Vanara Thrillseeker can only block creatures with flying.
I didn’t join the resistance because I thought those fools would win against the Consul. I just knew it’d be a challenge.
2/2
Go to section: White (103) Blue (129) Black (118) Red (105) Green (110) Multicolour (52) Artifact (85) Land (20)
Show rarities: N C U R M
Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
2016-03-28 03:27:58 by Inanimate