Why should this be hard to hit on curve? Just wait with your nonbasic land for turn 3. Can imagine this being a rather high pick, even if you want to go multicoloured, since 3/2 for 2 with no real caveat is kinda good.
Nope, vanillas are part of the flavour and can be used for certain decks. Muraganda Petroglyphs and other enchantments lift up all your vanillas, which would make this card rather pickable.
Most of the abilities really need playtests. Breeding is kinda hard to guess, since you do get a lot of power on the battlefield, but not immediately, which should offset the low CMC. Could be strong, or dies against fast decks because 2 turns is just too long.
Oh! That's interesting. It's cheap enough that it's only a relevant decision early on - but that';s exactly when the decision is most interesting.
Sadly, late game, it's not likely to be useful at all. And the restriction on this making it hard to hit the curve... Dunno about this. Might get unfair amounts of hate. Power-wise it sems fine; flavourwise it seems fine.
Oooh. This does innnteresting things when you put it in the same set as a Scythe Tiger reprint... What other land-sac do you have?
Ah; right - landfall. Ok - this, Thicket Lurker & Slumbering Sabertooth is +inf/+inf... but only if you have infinite mana. Right; ok; no problem. The activation on this could be cheaper even.
Hmm. Mkes you either want to build a defensive deck; or just summon at least one non-haste creature each turn. (Oh no! Gren has to summon creatures! Hardship in deck design!)
Now, as long as there isn't something that makes you summon (or flicker) a creature when you gain life...
Mmmm... on the flip side; maybe even baby dinosaurs can be big and stompy? I could see this either way, really.
Also, either way, it's really rather good. Breeding2 only really means "Has 1 turn of vulnerability" and this dumps 6 power of creatures onto the table for only 4 mana. At common, and splashably.
On the flip side, 4 mana is crowded with stuff you want to do in your whatever your colour is; and you do give up that turn of tempo... I'd suggest keeping an eye on whether this needs to be pushed to breeding-3 (which makes the numbers line up more nicely anyway) but it's entirely likely it's fine as is.
The Primeval ability might need to be rephrased.
Not sure about te regenerate, could be changed to indestructible
Why should this be hard to hit on curve? Just wait with your nonbasic land for turn 3. Can imagine this being a rather high pick, even if you want to go multicoloured, since 3/2 for 2 with no real caveat is kinda good.
this is CG20, when I uploaded it again it had this name.
? You can't go infinite, even with infinite mana, since Groundskeeper returns it to your hand. You can (mostly) only play 1 land per turn.
Nope, vanillas are part of the flavour and can be used for certain decks. Muraganda Petroglyphs and other enchantments lift up all your vanillas, which would make this card rather pickable.
Most of the abilities really need playtests. Breeding is kinda hard to guess, since you do get a lot of power on the battlefield, but not immediately, which should offset the low CMC. Could be strong, or dies against fast decks because 2 turns is just too long.
This card is an experiment, losing all abilities ties in with Glyphs and other enchantments that care about vanilla creatures. Not a sure in so far.
Good point, could otherwise be a feel bad card.
Oh! That's interesting. It's cheap enough that it's only a relevant decision early on - but that';s exactly when the decision is most interesting.
Sadly, late game, it's not likely to be useful at all. And the restriction on this making it hard to hit the curve... Dunno about this. Might get unfair amounts of hate. Power-wise it sems fine; flavourwise it seems fine.
You've got this twice - should it replace CG03?
Also, quest counters now? So many mechnics in one set!
Oooh. This does innnteresting things when you put it in the same set as a Scythe Tiger reprint... What other land-sac do you have?
Ah; right - landfall. Ok - this, Thicket Lurker & Slumbering Sabertooth is +inf/+inf... but only if you have infinite mana. Right; ok; no problem. The activation on this could be cheaper even.
Lizard bear? Boo. At least give it apex +0/+1 or something.
Hmm. Mkes you either want to build a defensive deck; or just summon at least one non-haste creature each turn. (Oh no! Gren has to summon creatures! Hardship in deck design!)
Now, as long as there isn't something that makes you summon (or flicker) a creature when you gain life...
Hah. Vanilla flavour text for the win ;)
Mmmm... on the flip side; maybe even baby dinosaurs can be big and stompy? I could see this either way, really.
Also, either way, it's really rather good. Breeding2 only really means "Has 1 turn of vulnerability" and this dumps 6 power of creatures onto the table for only 4 mana. At common, and splashably.
On the flip side, 4 mana is crowded with stuff you want to do in your whatever your colour is; and you do give up that turn of tempo... I'd suggest keeping an eye on whether this needs to be pushed to breeding-3 (which makes the numbers line up more nicely anyway) but it's entirely likely it's fine as is.
Yeah; but it lacks the shroud upside of Scythe Tiger.
It's also fighting against primeval; but I guess it cheaply powers up Apex even if you don't sacrifice. Seems legit.
Huhm a cheap 3/5 in the late game. That can still be slightly relevant. Nice upside on a wall.
Is this expensive enough that the destruction could be optional?
Kind of odd to give hate for a friendly colour.
Could possibly be 3 1/1 instead of 1 3/3 to better fit the name and theme
Not sure about that one, either remove the trample from the token completely to make it basic or give Saurus Herd Trample.