Neo-Eiganjo
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Mechanics | Skeleton |
Showing 22 of 22 Red cards
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Show rarities: C U R M
Haste
Pursuit — Whenever one or more creatures you control attack, put a +1/+1 counter on Akki Battlerouser.
, Remove a counter from Akki Battlerouser: Another target creature gains haste until the end of turn.
Pursuit — Whenever one or more creatures you control attack, put a +1/+1 counter on Akki Battlerouser.
, Remove a counter from Akki Battlerouser: Another target creature gains haste until the end of turn.
2/1
Haste
Whenever Akki Faithful attacks, if you own a Spirit card in exile, creatures you control gains +2/+0 until the end of turn.
Whenever Akki Faithful attacks, if you own a Spirit card in exile, creatures you control gains +2/+0 until the end of turn.
2/2
Pursuit — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Akki Vassalbearer.
, , Remove X +1/+1 counter on Akki Vassalbearer: Akki Vassalbearer deals X damage to target creature.
, , Remove X +1/+1 counter on Akki Vassalbearer: Akki Vassalbearer deals X damage to target creature.
1/1
Pursuit — Whenever a creature you control attacks, put a +1/+1 counter on Battlefield Iterator.
, remove three counters from Battlefield Iterator: Copy target instant or sorcery spell. You may choose new targets for the copy.
, remove three counters from Battlefield Iterator: Copy target instant or sorcery spell. You may choose new targets for the copy.
"Emulate the best, and you will become the best."
2/2
Prowess
Pursuit — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Battlefield Painter.
, Remove three counters from Battlefield Painter: Add to your mana pool.
Pursuit — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Battlefield Painter.
, Remove three counters from Battlefield Painter: Add to your mana pool.
"Beauty lies not in the monotony of permanence, but in fleeting moments."
2/3
Enchant creature
During each combat, you may choose to have target creature unable to block enchanted creature.
Pursuit — Whenever enchanted creature attacks, put a +1/+1 counter on it.
During each combat, you may choose to have target creature unable to block enchanted creature.
Pursuit — Whenever enchanted creature attacks, put a +1/+1 counter on it.
Pursuit — At the beginning of each end step, if you activated an ability last turn, put a +1/+1 counter on Connoisseur of Interests.
, Remove a counter on Connoisseur of Interests: Put a +1/+1 counter on target creature.
, Remove a counter on Connoisseur of Interests: Put a +1/+1 counter on target creature.
1/1
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature gets +3/+1 and gain prowess until the end of turn. Exile Daybreak's Chant.
Target creature gets +3/+1 and gain prowess until the end of turn. Exile Daybreak's Chant.
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Creatures can't block this turn.
Creatures can't block this turn.
As an additional cost to cast Initialization Ritual, remove any number of counters among permanents you control.
Add to your mana pool equal to the number of counters removed this way.
Add to your mana pool equal to the number of counters removed this way.
Flying, haste
Whenever Kami of Unsated Desires deals damage, return it to its owner's hand.
Whenever Kami of Unsated Desires deals damage, return it to its owner's hand.
The vengeful spirit of old still roam Shinka, blinking in and out of existence to sow chaos.
3/1
Exile the top two cards of your library. You may play it this turn.
If a Spirit creature you control deals combat damage to a player, you may pay . If you do, return Kami's Manipulation to your hand.
If a Spirit creature you control deals combat damage to a player, you may pay . If you do, return Kami's Manipulation to your hand.
Pursuit — Whenever a nonbasic land becomes tapped, put a +1/+1 counter on Master Trapmaker.
, Remove all counters on Master Trapmaker and sacrifice Master Trapmaker: Destroy target nonbasic land. Master Trapmaker deals damage to target creature equal to the number of counters removed this way.
, Remove all counters on Master Trapmaker and sacrifice Master Trapmaker: Destroy target nonbasic land. Master Trapmaker deals damage to target creature equal to the number of counters removed this way.
3/1
, Remove X counters from a creature you control: Gain control of target permanent with converted mana cost less than or equal to the amount of counters removed this way until the end of turn. Untap that permanent. It gains haste until end of turn. X cannot be zero.
Trample
Pursuit — Whenever a creature or an opponent is dealt three or more damage this turn, put a +1/+1 counter on Oni Bloodweaver.
Pursuit — Whenever a creature or an opponent is dealt three or more damage this turn, put a +1/+1 counter on Oni Bloodweaver.
3/3
5/2
Whenever an ability on a creature is activated or triggered, that creature gets +2/+0 and trample until the end of turn.
Each attacking and blocking creature gets +1/+0 for each revealed card its controller owns. (This include cards on the battlefield, the graveyard, cards exiled faced-up or any card that is revealed in otherwise hidden zones due a continuous effect.)
In a battle where any kind of resource is possible, it comes down to who could use his or her resources to the fullest advantage.
Pursuit — Whenever a instant or sorcery card is exiled from anywhere, put a +1/+1 counter on Tanaka's Apprentice.
, Remove a counter from Tanaka's Apprentice: Exile the top card of your library. You may play that card until the end of your next turn.
, Remove a counter from Tanaka's Apprentice: Exile the top card of your library. You may play that card until the end of your next turn.
The art of Kabuki transcend matters of race and loyalty
2/3
: Exile an instant or sorcery card from your graveyard.
Instant or sorcery cards you own has Storycraft. The storycraft cost is equal to its mana cost. (Put that card from exile on the bottom of your library and pay its storycraft cost. If you do, add that card's effect to target instant or sorcery spell you control.)
Instant or sorcery cards you own has Storycraft. The storycraft cost is equal to its mana cost. (Put that card from exile on the bottom of your library and pay its storycraft cost. If you do, add that card's effect to target instant or sorcery spell you control.)
"Come witness tales of past and of future."
3/2
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Exile all cards in all hands. Each player casts each card he or she owns exiled this way without paying its mana costs if able. Exile The Final Battle.
Exile all cards in all hands. Each player casts each card he or she owns exiled this way without paying its mana costs if able. Exile The Final Battle.
Some would rather choose deaths than to submit to a tyrant's rule.
Go to section: White (36) Blue (30) Black (31) Red (22) Green (29) Multicolour (7) Artifact (9) Land (18)
Show rarities: C U R M
Neo-Eiganjo: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
, , Remove all counters on Agent of the All-Consuming and exile it: Agent of the All-Consuming deals X damage to target creature or player, where X is the number of counters removed this way.