Neo-Eiganjo
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Mechanics | Skeleton |
Showing 29 of 29 Green cards
Go to section: White (36) Blue (30) Black (31) Red (22) Green (29) Multicolour (7) Artifact (9) Land (18)
Show rarities: C U R
Search your library for a Spirit card or a legendary card, reveal it, and put it in your hand. Shuffle your library afterwards.
"The Konda calls it progress, but we see sacrilege for what it is. Myojins of old, if you are still with us, we beg you to stop him! He will destroy Kamigawa!"
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Each creature with defender you control gains +X/+0 until the end of turn. Until the end of turn, they can attack as if they did not have defender. Exile Fight of the Last Resort.
Each creature with defender you control gains +X/+0 until the end of turn. Until the end of turn, they can attack as if they did not have defender. Exile Fight of the Last Resort.
Formless Wanderers enters the battlefield with X +1/+1 counters on it.
, Remove a +1/+1 counter on Formless Wanderers: Put a green 1/1 Spirit creature token onto the battlefield.
, Sacrifice X spirits: Put X +1/+1 counters on Formless Wanderers.
, Remove a +1/+1 counter on Formless Wanderers: Put a green 1/1 Spirit creature token onto the battlefield.
, Sacrifice X spirits: Put X +1/+1 counters on Formless Wanderers.
"Like little white rocks, the Kodama appeared. One by one they stared at us, and I wonder: what if each was just One?"
Illus. Studio Ghibli
0/1
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Gatecreeper Guardian enters the battlefield, you may search your library for a basic land card or a Gate card and put it onto the battlefield, then shuffle your library.
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Gatecreeper Guardian enters the battlefield, you may search your library for a basic land card or a Gate card and put it onto the battlefield, then shuffle your library.
1/3
Descend (You may cast this card for its descend cost during combat.)
Defender, reach
Whenever a creature attacks you or a planeswalker you control, Guardian of the Otherworld loses defender and gain trample.
Defender, reach
Whenever a creature attacks you or a planeswalker you control, Guardian of the Otherworld loses defender and gain trample.
In darkest nights, upon unmarked graves lay the boundaries between Kami and Flesh.
7/7
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Support for Konda's creed within the Temples are sparse but growing.
3/3
Flash, vigilance
6/4
Descend (You may cast this card for its descend cost during combat.)
When Kami of Righteous Sanctums enters the battlefield, prevent all combat damage that would be dealt by non-Spirits this turn.
When Kami of Righteous Sanctums enters the battlefield, prevent all combat damage that would be dealt by non-Spirits this turn.
2/2
Descend (You may cast this card for its descend cost during combat.)
Enchant permanent
Enchanted permanent is a land with ": Add one mana of any color to your mana pool." and loses all other types and abilities.
Enchant permanent
Enchanted permanent is a land with ": Add one mana of any color to your mana pool." and loses all other types and abilities.
Whenever Kodama Mystic deals combat damage to a player, search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards.
"The Kodama calls out to all of us. All you need to do is listen."
1/3
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Exile target artifact, enchantment or land. Exile Lamentations.
Exile target artifact, enchantment or land. Exile Lamentations.
"A man of silver, whose golden brother he fought, Tore his world apart."
Flash
When Meddler of Stories enters the battlefield, shuffle target card from exile into its owner's library. If you do, that card's owner may exile a card from his or her hand.
When Meddler of Stories enters the battlefield, shuffle target card from exile into its owner's library. If you do, that card's owner may exile a card from his or her hand.
"It was not Isame the Conquerer who took Akaraba, but Osonaga the Quiet, and not by force, but by diplomacy!"
1/1
Defender
Pursuit — Whenever a creature you control blocks, put a +1/+1 counter on Okina Temple Abbot.
, Remove three counters from Okina Temple Abbot: Put a green 3/3 Monk creature token with defender onto the battlefield.
Pursuit — Whenever a creature you control blocks, put a +1/+1 counter on Okina Temple Abbot.
, Remove three counters from Okina Temple Abbot: Put a green 3/3 Monk creature token with defender onto the battlefield.
3/3
Reach
: Untap all Forests and all green creatures. Activate this ability only once each turn and only if you own a Spirit card in exile.
: Untap all Forests and all green creatures. Activate this ability only once each turn and only if you own a Spirit card in exile.
2/3
: Untap target land.
Sacrifice Orochi Tender: You may play an extra land this turn.
Sacrifice Orochi Tender: You may play an extra land this turn.
0/1
Enchant creature
Enchanted creature loses all abilities.
: Return Otherworldly Glyph to its owner's hand.
Enchanted creature loses all abilities.
: Return Otherworldly Glyph to its owner's hand.
Descend (You may cast this card for its descend cost during combat.)
Defender, vigilance
When Sentry of the Forgotten enters the battlefield, if its descend cost was paid, you may put a Spirit card from your hand onto the battlefield.
Defender, vigilance
When Sentry of the Forgotten enters the battlefield, if its descend cost was paid, you may put a Spirit card from your hand onto the battlefield.
5/4
Descend (You may cast this card for its descend cost during combat.)
Defender
Each creature with defender gets +X/+X, where X is the highest toughness among creatures with defender you control.
Defender
Each creature with defender gets +X/+X, where X is the highest toughness among creatures with defender you control.
0/2
First strike, vigilance, shroud
2/3
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Staunch Traditionalist enters the battlefield, destroy target artifact or enchantment.
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
When Staunch Traditionalist enters the battlefield, destroy target artifact or enchantment.
2/3
, : The next time target nontoken creature becomes exiled, return that card to its owner's hand instead.
2/1
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature gets +4/+4 and trample until the end of turn. Until the end of turn, whenever that creature deals damage, draw a card. Exile The Romance of Spirit and Flesh.
Target creature gets +4/+4 and trample until the end of turn. Until the end of turn, whenever that creature deals damage, draw a card. Exile The Romance of Spirit and Flesh.
Reach
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
, , Sacrifice Traveler's Bane: If a creature card would enter the battlefield from exile this turn, put it into its owner's graveyard instead.
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
, , Sacrifice Traveler's Bane: If a creature card would enter the battlefield from exile this turn, put it into its owner's graveyard instead.
4/5
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Target creature you control fights another target creature.
Target creature you control fights another target creature.
Reach
, Exile Vassal of Life's Web: Return target card from your graveyard to your hand.
, Exile Vassal of Life's Web: Return target card from your graveyard to your hand.
2/1
Defender
Other creatures with defender you control has reach.
Other creatures with defender you control has reach.
0/3
Creatures you control get +0/+1.
Young Lorekeeper's base power and toughness is each equal to the number of exiled cards you own.
The Orochi cared to remember names of legends past, even as the others let them be forgotten.
*/*
Go to section: White (36) Blue (30) Black (31) Red (22) Green (29) Multicolour (7) Artifact (9) Land (18)
Show rarities: C U R
Neo-Eiganjo: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
last 2016-05-18 17:28:39 by 10vernothin