Quinnesheen: Recent Activity
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Mechanics | Skeleton |
Recent updates to Quinnesheen: (Generated at 2024-05-17 07:34:17)
Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Quinnesheen: (Generated at 2024-05-17 07:34:17)
This doesn't work the way you want it to. If scout is a cast trigger, this card isn't on the battlefield yet when you scout. I recommend making it an ETB trigger, namely "When this permanent enters the battlefield, reveal the top card of your library. You may put it on the bottom of your library." Then this card could have "If a scouted Plains would be put on top or bottom of your library, instead you may put it into the battlefield tapped and put a +1/+1 counter on ~." Of course, this prevents you from having instants and sorceries with scout. It's either that or not having permanents that both have scout and care about scout.
You can always respond to the trigger by tapping for mana anyway, so there's no real difference in immediate vs. delayed sacrifice.
The wording also curiously uses the term "call correctly", as though it's somehow superior for you to get a one-shot mill effect and no land, and as though you somehow have the option to refuse to make any call at all (thereby guaranteeing that you do not "win" the flip).
Sacrificing isn't necessary, but the land should leave the battlefield in some way. I thought the flip effect was an excuse for the land to enter untapped, since you weren't guaranteed to get any mana out of it.
I suppose I could rework the card so that land would be sacrificed at the end of the turn. That way you still get a mana for that turn. Would the risk of only having the land for a single turn justify allowing a dual land to unconditionally enter untapped?
If you're going to do lands that sacrifice them for an effect, you really want it to be under the player's control. Otherwise, players will hate them. What happens if I really want this for the mana? You'll mana screw yourself constantly with this random effect.
I originally thought about it hitting cards lands. I'll admit I'm having a hard time creating lands that might not be lands.
This seems pretty awful.
From where do you put the non-portal land onto the battlefield?
It's been a while since I've designed a mono-white planeswalker.
Samoset wears a blindfold to keep his judgments at bay. Samoset actually planeswalked to one of the many unexplored areas of Quinnesheen. The portal crisis happened when he got there and now he's putting in all his efforts to keep community structured and safe.
I wanted Samoset's theme to be community, a more inclusive one than just Ajani's cat tokens. Samoset doesn't make tokens and instead works to protect those around him. I know protection is gone from standard use, but that change occurred after Samoset's design. I suppose it will make me include some other protection cards in the set though, so that the ability isn't too strange.
Usher, Herald of Whispers returns to his home plane after the mad whispers compel him to do so. All the prophecies they whispered to him are coming true.
I can't figure out how to format Omen's reminder text.