Sienira's Facets
Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
Showing 39 of 39 Red cards
Go to section: White (39) Blue (40) Black (40) Red (39) Green (40) Multicolour (11) Artifact (20) Land (18)
Show rarities: C U R M
Whenever you cast a sorcery spell, Axepreacher Ogre gains double strike until end of turn.
His aggressive wilderness preaching seems to work at first, but taming the wild needs a more consistently firm hand.
3/2
When Borderland Lithosaur enters the battlefield, return up to one target land card from your graveyard to your hand.
Sacrifice Borderland Lithosaur: You may put a land card from your hand onto the battlefield.
Sacrifice Borderland Lithosaur: You may put a land card from your hand onto the battlefield.
2/1
Enchant land
When enchanted land becomes tapped, you may destroy it.
When enchanted land is put into a graveyard from the battlefield, you may pay 1R. If you do, return Brink of Destruction from your graveyard to the battlefield.
When enchanted land becomes tapped, you may destroy it.
When enchanted land is put into a graveyard from the battlefield, you may pay 1R. If you do, return Brink of Destruction from your graveyard to the battlefield.
First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands.
Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Cataspire Borderguard gets +1/+1 as long as you control five or more lands.
Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
1/1
Destroy up to three target artifacts.
The wilderness's reaction to the delicate magework was about as good as could be expected.
Flying
Whenever a land enters the battlefield under your control, Conquering Dragon gets +2/+2 until end of turn. If that land is the second land to enter the battlefield under your control this turn, Conquering Dragon gains trample and first strike until end of turn.
Whenever a land enters the battlefield under your control, Conquering Dragon gets +2/+2 until end of turn. If that land is the second land to enter the battlefield under your control this turn, Conquering Dragon gains trample and first strike until end of turn.
4/4
Whenever Demented Lavaflinger deals damage to a player, that player loses half his or her life, rounded up.
At the beginning of your upkeep, Demented Lavaflinger deals 3 damage to itself.
At the beginning of your upkeep, Demented Lavaflinger deals 3 damage to itself.
2/1

At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, Orcs you control can't be blocked except by two or more creatures this turn.

He leaves a wake of fallen trees and ruined villages.
5/4
Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
Whenever you cast a sorcery spell, you may copy it and choose new targets for the copy.
If you don't pay attention in mass, he'll keep you behind to repeat it.
3/2
Put a 0/-3 red Elemental Serpent
creature token with haste
onto the battlefield with X+1
+1/+1 counters on it.
creature token with haste
onto the battlefield with X+1
+1/+1 counters on it.
The molten fury of the firelake Rayja strikes without warning.


Don't cross him unless you have a very sturdy helmet.
1/2




1/1
Each other player may cast any number of nonland cards from his or her hand without paying their mana cost. Then you may cast any number of nonland cards from your hand without paying their mana cost.
Enchant land
Lands you control that are enchanted are indestructible and have "Sacrifice this land: This land deals 2 damage to target creature or player."
Land creatures you control that are enchanted have +2/+0 and haste.
Lands you control that are enchanted are indestructible and have "Sacrifice this land: This land deals 2 damage to target creature or player."
Land creatures you control that are enchanted have +2/+0 and haste.
Trample
Whenever Hivesmasher Lithosaur attacks, target opponent puts two 1/1 green Insect creature tokens onto the battlefield tapped.
Whenever Hivesmasher Lithosaur attacks, target opponent puts two 1/1 green Insect creature tokens onto the battlefield tapped.
3/3
You may cast sorcery cards any time you could cast an instant.
Not all Zerian clergy love the pomp and circumstance of the cathedral. Rural vicars play fast and loose with the official requirements.
2/1




Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
Until end of turn, creatures you control gain "
: This creature deals 1 damage to target creature or player."

The elementals that splash around in the firelake don't realise lava is harmful to other beings. ...Or perhaps they do.
Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player.
Reject the Apostate deals 2 damage to target creature. If you have a sorcery card in your graveyard, Reject the Apostate deals 4 damage to that creature instead.
Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
"We call upon the forces from under our world, to come and convict our enemies of their heathen wrongdoing."
Ritual of Thunder deals 3 damage to target creature or player.

: The next time you would draw a card this turn, return Ritual of Thunder from your graveyard to your hand instead.


When Serpentcaller enters the battlefield, it deals damage to target creature or player equal to the number of lands you control.
The legend says Rayja erupts in firesnake form. It's hard to be sure, because eyewitnesses only tend to say "Aaagh!"
3/3
Target opponent gains control of target spell.
"No, father, it wasn't me! It was those novices who are always causing trouble around here..."
Target land becomes a 5/2 red Elemental creature with trample until end of turn.
Reminisce
(
, Exile this card from your hand: Return target sorcery card from your graveyard to your hand.)
Reminisce




Each player sacrifices a land. Submerge in Fire deals 5 damage to each player.
The landscape copes surprisingly well with being repeatedly incinerated.



She weaves tales of vistas lost, making them live again in her listeners' minds.
1/1
Tarmoblast deals damage to target creature equal to the number of card types among cards in all graveyards. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal.)
Destroy up to one target land. Return up to one land card from your graveyard to your hand.
Life in the unstable Khert steppes is exciting. At any time there might be a new plain or forest out of nowhere.
Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
As an additional cost to cast Unexpected Eruption, sacrifice a land.
Add


to your mana pool.
Add




Life in the unstable Khert steppes is exciting. At any time a swamp or island might disappear with no warning.
Trample
Overpower
(
: Target creature blocking Unstoppable Lithosaur gets -1/-1 until end of turn.)
Overpower




The only time its hooves stop moving is when it's dead.
3/1
As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature.
Vent Frustration deals 5 damage to target creature.
If you keep blocking it up, eventually it'll explode in your face.
Enchant land
Enchanted land is a 3/3 red Elemental creature with "
: This creature gets +1/+0 until end of turn".
Enchanted land is a 3/3 red Elemental creature with "

Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard.
"Don't sit here listening to me preach! There's a world out there to explore!"
1/1
Zerian Apostate can't be blocked as long as defending player has a sorcery card in his or her graveyard.
"They'll be out at matins, so now's the time to loot the vestry."
3/2
Go to section: White (39) Blue (40) Black (40) Red (39) Green (40) Multicolour (11) Artifact (20) Land (18)
Show rarities: C U R M
Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
Arrogant Hellion gets +2/+2 as long as you control more lands than each opponent.