Sienira's Facets
Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
Showing 40 of 40 Black cards
Go to section: White (39) Blue (40) Black (40) Red (39) Green (40) Multicolour (11) Artifact (20) Land (18)
Show rarities: C U R M
At the beginning of your upkeep, each player loses life equal to the number of sorcery cards in your graveyard.
Some Zerians make no secret of how they rose to power.
3/3
Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card.
All creatures get -X/-X until end of turn, where X is the number of instant cards in all graveyards.
Don Spidra would rather die than let his secrets be stolen.
Whenever you cast a sorcery spell, Chapel-Roof Creeper gets +2/+2 until end of turn.
Each new unholy anthem causes it to grow new tendrils.
3/2
Whenever a player casts a sorcery or instant spell, you may put a +1/+1 counter on Chaze-Fed Ritualist.
His flock don't like to speculate what he's addicted to.
1/1
Overpower 
(
: Target creature blocking Chokebillows gets -1/-1 until end of turn.)




When it summons you to church, you don't say no.
5/1
Each player discards a card. If a land card was discarded this way, return Clash with the Zerians to its owner's hand. (This isn't in your hand when you have to discard.)
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
Overpower
(
: Target creature blocking Corruption Spitter gets -1/-1 until end of turn.)


There are swamps that nobody approaches, but sometimes the swamp approaches you.
2/2
Target player reveals his or her hand. That player loses 2 life for each enchantment he or she controls, then loses 2 life for each enchantment card in his or her hand.
When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/1
Deathtouch
Reminisce
(
, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
Reminisce




2/1

"My plans are far too important to be disrupted by one such as this. Kill him."
1/1
If you have exactly 10 sorcery cards and exactly 10 other cards in your graveyard, you win the game.
"The blood urns are boiling. The victims are in place. Ultimate power awaits you, Cardinal."
The next sorcery spell you cast this turn may be cast any time you could cast an instant.
Draw a card.
Draw a card.
There isn't always time to assemble the proper ritevictims and incense, but cardinals have been known to improvise.
Target permanent's controller activates an activated ability of that permanent of your choice. You make all choices. (That player pays all costs, activating mana abilities as necessary. You can't make a choice that player can't pay for.)
While Force the Hand is on the stack and not resolving, spells and abilities can't be played.
While Force the Hand is on the stack and not resolving, spells and abilities can't be played.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
The insubstantial darkness dragged the girl, screaming, away from her impassive parents.
Whenever you cast a sorcery spell, target opponent discards a card.
"Yes, I go to the Fog Street Chapel. Although I can never quite remember what happens in there." – Armando, market trader
2/2
When Mindmulcher Cardinal is put into a graveyard from the battlefield, each player puts the top half of his or her library into his or her graveyard, rounded down. Exile Mindmulcher Cardinal.
His congregation walk out gibbering and drooling. On a good day.
4/4
Return target creature card from an opponent's graveyard to the battlefield under your control. Gain life equal to its converted mana cost.
Target creature's controller sacrifices it unless that player pays 4 life and discards a card.
The cathedral bells inspire dread as far as they can be heard.
Whenever a creature with power 1 or less attacks or blocks, destroy it and its controller loses 1 life.
In gang territory, the aged don't go outdoors even in broad daylight.
Whenever you cast a sorcery spell, you may return Parched Archbishop from your graveyard to your hand.
The cathedral laity are always careful to keep the crypts immaculate, lest they provoke the inhabitants.
3/2
Flying
: Target creature gets -1/-1 until end of turn.

Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
Target opponent exiles the top two cards of his or her library, then puts the top two cards of his or her library into his or her graveyard. Then if you have more cards in your graveyard than that player, return Pulse of Dementia to its owner's hand.
Target opponent loses 4 life. Then if you have less life than that player, return Pulse of Pain to its owner's hand.
The cathedral bells toll the oppressive rhythm of the city.
Return target creature card from your graveyard to the battlefield. Then if you control fewer creatures than target opponent, return Pulse of Undeath to its owner's hand.
Destroy target nonblack creature. It can't be regenerated.
Eharot doesn't generally pay attention to his worshippers' prayers, but just occasionally it amuses him to murder someone they ask him to.
Exile up to four target cards from a single graveyard. If you exiled two or fewer cards this way, return Revise History to its owner's hand.
"Citizens' views are shaped by the past, so the past must be... tidied."
Pay any amount of life. For each 2 life you paid this way, either draw a card or return a creature card from your graveyard to your hand.


"Guard the entrance while the saboteurs work, even if it costs your life. Which it probably will."
2/2
Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
2/2

It will consume all you have, and then all you are.
1/1
Put two 2/1 black Human Rogue creature tokens onto the battlefield.
The Spidra often have unexpected backup lurking around a corner.
Each creature deals 1 damage to its controller. Then Violent Discontent deals 1 damage to each creature.
Since they can't match the Ecriot for numbers, the Condri use disinformation to equal the odds.
Exile target instant card from a graveyard. Put an X/X black Elemental creature token onto the battlefield, where X is that card's converted mana cost.
Reminisce
(
, Exile this card from your hand: Return target sorcery card from your graveyard to your hand.)
Reminisce




Zerian Dissuader has intimidate as long as a sorcery card is in your graveyard.
FLAVOUR TEXT PENDING
2/2
Go to section: White (39) Blue (40) Black (40) Red (39) Green (40) Multicolour (11) Artifact (20) Land (18)
Show rarities: C U R M
Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
At the beginning of your upkeep, target player discards a card. Bilespewer Demon gets +2/+2 for each type the discarded card has. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)