Sienira's Facets
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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
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Show rarities: C U R M
Destroy up to X target enchantments, where X is the number of enchantments you control.
"When every flower of your garden has a different augment, and every room of your home a different aura, perhaps then you can start to compete with me."
Atine, Duchess of Fiescura gets +1/+1 for each Aura attached to her.
As long as Atine is enchanted, she has vigilance.
As long as Atine is enchanted by two or more Auras, she's indestructible and can't be blocked except by two or more creatures.
As long as Atine is enchanted, she has vigilance.
As long as Atine is enchanted by two or more Auras, she's indestructible and can't be blocked except by two or more creatures.
Illus. Marvel
2/2
Whenever an Aura becomes attached to a creature, you may draw a card.
If you go to him for a rainproofing, you'll come away with shimmering skin and extra arms.
2/2
Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
Overpower 
(
: Target creature blocking Enraged Mastodon gets -1/-1 until end of turn.)




It bears grudges, chasing down intruders long after they've hastily abandoned any intention to trespass.
4/3
Whenever a land enters the battlefield under your control, Garden Scute gets +1/+1 until end of turn.
Reminisce
(
, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
Reminisce




1/1
Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn.
No rodents will damage Atine's ornamental gardens.
3/2
Enchant creature
Enchanted creature has "
: Add one mana of any colour to your mana pool."
: Return Gladetender's Touch to its owner's hand.
Enchanted creature has "






1/2
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return an exiled card you own to your hand.
Whenever enchanted creature deals combat damage to a player, you may return an exiled card you own to your hand.
Hooves of the World's power and toughness are each equal to the number of lands on the battlefield.
When Hooves of the World enters the battlefield, you may sacrifice five lands. If you do, put a rage counter on Hooves of the World and it has trample.
When Hooves of the World enters the battlefield, you may sacrifice five lands. If you do, put a rage counter on Hooves of the World and it has trample.
*/*
Hulking Baloth's power and toughness are each equal to the number of lands you control.
All forests have big creatures in. But most of those creatures at least fit into the forest.
0/0
When In Tune with the World enters the battlefield, draw a card.
Enchantment spells you cast cost one less colored mana to cast. (This effect reduces only the amount of colored mana you pay. For example, you may cast an enchantment costing

for 
or 
.)
Enchantment spells you cast cost one less colored mana to cast. (This effect reduces only the amount of colored mana you pay. For example, you may cast an enchantment costing







Enchant creature
All creatures able to block enchanted creature do so.


: Return Irresistible Allure to its owner's hand.
All creatures able to block enchanted creature do so.



Shroud
Reminisce
(
, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
Reminisce




For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
Mirrorglade Artist gets +3/+3 for each enchanted land you control.
He travels the length and breadth of Sienira, looking for inspiration in the gladewardens' augments.
1/1


Some of Atine's gladetenders have granted themselves the skill of fading from view at certain times – like when she's looking for someone to blame.
2/1
Target creature gets +3/+3 until end of turn. Regenerate that creature.
"I understand the forest wants to defend itself. But why does it have to be with giant indestructible frogs?!"
When Persistent Spores enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Whenever a Saproling you control deals combat damage to a player, put a 1/1 green Saproling creature token onto the battlefield.

: Return Persistent Spores to its owner's hand.
Whenever a Saproling you control deals combat damage to a player, put a 1/1 green Saproling creature token onto the battlefield.


Enchant land
Enchanted land has "
,
: Put a +1/+1 counter on target creature."
Enchanted land has "


When a noble arrives at a mirrorglade, the outdoor baths are one of the first places she visits.
Enchanted permanents you control can't be the target of spells or abilities your opponents control.
He'll protect you if you bear the mark of his allies.
3/3
When Reflections of Sunrise enters the battlefield, draw a card.
Permanents you control are all colours.

: Return Reflections of Sunrise to its owner's hand.
Permanents you control are all colours.


Whenever an opponent casts an instant spell, you may draw a card and have Reflex Courser get +2/+2 until end of turn.
"You may discover your urban tricks don't work so well out here in the glades, sewer rat."
2/2
Until end of turn, target creature gains trample and gets +X/+Y, where X is the total toughness of creatures blocking or blocked by it and Y is the total power of those creatures.
Whenever a permanent enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"Mine is a symphony where each enchanted leaf plays its part."
Flash
Enchant creature
Enchanted creature gets +2/+2.
Enchant creature
Enchanted creature gets +2/+2.
Not all gladewardens are as obsessed with aesthetics as Atine. Some are happy with augments of a more brutal and direct kind.
All creatures able to block Scented Briarball do so.
Overpower
(
: Target creature blocking Scented Briarball gets -1/-1 until end of turn.)
Overpower




Fighting a thornbush is a bad idea. It's got more thorns than you have limbs.
1/1
Creatures you control have reach.
Reminisce
(
, Exile this card from your hand: Return target creature or enchantment card from your graveyard to your hand.)
Reminisce




1/4
All creatures lose flying.
All creatures have trample.
Reminisce
(
, Exile this card from your hand: Return target creature or enchantment card from your graveyard to your hand.)
All creatures have trample.
Reminisce




3/4
Stubborn Mastodon enters the battlefield with three +1/+1 counters on it.
If Stubborn Mastodon would be destroyed or sacrificed, instead remove a +1/+1 counter from it and remove all damage from it.
If Stubborn Mastodon would be destroyed or sacrificed, instead remove a +1/+1 counter from it and remove all damage from it.
0/0
Whenever an Aura becomes attached to Tanglevine Pruner, put a 3/3 green Plant Beast creature token onto the battlefield.
The trimmings from enchanted hedges have a tendency to follow you home.
2/2
Enchant land
Lands you control that are enchanted are 4/4 creatures with trample. They're still lands.
Whenever an enchanted land you control is put into a graveyard from the battlefield, return that land card to your hand.
Lands you control that are enchanted are 4/4 creatures with trample. They're still lands.
Whenever an enchanted land you control is put into a graveyard from the battlefield, return that land card to your hand.

Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1

"Learn from all things. Even destruction around you can bolster your wisdom."
1/1
Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment.
2/2
Flash
Enchant creature
Enchanted creature has deathtouch.

: Regenerate enchanted creature.
Enchant creature
Enchanted creature has deathtouch.


Atine's cloak is notable not for the thorns or the blade-repelling force, but for the aura of majesty its shifting colours impart.
Deathtouch
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying.
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying.
Atine doesn't have a problem with birds fouling the Ralatine's roofs.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool.
Enchanted land has "
, tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.)
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool.
Enchanted land has "





The shamans sense every change to Khert's borders before the rumbles reach them.
Go to section: White (39) Blue (40) Black (40) Red (39) Green (40) Multicolour (11) Artifact (20) Land (18)
Show rarities: C U R M
Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
Reminisce