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CardName: Onlane, Peoples' Cheiftainess Cost: {3}{B} Type: Legendary Creature - Orc Rogue Pow/Tgh: 2/3 Rules Text: At the beginning of your endstep, if you gained at least 3 life and an opponent lost at least 3 life, you may search your library for a card and add it to your hand. Shuffle your library afterward. Flavour Text: Set/Rarity: temporary storage None

Onlane, Peoples' Cheiftainess
{3}{b}
 
Legendary Creature – Orc Rogue
At the beginning of your endstep, if you gained at least 3 life and an opponent lost at least 3 life, you may search your library for a card and add it to your hand. Shuffle your library afterward.
2/3
Updated on 22 Aug 2018 by Sorrow

History: [-]

2018-08-22 04:07:30: Sorrow created the card Onlane, Peoples' Cheiftainess

"ei" -> "ie"

The double requirement feels a little restrictive. Part of me feels this would be better as a variant on Momir Vig, Simic Visionary - splitting the tutor in two.

Any typo'd relation to Olane's Bloodmage?

It's kinda only a single requirement - did you drain 3 life? But that does need both lines to work.

Except that you can fulfill the requirements without draining life as well.

Sure, you can. But the flavour is clear.

I'm not talking about flavor or high-concept. I'm talking about the actual words on the card (which are important because they change how people feel about those words), and about function (which is allows this to be played with distinct sources of life gain and life loss e. g. casting Angel of Mercy after an attack for 3, so it's already seeding the separation of requirements).

And my original point about being restrictive doesn't change in this context. The necessity to fulfill both conditions at once means the card text invites comparisson to variants that only track life gain or only track life loss e. g. Sygg, River Cutthroat.

My point is: If you cannot sell the "drain 3" idea without typing out two conditions (regardless of them conceptually representing a single goal), then you can create a more satisfying reading experience by rewarding each of the conditions individually without losing the ultimate reward of tutoring a card if you drain 3 life, if the individual rewards sum up to tutoring e. g.

> "At the beginning of your end step, if you gained at least 3 life this turn, search your library for a card. Then shuffle your library and put that card on top of it.
At the beginning of your end step, if an opponent lost 3 or more life this turn, draw a a card."

You get the same overall reward, but a better impression with regards to partial success/partial failure.


Also talking about the high concept: What's the concept here? Orcish Tutor is one of the less popular ones.

  1. Tutoring is strong, repeatable tutoring even more so. I originally rewarded each part (life gain and life loss) separately. The card ended up too wordy even for me, so I decided to keep only the tutor aspect.
  2. Since tutoring is as strong as it is, I felt that needing to meet both requirements to tutor felt best.
  3. In regards to Olane's Bloodmage I didn't have the notes for the character's name on hand, but it's supposed to be referencing the same character. Without the notes I couldn't remember if I had an "n" after the "O" or not.
  4. This character is supposed to be one of four legendary benevolent bandit leaders. I took a more abstract view of benevolence towards her companions, which I felt tutoring was in line with, that is to say the idea is that tutoring gets what everyone (everyone being represented by the player controlling Onlane) needs. In relation to black specifically, Onlane follows a general "if it's good for me, then it's also good for you" philosophy. To elaborate on that, Onlane's decisions always benefit her, but never at the cost if her followers.

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