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CardName: Opening the Tomb Cost: {5}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Draw 5 cards. Opening the Tomb costs {1} less for each curse you have. Target opponents puts a 2/2 black mummy token into play. Flavour Text: Set/Rarity: Community Mashup Set Rare |
History: [-] |
Tombstalker + Opening the Eye
5/5 flier for
+delve, plus draw a couple of cards for
+loyalty.
Casting-cost reduction is clearly the common element here. Not much to go on for the rest of the card though - except the name. Wow, that's very evocative.
Good for a saga. But saga-tech sucks almost as hard as DFC, so no.
Oh! I've got a lovely thing it could depend on - you open a tomb, you get cursed. So the more cursed you are, the easier it is to open, right? And we'll give the opponent a mummy to chase you with.
The upside is drawing cards (as per eye opening) and we're pretty much done. Cost and number of cards almost certainly need tuning, but we'll start big. Being cursed is usualyl a pretty big downside. (Obviously this card would be a sideboard card for an environment with a lot of curses; just in case they got out of hand)
That seems like much better card draw than black normally gets. Isn't the usual going rate one life per card or so? I don't think a single zombie is comparable
Yeah; not sure at what point the casting cost becomes "Don't ever flat-cast this", the cost then being "Becomes cursed several times" which is much more reasonable.
i love this