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CardName: Athrian Preist Cost: {W}{W} Type: Creature - Cleric Pow/Tgh: 1/2 Rules Text: When Athrian Preist enters the battlefield, you may discard four creature cards from your hand. If you do, gain 100 life. Flavour Text: As many as ten tens! And that's terrible. Set/Rarity: Community Mashup Set Rare

Athrian Preist
{w}{w}
 
 R 
Creature – Cleric
When Athrian Preist enters the battlefield, you may discard four creature cards from your hand. If you do, gain 100 life.
As many as ten tens! And that's terrible.
1/2
Updated on 21 Jun 2018 by Vitenka

History: [-]

2018-06-21 09:49:42: Vitenka created and commented on the card Athrian Preist

­Nulun's Falsifier + Hecatomb

Conditional ETB Life gain if you're aggressive, on a weenie; and an enchantment that basically has "{b}{b}{b}{b}: Deal 1 damage to target" ... and that has you sacrifice 4 creatures when you cast it. The sacrifice is avoidable due to rules madness; and...

Ah. It's popular because for a while the rules were just outright broken and didn't acknowledge the "do X to Y" meant "If you do X, then Y, otherwise no, you don't get to deal infinite damage you muppet!"

You can get infinite activations for free, that do nothing. That miught be useful. But assuming that you fix the card or rules (or both) to be sane - then Hecatomb is really rather crappy.

So; ok. We've got a terrible pestilence, and some kind of truth-unsayer that gains life. What would a White hecatomb look like? What is the white kind of mass sacrifice?

I guess.. gaining life should be the upside; and... proper burial? Discarding from hand to put creatures in the graveyard seems sensible. And we get to keep the 4, too.

Hmm; probably wants to be a creature, not an enchantment; since it doesn't seem to do anything when hanging around. First name idea - "Hecation Monk". Of course, hecate being an actual goddess puts this a put more therosian. But no huge issue there; though we're nowhere near Theros' white god - but the white-black one fits nicely. Athreos preist it is.

> When ~ ETBs, discard any number of creature cards. You gain 4 life for each card discarded this way.

­Peace of Mind and Tonic Peddler are distant relatives. Peace was made as a {w} madness enabler.

This card seems quite unplayable. It could be a common (it's low impact and relatively simple) and it seems like a card that tries to trick new players to discard their cards for little gain. Card disadvantage for life is hardly ever useful - the opposite is true: life loss for card advantage is great. I don't think even unearth or whatever in the same set as this card would help it that much.

2018-06-21 10:07:40: Vitenka edited Athrian Preist:

Oh, it's certainly niche. Making it a common would be making it a trick. Making it rare lets it be "this is a combo piece"; with occasional "Ooops, save me" use. I agree the lifegain upside isn't too great; but making it too big would be too much. Maybe it balances out at 5 or 6, dunno. I was tempted to make it 25 though - "You may discard 4 creature cards; if you do, gain 100 life" (again referencing hecatomb being, theoretically, a sacrifice of 100). Actually you know what; I will. It was X for 4X. It's now "Go big or go home".

Lol wut. Okay, this actually kind of works. I think it could even be a mythic with that number since Ajani, Mentor of Heroes comes to mind :D Maybe +{1} or {2} to mana cost and a beefier body would be nice.

Yeah; or maybe it should be when this dies you get to to the sacrifice; as an additional hoop jump. But I kinda like it as a small thing. It's got quite enough upside already thankee very much :) And, well, tempting you to use it early on is a nice big fat risk.

Very much "How did I get here from there" now, even though, well, the above charts the journey.

As a quick check... dropping this on turn 2 means you got a lucky draw; and now have this and 2 land in play, and 1 card in hand. You're pretty much safe to spedn your next few turns 'draw go' and still be on reasonable life. You do have a bunch of (presumably decent) creatures in the graveyard to re-animate... But you'd better draw a board-sweeper of some kind pretty soon, because you've done nothing to oppose your opponents. This seems not completely ridiculous. Playing it after some kind of 'draw 7 cards' event also seems fine; there's much worse things you can turn that into.

Still a fun combo card with Felidar Sovereign or Aetherflux Reservoir.

I bet we can come up with a deck including this and Contract from Below. :)

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