Ooh, that's a great green ability. Treading rarely-trod ground but easy to understand. A bit like hexproof, but strong against some black removal, but also wither and infect.
Indeed fascinating. I hadn't even realised the interaction with wither and infect... I'm not sure that works. Suppose this gets hit by Flowstone Embrace, what happens? Does it get +2/-2?
What about if its power and toughness are switched? Boggle...
It's very cool. I suspect it could be printed, with defined answers to these questions. They'd just be somewhat confusing. Perhaps confusing enough that it wouldn't be printed, I'm not sure.
For Challenge # 002.
Ooh, that's a great green ability. Treading rarely-trod ground but easy to understand. A bit like hexproof, but strong against some black removal, but also wither and infect.
I dislike designing green and red cards, so I'm glad at least one of them turned out well. Haha.
Indeed fascinating. I hadn't even realised the interaction with wither and infect... I'm not sure that works. Suppose this gets hit by Flowstone Embrace, what happens? Does it get +2/-2?
What about if its power and toughness are switched? Boggle...
It's very cool. I suspect it could be printed, with defined answers to these questions. They'd just be somewhat confusing. Perhaps confusing enough that it wouldn't be printed, I'm not sure.
Anyway, I like the cycle.
It probably needs reminder text stating "If its power or toughness would be lower than 2, it stays 2." Or something more accurate, whichever.
If you play Giant Growth on this, does it keep the +3/+3 forever since the bonus can't wear off (to do so would mean lowering its P/T)?
Probably should say printed P/T cannot be lowered.
How's this for solving that issue?