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CardName: Sickening Stormheads Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Target player discards a card. Weather (You may return a storm enchantment to its owner's sideboard and/or cast a storm card from your sideboard for its spellstorm cost) Flavour Text: Set/Rarity: Multiverse Design Challenge None

Sickening Stormheads
{1}{b}
 
Sorcery
Target player discards a card.
Weather (You may return a storm enchantment to its owner's sideboard and/or cast a storm card from your sideboard for its spellstorm cost)
Created on 28 Mar 2017 by Jack V

History:

2017-03-28 21:13:58: Jack V created and commented on the card Sickening Stormheads

See Challenge # 157.

I doubt this is workable, but I wanted to play more with the storm concept, and investigate something like old only-one-in-play-at-a-time world enchantments.

The idea is, you have weather cards, which are like other "staple cards with keyword tacked on". And storm enchantments (including auras), which don't have mana costs and usually live in your sideboard, but you can cast for their spellstorm cost (usually one 1 mana of the appropriate color) when you play a weather card.

Storm cards will be the sort of interesting-but-niche cards which don't usually make sense in your deck by themselves, but are good if as a tack-on to a staple spell, or good if you can build round them and have multiple build in tutors. Some are global enchantments, some are auras (they go back to sideboard when they die, maybe?), some maybe even have an ETB effect.

Weather cards also serve as answers, since you can bounce someone else's storm instead or as well as playing your own. And normal enchantment removal too. But you can stack multiple of your own storms if you make a spellstorm deck if you want.

There's a lot of hurdles here, since you need to draft or own weather cards and storm cards, and the storm cards are often niche. Getting any storm card with any weather card means getting a particular storm is more reliable than spells you just need to draw.

But some things help it. You can develop storm cards on the expectation that if someone plays with them they will often have it available (like avatars but less so). They can be designed so they work with a particular strategy (so it's not too repetitive since they need other cards in your deck to do their thing), or to be answers to particular things (so it depends on what the opponent does).

You need to draft both, but you don't need to draw both, so the A/B mechanic is less troubling than it might be.

In draft, you need some common storms, so everyone has some available, but there's always some niche picks. In constructed, you need to decide if you want to devote sideboard space to them, it's not just "free". And in casual, sure, you can have "any storm you want", there's only a finite list, so it's not as tiresome as tutoring outside the game for "any creature".

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