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CardName: Serpent Racer Cost: R Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Harnessmaster ({T}: Target non-human creature with base power 4 or greater gets +1/+1 until end of turn.) Whenever Serpent Racer harness a creature, that creature gains haste until end of turn. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Serpent Racer
{r}
 
Creature – Human Rogue
Harnessmaster ({t}: Target non-human creature with base power 4 or greater gets +1/+1 until end of turn.)
Whenever Serpent Racer harness a creature, that creature gains haste until end of turn.
1/1
Updated on 29 Mar 2017 by Jack V

History: [-]

2017-03-23 14:29:23: Jack V created and commented on the card Serpent Racer

See Challenge # 157.

Looking for further ways to do "tame spellbeast" mechanics. This is a little fiddly, but by calling out a small set of creatures, it avoids a little of the combat complexity of having instant speed pumps available, it's mostly not a surprise, just a boost to one creature.

I realised if I was defining spellbeasts to be 4+ power creatures, that interacted badly with toughness boosts. Does "base power" fix that? Or is it too confusing? Either way, I think it helps to now have that terminology available.

And obviously different creatures might give different bonuses as well as harness, like haste here.

I'd avoid calling out "base power" in a targeting condition. I expect many people would misplay that. I think "base power" is only used for creating or setting, not for targeting.

Thank you. Hm. I got nervous because of having a power increasing ability depend on the power it already had, but I guess for a targetted ability, not a static one, that doesn't actually create any problems.

I would like to see more use of "base power" now it exists, the concept of "what's printed on it (or copied, or set)" seems one that might be understood more easily than the resultant power. But maybe here is not the right place.

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