CardName: Myriad Berserker
Cost: R
Type: Creature - Human Berserker
Pow/Tgh: 1/1
Rules Text: Rage (Prevent all damage to this while it's attacking)
Flavour Text:
Set/Rarity: Multiverse Design Challenge None
Myriad Berserker
Creature – Human Berserker
Rage (Prevent all damage to this while it's attacking)
P/T? Or is this just to showcase the keyword you've created?
I admit, it probably does the best job you can of encapsulating the Rage into a magic mechanic, but it comes off as a bit out-of-color. The Rage was something that I knew was going to be a challenge, since the flavor is so red, but mechanically, it might not end up feeling that way.
Added p/t. I don't think a 1 CMC creature with upside could realistically be much else than 1/1.
Huh. I'm glad you like this version. But I hadn't thought of rage as hard to capture, I thought basically anything that pumped power, or power and toughness both, or anything that triggered off attacking or off doing damage, would fit the flavour well enough even if it didn't really capture the "impervious to damage" part, and magic has lots of mechanics that do those things. But the "prevent damage" looked to be the most different mechanic so I was most interested to look at it.
See Challenge # 157.
P/T? Or is this just to showcase the keyword you've created?
I admit, it probably does the best job you can of encapsulating the Rage into a magic mechanic, but it comes off as a bit out-of-color. The Rage was something that I knew was going to be a challenge, since the flavor is so red, but mechanically, it might not end up feeling that way.
Added p/t. I don't think a 1 CMC creature with upside could realistically be much else than 1/1.
Huh. I'm glad you like this version. But I hadn't thought of rage as hard to capture, I thought basically anything that pumped power, or power and toughness both, or anything that triggered off attacking or off doing damage, would fit the flavour well enough even if it didn't really capture the "impervious to damage" part, and magic has lots of mechanics that do those things. But the "prevent damage" looked to be the most different mechanic so I was most interested to look at it.
You know, I suppose you're right. I tend to think of things the wrong way sometimes, and it makes them seem harder than they are.