temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details

CardName: Gravevine Curse Cost: {2}{G}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land becomes tapped its controller loses two life and you add {G}{B} to your mana pool. Flavour Text: Set/Rarity: temporary storage Uncommon

Gravevine Curse
{2}{g}{b}
 
 U 
Enchantment – Aura
Enchant land

Whenever enchanted land becomes tapped its controller loses two life and you add {g}{b} to your mana pool.
Updated on 03 Jan 2017 by Sorrow

History: [-]

2017-01-01 14:11:43: Sorrow created the card Gravevine Curse

Huh. Revenge of Psychic Venom. Or, alternatively, a relatively decent mana-ramp for yourself; but at a serious cost.

Could this be 1 cheaper? Making the mana ramp actually tempting sometimes?

I think in Limited the main use of this is mana ramp. Dawn's Reflection/Market Festival were very good acceleration towards the 6- or 7-mana Limited bombs.

Used on an opponent's land, this is much worse than straight-up land destruction, which was a bad 4 mana spell (Drain the Well).

Well, it's kinda worse. If you've got some useful way to sink that mana it could sometimes be better. And it works even if the land gets tapped down for some other reason - which some sets can make use of. But yeah; Psychic Venom was very much a bad card and so that part of this one is bad too.

­Dawn's reflection is why I'd suggested downcosting by one - this is dual coloured and costs two pain and restricts the colours it produces. So it feels like it could cost 3 instead of 4.

Psychic Venom was actually kind of awesome, considering how you could often force your opponent to 'use' their land via cards like Power Sink and Icy Manipulator. It's only real fault was that Stone Rain and Blight were so cheap that it looked underwhelming in comparison, and there was no such thing as a mono-blue LD deck (not counting Erosion, because that card was actually terrible.)

But now that efficient land destruction spells don't exist anymore, I'd call Psychic Venom pretty damn good, and potentially above the curve. I'm pretty sure plenty of players would give it a second look if it was reprinted in the next set as a red enchantment.

When I say "much worse than land destruction", I mean it's like destroying the land except the opponent can choose to have it "un-destroyed" for a turn if they decide the extra mana is worth the 2 life and giving you 2 mana, which it might well be. I guess I wasn't considering ways for you to tap the opponent's lands, though, like Rishadan Port. That does make this mildly interesting. But I'm not sure an environment that contains several ways to tap the opponent's lands is a recipe for a fun environment to play in.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Lightning Blast
(Signed-in users don't get captchas and can edit their comments)