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CardName: Solar Elemental Cost: 2R Type: Creature - Elemental Pow/Tgh: 3/2 Rules Text: Haste Flavour Text: Set/Rarity: Pyrulea Common

Solar Elemental
{2}{r}
 
 C 
Creature – Elemental
Haste
3/2
Updated on 19 Nov 2016 by TRicher

Code: CR06

Active?: true

History: [-]

2016-10-24 22:36:02: Brainpolice created the card Solar Elemental

Another idea to fill an open red common slot with something using Discovery. Not sure if it's too color bendy, but red does get mana generation next to green.

2016-10-24 22:46:06: Brainpolice edited Solar Elemental:

Fixed to include Discovery reminder text.

2016-10-26 07:33:25: Brainpolice edited Solar Elemental

Okay, next to the other landfall card this looks like you want to use landfall, but not show your hand. Is this really necessary?

On a side note: Red common creatures are quite busy and could use some vanilla/french vanilla action.

Yes to more vanilla/french vanilla creatures. Every common creature does not need to be a combo piece in some new way just to include the mechanics.

When using a new mechanic in a set I try to make as many cards that use that mechanic as possible and then cut them down to the ones that work best. I think thats how RnD does it as well, but thats more of a exploring design thing.

This card could be changed to some vanilla like creature, we already have a card that makes mana based on your discovery in red so I dont think we need something that does it on a stick.

I don't see how this is an excuse to use landfall. There are actually a few other cards that literally are landfall without naming it as such, which I wasn't fond of doing. This is a Discovery card that has similarities to landfall, but it's a bit more limited. It's just one way we've implemented Discovery on a handful of cards (for the most part, aside from this there's about one card in each color that uses Discovery increasing as a trigger). I can agree that this card in particular might not be so important though.

My only comment on increasing discovery is that it seems quite inconsistent in limited. In constructed maybe I can play a different land each turn to increase my discovery but I dont see that happening every turn in limited. It's just narrower landfall and while I have no problem with that, I'd rather do it at uncommon and higher so its more geared to the formats that can make more use of it.

I can agree it makes most sense on the mostly uncommon enchantments that it is otherwise on with the cards we have.

I see "increasing discovery" as being lame duck in general and especially at common its use is doing a disservice to this already stretching mechanic.

This card e. g. punishes you for getting a high discovery early on since increasing discovery gets harder. The whole concept seems flawed from the beginning and if there are more cards like that I'd purge them from the file in an instant.

I have no problem with replacing this particular card, but I'm not keen on purging Vengeance of the Sun and Planar Conciousness, as I quite like them and I sort of treat them as a pair for the main discovery colors. TRicher recently created Open Valves as well. Maybe that one is less important, being off-color discovery. But I'd be quite hesitant to get rid of my main two designs using discovery this way.

With some of the cards we have that are Discovery enablers and general land ramp, the "lame duck" aspect can be overcome.

I think the few cards we have that are landfall without being named such are more questionable than using Discovery as pseudo-landfall on a handful of cards. Better psuedo-landfall than landfall in everything but name in a set in which we said we were not doing landfall.

The biggest problem with that card is the timing issue you will have most of the time. Vengeance of the Sun and similar cards probably do not care when you increase your Discovery, but this one does since Mana gets lost between the phases. Might lead to a lot of feel bad moments when you surprisingly increase your Discovery without using the Mana.

This actually feels worse than unnamed landfall. Its harder to actually use, which just makes the card harder to balance. It has to be able to reward you appropriately for each time. Its not uncommon for cards to have unnamed landfall in other sets, and this being a land set makes sense that it'd have a few instances of that.

This particular card is bleh and I see the point, so I'm cool with going ahead and replacing it.

My only reason for criticizing the unnamed landfall is because it was explicitly part of the design goal of the set not to use landfall. So it just seems to be a little counter-intuitive to have it at all.

So with that said, what do we want to replace this with? A vanilla/french-vanilla creature? Some other use of Discovery?

"My only reason for criticizing the unnamed landfall is because it was explicitly part of the design goal of the set not to use landfall. So it just seems to be a little counter-intuitive to have it at all."

Having a couple of cards with the landfall effect is quite different from dozens with named landfall. The reason not to use landfall is to take the idea of land matters in a different direction. Given landfall is such a generic way of making lands matter, I don't think having less than say four or five cards is going to be enough to take away from doing that with Discovery, especially with other non-Discovery ways of caring about lands, such as with basic landcycling and linked effects.

I think that's fair. But for the same reason, I don't see a problem with a couple cards where Discovery is psuedo-landfall. Just not this one, as I see why this one isn't a great idea.

"Just not this one, as I see why this one isn't a great idea." Yes, I agree.

Could just be a 3/3 vanilla. Or maybe a 3/2 with haste.

I'd keep the other increasing discovery cards in for now but I'm still not too fond of them.

I was thinking we could use a haste creature.

2016-11-11 05:17:24: Brainpolice edited Solar Elemental:

Changed to a 3/2 haste for moment.

One thing to note is that the basic landcycling cycle almost function as french vanillas, without the cycling thats pretty much all they are.Ashna Piker currently has haste so its not like we have none.

Virtual vanillas/virtual french vanillas are nice, too, but serve a different purpose than vanillas/french vanillas. This set has been/is in dire need of some cards that can be broken down easily while in your hand; Ashna Piker and its ilk have three (partially linked) effects: Creature, land, triggered effect.

On a different note: It's a better idea to make new cards when you drastically change a design like this to not lose the entire context for a discussion.

2016-11-19 20:07:26: TRicher edited Solar Elemental:

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