CardName: Grasp of the Octopus Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Choose one -- • Tap up to eight target creatures. • Up to eight target creatures don't untap during their controllers' next untap steps. Entwine {1}{U} Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon |
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See Challenge # 147. A fairly straightforward implementation of "eight target". Lorthos, the Tidemaker plays in the same space, for natural reasons.
Usually won't be quite as good as Sleep, but in multiplayer you'll often be able to tap down multiple opponents' entire boards with this.
Excellent, in of the fact that it seems so natural that it looks like no time was spent designing the card (though, I presume that would be rather wrong.)
Hmm... You could perhaps say very little time was spent in design; I spent a little time in what we could call development, checking comparisons and envisaging various board situations to compare with printed cards, to get the costs interesting but fair.
Though actually, when saying "not as good as Sleep" I did neglect the situation when you'd rather spend 2 mana than 4, and only need one half of the ability.
Another odd use for the card (Presuming you are player 1 and you are going in order): Tapping player 3's creatures so you can attack them this turn, but keeping player 2's creatures tapped so that player 3 will see them as an open target when they untap and attack.
Oh yeah, it's definitely better than Sleep in multiplayer. I think that's fine though.