CardName: Axthren, the Vulcan Peak Cost: 3R Type: Legendary Enchantment Creature - God Pow/Tgh: 0/7 Rules Text: Defender {3}{U}: Tap target flying creature. {5}{R}: Put a 4/1 red elemental token creature on the battlefield. Creatures you control gain haste this turn. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon |
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For Challenge # 145. Axthren and Oliven, the Stormcloud are intended to be lesser gods tied to specific locations. I wasn't sure about giving them the enchantment type, but I figured consistency was important.
In case it isn't obvious, Oliven is a storm cloud that rains (taps ground creatures) and shoots living lightning bolts (4/1 tokens). Axthren is a volcano that soots the sky (taps flying creatures) and shoots living magma (4/1 tokens). I wanted the tokens to have haste, so I got a little cheesy and gave all creatures haste when you activate the ability.
FWIW, it's okay to create tokens with haste when the actual token in question doesn't say "haste" on it. Goblin Assault did that - the Shards of Alara Goblin token doesn't say "haste". It's assumed to be memorable the turn you do it and not matter after that. (Which technically isn't quite true - change-control effects make the presence of haste matter - but it'll be pretty rare that those are used on a 1/1 token.)
I like the flavour of this pair.
Yeah, FWIW, I deliberately didn't put haste on the token so it could be used for haste or non-haste elementals. I wasn't sure that was correct.