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CardName: Axthren, the Vulcan Peak Cost: 3R Type: Legendary Enchantment Creature - God Pow/Tgh: 0/7 Rules Text: Defender {3}{U}: Tap target flying creature. {5}{R}: Put a 4/1 red elemental token creature on the battlefield. Creatures you control gain haste this turn. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon

Axthren, the Vulcan Peak
{3}{r}
 
 U 
Legendary Enchantment Creature – God
Defender
{3}{u}: Tap target flying creature.
{5}{r}: Put a 4/1 red elemental token creature on the battlefield. Creatures you control gain haste this turn.
0/7
Updated on 23 Feb 2016 by jmgariepy

History: [-]

2016-02-23 07:34:27: jmgariepy created the card Axthren, the Vulcan Peak

For Challenge # 145. Axthren and Oliven, the Stormcloud are intended to be lesser gods tied to specific locations. I wasn't sure about giving them the enchantment type, but I figured consistency was important.

In case it isn't obvious, Oliven is a storm cloud that rains (taps ground creatures) and shoots living lightning bolts (4/1 tokens). Axthren is a volcano that soots the sky (taps flying creatures) and shoots living magma (4/1 tokens). I wanted the tokens to have haste, so I got a little cheesy and gave all creatures haste when you activate the ability.

2016-02-23 07:47:11: jmgariepy edited Axthren, the Vulcan Peak

FWIW, it's okay to create tokens with haste when the actual token in question doesn't say "haste" on it. Goblin Assault did that - the Shards of Alara Goblin token doesn't say "haste". It's assumed to be memorable the turn you do it and not matter after that. (Which technically isn't quite true - change-control effects make the presence of haste matter - but it'll be pretty rare that those are used on a 1/1 token.)

I like the flavour of this pair.

Yeah, FWIW, I deliberately didn't put haste on the token so it could be used for haste or non-haste elementals. I wasn't sure that was correct.

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