CardName: Otarian Axehurl Cost: 2R Type: Creature - Dwarf Warrior Pow/Tgh: 2/3 Rules Text: Pace -- When Otarian Axehurl attacks, it deals 1 damage to target creature or player. At the beginning of the end step, if Otarian Axehurl could attack this turn and did not, put a -1/-1 counter on it. Flavour Text: Set/Rarity: Multiverse Design Challenge Common |
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For Challenge # 143. I wasn't sure what to do with Pace. So I went to Wikitionary... which almost sent me off track. It turns out that an obsolete definition for Pace is "A passage through difficult terrain; a mountain pass or route vulnerable to ambush etc." Neat. But unrecognizable to most Magic players.
Instead, I figured I'd make a creature that needed to maintain a 'pace' to trigger an ability, or it would dwindle away. Oddly, that makes it primary in red and black, with maybe the occasional green card? I suppose Pace could also read "When ~ blocks" and end up on some white and blue cards. I know that's confusing... I wonder if it would be too confusing to bother...
Whoops. Forgot that this would get a -1/-1 counter on it the round it entered the battlefield. So I added 'if it could attack and did not' which also accidentally makes it not as bad against Pacifism and the like.
Could have made it a 3/4. It certainly would have been the simpler choice. I just thought it would be weird if the card always had a -1/-1 counter on it if it 'did nothing wrong'. Would be the better choice for an Eventide style set, though.