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CardName: Necrogenic Experiment Cost: 4B Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card from your graveyard to the battlefield tapped. Recharge (Create a colorless Canister artifact token with “{T}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”) Flavour Text: Set/Rarity: Tesla Project Uncommon

Necrogenic Experiment
{4}{b}
 
 U 
Sorcery
Return target creature card from your graveyard to the battlefield tapped.
Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
Updated on 23 Sep 2016 by Doombringer

Code:

History: [-]

2015-11-04 14:29:46: Circeus edited Necrogenic Experiment
2015-11-06 02:55:27: Doombringer edited Necrogenic Experiment
2015-11-10 06:44:42: ancestral edited Necrogenic Experiment:

Fixed wording

2016-01-11 02:58:52: Doombringer edited Necrogenic Experiment:

updated canister text

2016-01-11 10:26:54: Alex edited Necrogenic Experiment:

use Canister boilerplate

2016-06-26 23:50:08: CasualR edited Necrogenic Experiment:

Fixing Canister text

2016-06-27 00:02:44: continuumg edited Necrogenic Experiment
2016-08-30 17:12:50: Inanimate edited Necrogenic Experiment

This has been underperforming and we have too many black uncommon sorcerys.

2016-09-22 03:14:35: Doombringer edited Necrogenic Experiment:

removing from skeleton

Does underperforming just mean not pushed or is there a reason that this kind of effect isn't fun in this set? The cost looks like Necromantic Summons but the effect is only slightly above Zombify Is black not using expensive creatures? Are the expensive creatures too good at protecting themselves? Should this be able to hit any graveyard or are none of the decks using big creatures? Would this card be fun in justice if Mindleak Agent let you mill target player? Would it be fun in Sac if there was a big creature that can sacrifice itself for a big effect?

This could even grant haste if it wanted to do something strange.

But then would you ever not untap the creature?

Also Zombify hasn't been a standard legal card since 9th Edition.

Maybe you want to save the canister for a big spell next turn, maybe you reanimated something with a good ability that doesn't require tapping and you don't need it to attack or block. They stopped making 4 mana reanimate so they could worry less about it when making big creatures. We can still compare the power of our 5 mana reanimate to the 5 mana reanimates that they are still printing.

I think what I meant to say was "Can we get a reason for cutting this other than low power level?" I didn't mean to fight for this card over other cards, I was just hoping for some more useful feedback about what part of this card didn't work in our set.

It's not particularly exciting. It doesn't play to any of our themes. Closest would be either WB for larger justice creatures or to get back pivotal BG guys. Neither deck particularly wants/needs this kind of effect. It actually is best in a UGb deck, which is weird.

I feel like this slot could be a lot more.

Basically the other black uncommons Plea Bargain, Extract Essence and briefly Barter in Blood all forced out this card. As black can't really support more than 2 uncommon sorceries unless one of them is a DFC.

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