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CardName: Colonise Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card and put it onto the battlefield. Shuffle your library. Put two 1/1 white human creature tokens onto the battlefield. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Colonise
{3}{g}
 
Sorcery
Search your library for a basic land card and put it onto the battlefield. Shuffle your library.
Put two 1/1 white human creature tokens onto the battlefield.
Updated on 18 May 2015 by Jack V

History: [-]

2015-05-16 11:59:35: Jack V created and commented on the card Colonise

See Challenge # 128.

"adding new Isles to Shimmeranth's collection."

Love it!

Yeah, this is cool. It'd be nice if out could be 3 mana, but given Growth Spasm and Farhaven Elf I think 4 is correct.

Thank you both!

Yeah, I suspected this was a little weak at 4. It started as a sorcery version of farhaven elf, but I increased it from one token to two tokens to justify being a sorcery instead of a creature, and to make it a bit more like a colonisation.

It would be nice if it could be slightly stronger, or slightly stronger than farhaven elf for 3 mana. I also considered giving you the tokens only if you searched for a forest, or something like that, but it didn't seem quite right either. Maybe it could put the land in untapped?

Oh yes, getting the land out untapped makes sense for "between 3 and 4 mana", and has precedent on a 4-mana search spell (Reap and Sow).

2015-05-18 13:20:16: Jack V edited Colonise

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