I was thinking of ways to represent heavy worlders, and one was "big but slow". How to represent slow? Maybe by not untapping. I think I'd prefer "doesn't untap for a turn" over paying to untap, but that has too many memory issues.
I also tried to think of a way of only partially untapping, eg. you have to not untap SOME creature but it can be a different creature (which next time will then untap naturally unless you attack with this again). But the flavour didn't work and it felt fiddly. Can you think of any similar ideas which might work better?
I'm not sure if it's too good simply as a defender -- green has had large low-rarity defenders before but I'm always cautious of them (especially when this drawback goes away in the late game).
See Challenge # 128.
I was thinking of ways to represent heavy worlders, and one was "big but slow". How to represent slow? Maybe by not untapping. I think I'd prefer "doesn't untap for a turn" over paying to untap, but that has too many memory issues.
I also tried to think of a way of only partially untapping, eg. you have to not untap SOME creature but it can be a different creature (which next time will then untap naturally unless you attack with this again). But the flavour didn't work and it felt fiddly. Can you think of any similar ideas which might work better?
I'm not sure if it's too good simply as a defender -- green has had large low-rarity defenders before but I'm always cautious of them (especially when this drawback goes away in the late game).