CardName: Selesnya Enfilade Cost: 1{gw}w Type: Creature - Soldier Pow/Tgh: 1/0 Rules Text: First strike Selesnya Enfilade enters the battlefield with a +1/+1 counter on it for each color of mana that was spent to cast it. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare |
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stupid keyboard settings
This was created for Challenge # 118.
Hmm. So it is castable with white mana, but it's an awful 1/1 for 4. Even just in a white-green deck it's an uninspiring 2/2 for 4 - playable in limited, just about (one Daru Cavalier was sometimes just about maindeckable). (Similar but even worse in a white-red or white-blue deck, where it's a 2/2 for


, which is horrible.) You really need three colours to make this properly playable, which means you're asking for 


in a G/W/x deck.
Is that what you were going for? It seems a rather complicated way of making a not very good card that people will eventually conclude isn't worth putting in their limited decks.
If the base P/T was 1/1 rather than 0/0, that would be a lot more playable - comparable to Halberdier or Rhox Pikemaster. Though still pretty confusing.
from 0/0



@Alex The thing is that 4 CMC is about the going rate for a 3-power first striker at common or uncommon, so I costed it too conservatively.
Right, that seems somewhat better. So in monowhite it's a 2/2 first strike, like Ballynock Cohort etc. Playable.
In any two-colour white/? deck it's a 3/3 first strike for 3, which is very solid indeed. For ? = red/black/blue it costs

, which is slightly tricky to drop on turn 3, but fine. For ? = green it's 

, very easy to cast, very solid.
And in a white-green-? deck, for

, it's a stonking 4/4 first strike; better than Wilt-Leaf Cavaliers or Rhox War Monk, and often better than Woolly Thoctar... comparable to Anafenza, the Foremost.
This is now a jolly strong card. Which is fine. I wonder though if it should still be 4 mana rather than 3. Alternatively perhaps it could be base P/T 1/0: that would make for more fiddly gameplay calculations, but make it slightly easier to kill with burn/shrink/multiblocking.
You know, I like the 1/0 idea! The extra complication probably justify putting this at rare, too.
Seeing the card now, I love how it turned out. I'm impressed that you managed to find some semihybrid design space to explore.