CardName: Guardian Sphinx
Cost: 4RR
Type: Creature - Sphinx
Pow/Tgh: 4/4
Rules Text: Flying
When Guardian Sphinx attacks, defending player chooses one:
- Exile the top card of your library. You may cast it this
turn.
- Guardian Sphinx deals 1 damage to each creature without
flying.
Flavour Text:
Set/Rarity: Multiverse Design Challenge None
Guardian Sphinx
Creature – Sphinx
Flying
When Guardian Sphinx attacks, defending player chooses one:
- Exile the top card of your library. You may cast it this turn.
- Guardian Sphinx deals 1 damage to each creature without flying.
This was torn between "Guardian" and "Desert", I wanted both for the sphinx theme.
I wanted at least one that drew cards, because Sphinxes have often done that in magic.
This is still a bit wordy. It was "each creature they control" but that didn't quite fit. And it's a problem that it complicated combat, I originally hoped to make it "spells you control do 1 more damage".
I also considered "Add RR to your mana pool", or "next spell costs RR less" which made a nice companion to red-draw, but it didn't quite work and was too similar to the U sphinx.
See Challenge # 115. In a cycle with Syzygy Sphinx
This was torn between "Guardian" and "Desert", I wanted both for the sphinx theme.
I wanted at least one that drew cards, because Sphinxes have often done that in magic.
This is still a bit wordy. It was "each creature they control" but that didn't quite fit. And it's a problem that it complicated combat, I originally hoped to make it "spells you control do 1 more damage".
I also considered "Add RR to your mana pool", or "next spell costs RR less" which made a nice companion to red-draw, but it didn't quite work and was too similar to the U sphinx.
I think the problem with this one is that the second ability has a potential to be useless, or even harmful only to you.