CardName: Living River Cost: Type: Land - Island Pow/Tgh: / Rules Text: Living River enters the battlefield tapped. When Living River deals damage to an opponent, draw two cards. {4}{u}{U}: Living River becomes a 2/2 blue elemental creature until end of turn. Flavour Text: Set/Rarity: Multiverse Design Challenge None |
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See Challenge # 110. I didn't have time to finish out this cycle because I'm not convinced this card is quite right, but hopefully it's clear what happens, that there are five lands with each basic land type, each of which becomes a 2/2 creature with a big "deal damage" ability.
I don't think this is quite right, but I was thinking of how to put static abilities on lands, and couldn't think of many that were appropriate for lands, so started thinking how to put creature abilities on lands. There are few that work (eg. exalted, graft, hexproof), but usually it just seems odd.
So I tried to dodge the issue by giving them a strong damage ability, but an expensive animation cost, so if you find a different way to animate them or turn them into a pinger, you feel like you won something. I deliberately made it "damage" not "combat damage" since that makes more sense on a land, and you need to jump through a couple of hoops to activate it whatever you do.
Hee. Fun indeed. Nicely Johnny.
Thank you!