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CardName: Golden Egg Cost: {4} Type: Artifact Pow/Tgh: 0/1 Rules Text: Whenever a creature enters the battlefield or dies, you may put a charge counter on Golden Egg. {T}, Sacrifice Golden Egg: Golden Egg deals X damage to target opponent and you gain X life, where X is the number of charge counters on Golden Egg. Use this ability only when you could cast a sorcery. Flavour Text: Warning: Early hatching may be explosive Set/Rarity: Community Mashup Set Rare

Golden Egg
{4}
 
 R 
Artifact
Whenever a creature enters the battlefield or dies, you may put a charge counter on Golden Egg.
{t}, Sacrifice Golden Egg: Golden Egg deals X damage to target opponent and you gain X life, where X is the number of charge counters on Golden Egg. Use this ability only when you could cast a sorcery.
Warning: Early hatching may be explosive
0/1
Created on 04 Aug 2014 by Vitenka

History:

2014-08-04 09:47:37: Vitenka created and commented on the card Golden Egg

­Golden Urn + Anti-Summoner Vestiments

A fairly crappy life gain artifact (semi-useful if you've got a way to redistribute counters; though even then Energy Chamber is probably better)

And... equipment that makes casting a creature lifesteal and also lets you Unsummon to Raise Dead. Ouch. At least it costs a lot.

Whelp, makin an artifact.

Ok, so now I'm mashin in a Dragon Whelp?

Anyway. Life gain, accumulating charge, damage opponents, unsummon, raise dead. Lots of different bits here.

An artifact that charges up for life-steal instead of life-gain is quite tempting. Or maybe charge up from gaining or losing creatures?

Yeah, those work. Potentially this goes very fast; so make it an artifact creature and sorcery speed restriction to give opponents a chance to stop it short.

Seems fairly rare to me. And feels like there should be a companion card; maybe something with "Sacrifice an artifact with more than n counters..." on it.

Very interesting! Half of it you can get without the charge-and-sac part, with something like Blood Artist, but getting both halves on one card is pretty potent, so the sorcery-speed delay makes sense.

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