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CardName: Space: the Convergence Terms Cost: Type: Dictionary Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Multiverse Design Challenge None

Space: the Convergence Terms
 
Dictionary
Created on 30 Jul 2014 by Alex

History: [-]

2014-07-30 10:43:59: Alex created and commented on the card Space: the Convergence Terms

For challenges like Challenge # 108. Chunks of the custom card community around the internet have (vaguely) agreed translations of quite a large number of MtG terms into StC, but the sites those translations are hosted on do sometimes disappear off the internet. So I'm mirroring the last updated dictionary here.

Source: http://www.mtgsalvation.com/forums/the-game/the-cube-forum/190847-space-cube?comment=13

TERMS/OBJECTS

  • Ability = Protocol
  • Activated ~ = Initiated ~
  • Triggered ~ = Automatic ~
  • Black = Shadow
  • Blue = Cryo
  • Cast - [Issue]
  • Color = Alignment
  • Combat damage = Battle damage
  • Emblem = Diploma
  • Green = Xeno
  • Is indestructible = Is invulnerable
  • Is unblockable = Can't be intercepted
  • Life = Control
  • Life total = Total control
  • Mana = Psi
  • Mana pool = Psi cache
  • Permanent = Entity
  • Red = Pyre
  • Spell = Order
  • Toughness = Durability
  • White = Crystal

ZONES

  • Battlefield = Warzone (on the battlefield = in the warzone)
  • Hand = Supply
  • Graveyard = Void
  • Library = Archive

TURN

  • Combat step = Battle step
  • Turn = Cycle
  • Untap step = Disengagement step

SUPERTYPES

  • Basic = Standard
  • Legendary = Distinguished
  • World = Political

TYPES

  • Artifact = Device
  • Creature = Unit
  • Enchantment = Development
  • Instant = Tactic
  • Land = Resource
  • Planeswalker = General
  • Sorcery = Strategy
  • Tribal = Faction

SUBTYPES

  • Aura = Modification
  • Arcane = Archaic
  • Forest = Biolute
  • Plains = Lux
  • Island = Gelidine
  • Mountain = Carbos
  • Swamp = Necroleum

ACTIONS

  • Activate = Initiate
  • Attack = Assault
  • Block = Intercept
  • Control = Command
  • Counter = Disrupt
  • Deal = Inflict (deal damage to = inflict damage on)
  • Destroy = Annihilate
  • Exile = Displace
  • Prevent = Negate
  • Sacrifice = Forfeit
  • Tap = Engage
  • Trigger = Automate
  • Untap = Disengage

KEYWORDS

  • Deathtouch = Deathray
  • Defender = Defence
  • Double strike = Salvo range
  • Enchant X = Modify X (enchanted = modified)
  • Equip = Arm (equipped = armed)
  • Fear = Dread
  • First strike = Range
  • Flash = Ambush
  • Flying = Orbital
  • Haste = Speed
  • Intimidate = ?
  • Landwalk = Infiltrate
  • Xwalk = Infiltrate X
  • Lifelink = Inspirit
  • Protection from X = Immunity from X
  • Reach = Flak
  • Regenerate = Shield
  • Scry = Scan
  • Shroud = Cloaking
  • Trample = Overpower
  • Vigilance = Stabilize
  • Buyback = Recuperate
  • Cascade = Surge
  • Changeling = Auxiliary
  • Cycling = Convert (cycled = converted)
  • Xcycling = Convert to X
  • Delve = Ransack
  • Devour = Replacements (devoured = replaced)
  • Dredge = Prospect
  • Echo = Reverberate
  • Evoke = Induce
  • Exalted = Heroic
  • Fading = Batteries (battery counters)
  • Flashback = Repeat
  • Imprint = Designate
  • Kicker = Subsidiary (kicked = subsidized)
  • Landfall = Planetfall
  • Level up = Upgrade (mark counters)
  • Madness = Hysteria
  • Morph = Deploy
  • Persist = Endure
  • Rebound = Double tap
  • Shadow = Neuromancy
  • Split Second = [Absolute]
  • Sunburst = [Refraction]
  • Suspend = Stasis (time counters; suspended = in stasis))
  • Threshold = [Inception]
  • Unearth = Reenact
  • Vanishing = Fleeting (time counters)
  • Wither = [Erode]

Of course, you don't have to follow these conventions. They're just conventions.

That is incredibly useful. Thank you Alex.

http://multiverse.heroku.com/cardsets/79/details_pages/67

In particular, even though the card type didn't exist back then, Planeswalker was canonically translated as "Warlord", not "General".

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