Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)

CardName: Tenderleaf Safekeep Cost: 2G Type: Creature - Elf Druid Pow/Tgh: 1/6 Rules Text: {T}: Add {G} to your mana pool. This mana doesn't empty from your mana pool as steps and phases end. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon

Tenderleaf Safekeep
{2}{g}
 
 U 
Creature – Elf Druid
{t}: Add {g} to your mana pool. This mana doesn't empty from your mana pool as steps and phases end.
1/6
Updated on 23 Jul 2014 by jmgariepy

History: [-]

2014-07-23 00:08:31: jmgariepy created the card Tenderleaf Safekeep
2014-07-23 00:08:53: jmgariepy edited Tenderleaf Safekeep

For Challenge # 107, to help make up for my submission gaffes. I'm kind of surprised this doesn't exist yet, to be honest.

I couldn't imagine this ability being tacked onto a 2 casting cost creature, so I tried to be friendly with the power/toughness, since I know this ability is a bit of a let down at 3. I mean, you know, Fyndhorn Elder. I don't know... maybe this would have been fine as a 1/1 for {1}{g}.

I also thought to add this line to the creature:

"{20}: ~ gets +20/+20 until end of turn."

As an outlet for what you could do with all the excess mana you keep storing up. But it distracted from the focus of the card, so I removed it.

Mmm. Sakura-Tribe Springcaller's approach was to be a more decent-sized creature (and to not require tapping since you don't need it so much if the mana doesn't drain).

True, but the mana from the springcaller emptied at end of turn. Not tapping does make sense, though...

I think the trouble with this is remembering -- a couple of existing cards got away with it because they were really splashy, so it was natural to remember how much extra mana there was (if any), but this looks mostly like a small utility creature, I feel like it's going to produce "wait, did I save some mana" moments...?

Yeah. The other problem is that this could just be expressed with charge counters, which occurred to me after I made the card. I still think a one-shot mana that doesn't leave your pool makes sense... but it probably makes more sense as a sorcery, that adds {g}{g}{r}{r} once. And it could sure use some counters in the token slot to help with the memory issues.

It's a shame, really, that Wizards doesn't take advantage of that token slot more to print occasional things the game could use. "One white mana in your pool." would make a pretty good token. So wouldn't "Doesn't untap during the next untap step." and "Pact of Negation trigger."

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Hollowhenge Beast
(Signed-in users don't get captchas and can edit their comments)