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CardName: Architect of War Cost: {3}{U}{U} Type: Creature - Djinn Pow/Tgh: 5/6 Rules Text: Flying When Architect of War enters the battlefield, target opponent reveals the top 5 cards of their library and puts a creature from among them into play. You put the rest back in any order. Then Architect of War fights that creature. Flavour Text: Set/Rarity: Community Mashup Set Rare

Architect of War
{3}{u}{u}
 
 R 
Creature – Djinn
Flying
When Architect of War enters the battlefield, target opponent reveals the top 5 cards of their library and puts a creature from among them into play. You put the rest back in any order.
Then Architect of War fights that creature.
5/6
Created on 16 Apr 2014 by Vitenka

History: [-]

2014-04-16 10:11:17: Vitenka created and commented on the card Architect of War

­Architects of Will + Declare War

3/3 hate-scry, cycler - and a pretty high cost to have both those abilities.

And... both you and an opponent dig your biggest creatures into play, and they fight. That's kinda hilarious.

So ok! We'll do something similar, only we'll scry for the creatures instead.

Rarity? Sounds rare to me.
Cost: Well, it's a downside. So I picked a meaty creature and made it slightly cheaper. Mahamoti Djinn specifically; could it go cheaper stuff? Maybe, it's already pretty pushed; unless they manage to top-deck a deathtoucher.

Reminiscent of Gruul Ragebeast. Except it's not card advantage, and instead normally the opposing creature just arrives and dies. This should probably be a red or (without flying) green creature.

Yup - it's giving them their next five cards in the worst order, sending a creature to the graveyard. Unless they get really lucky, in which case it puts a creature into play and kills this off.

I guess the 'fight' makes it less bluey. Maybe it should just be "Put a creature among those cards into their graveyard, and the rest on top in any order" to make it clearer.

but then it's pure upside; and not discount-giving.

And now I'm thinking a much better card would have been:

Reveal (a bunch of, ten maybe?) cards from the top of an opponents deck. Put a creature from among them into play under your control. Then they may put another creature from among them into play - if they do, they fight.
Put the rest back in order of your choice.

So if you hit zero creatures, it's pure hate-scry. If you hit 1, it's great for you; if you hit 2, it's probably still great for you, and usually you've at least got rid of 2 creatures from among them leaving them land-locked.

Sometimes, of course, it'll backfire and they'll pull, say, two creatures that kill each other, but regenerate for mana they have up and you don't have access to. But that's the fun.

Ah well, pretend I made that card instead of this one.

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