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CardName: Æthereal wildfire Cost: {5}{R}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Each player reveals the top X cards from their deck; where X is the number of lands and creatures they have in play. You may cast, without paying the mana costs, any of spells. (In any order you choose.) Then they discard the rest. Flavour Text: Set/Rarity: Community Mashup Set Mythic

Æthereal wildfire
{5}{r}{r}{r}
 
 M 
Sorcery
Each player reveals the top X cards from their deck; where X is the number of lands and creatures they have in play.
You may cast, without paying the mana costs, any of spells. (In any order you choose.) Then they discard the rest.
Updated on 11 Apr 2014 by Vitenka

History: [-]

2014-04-11 11:40:18: Vitenka created and commented on the card Æthereal wildfire

­Wildfire + Aethereal Rift

Lands go boom. Creatures go boom. Everything goes boom. They don't make cards like that any more. (Probably with good reason) - I'm surprised it got a reprint as recently as ninth!

And, a fortification, that turns one spell a turn into an additional casting.

So, both cards interact with lands. Though the rift, only very peripherally so.

Tell you what, I've not printed a red "Go crazy" card in a while. Let's give every land a ripple.

Rarity? MYTHIC. Cost? Warp World.

2014-04-11 11:41:05: Vitenka edited Æthereal wildfire:

Oop, hit the italics bug again. Adding a linebreak.

2014-04-11 11:42:19: Vitenka edited Æthereal wildfire:

gibber this was supposed to be "Each player does"... but a miswording makes it even crazier . Doing that!

So, ok, this is now an outright "Win really freakin hard" card. It's an 8 cost triple-devotion mythic.

And as well as the cost, it has a second factor preventing it going crazy early on.

I stand by it. Especially with Grip of Chaos in play.

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