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CardName: Watermill Cost: {2}{U}{U} Type: Enchantment Pow/Tgh: / Rules Text: {U}: Put a charge counter on Watermill. At the start of each other players upkeep; for each charge counter on Watermill they must either pay {1} or discard the top two cards of their library. At the start of your upkeep, remove all charge counters from Watermill. Flavour Text: Set/Rarity: Community Mashup Set Rare |
History: [-] |
Energy Vortex + Wallmite
Gibber. So, charge it up at the start of your turn, to sap that much mana (or deal 3 damage per) from an opponent. Owies. Costly; but a Power Sink every turn is a pretty good lock.
Combine with.... a free artifact creature that mills when it hits you.
Well hey; there's a really obvious mash there. Multi-mill.
Mmm. Nice. Very efficient milling (comparable to Sands of Delirium, one of the most efficient millers), but they can pay mana to prevent it. But then they're spending mana. And it also works great in multiplayer. Yep, good one.