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CardName: Rustwolf Cost: {2}{R}{G} Type: Creature - Werewolf Pow/Tgh: 2/2 Rules Text: {T}: Rustwolf fights target artifact creature. Then put a +1/+1 counter on Rustwolf. Flavour Text: If it bleeds we can stab it again and again and again. Hooray! And if it doesn't... we can stab it anyway. Set/Rarity: Community Mashup Set Common

Rustwolf
{2}{r}{g}
 
 C 
Creature – Werewolf
{t}: Rustwolf fights target artifact creature. Then put a +1/+1 counter on Rustwolf.
If it bleeds we can stab it again and again and again. Hooray!
And if it doesn't... we can stab it anyway.
2/2
Updated on 16 Jan 2014 by Vitenka

History: [-]

2014-01-15 16:20:52: Vitenka created and commented on the card Rustwolf

­Dogged Hunter + Rusted Rainblade

Tap to destroy a token, and equip to give something sunburst.

Interesting. Dogged leads me to think that should be the face-up side of a werewolf. And.. has rustwolf been taken as a name? Nope? Huh; I thought there was a semi-cycle of rust-creature. Obviously, I'm wrong. Yoink.

Well, rust suggest artifact destruction. So; blow up artifacts, get bigger. Done.

We'll make it fight. Because that's more werewolfy.

I like it, especially the name!

It's hard to balance: it has to fight a 0/1, 1/1, 0/2 or 1/2 to make use of the embiggening ability, but if it does get bigger, it's really good against artifact creatures. But it's narrow enough it's hopefully ok.

2014-01-16 09:06:24: Vitenka edited Rustwolf:

I didn't do rarity. And it really ought to be at least part green too. It's reasonably powerful, but also reasonably simple; and not that splashy. I reckon common in any set that has enough small artifact creatures to make it worth having at all.

I think in some ways green makes more sense, but I think it would be fine in red, I don't think it needs to be two-colour.

I think it would normally be uncommon. It's not very splashy, but it's quite narrow. If it were common, it would be almost impossible to play a small artifact creatures deck, since most people would have a rustwolf in the sideboard, and if there isn't a small artfiact creatures deck, people will be annoyed by a useless common.

This could be any of mono-red, mono-green, gold, or hybrid. Red and green both get Smelt/Oxidize and both get Pit Fight.

I seem to recall that in original Mirrodin, many limited decks had a few small artifact creatures, even if they were just Myr, Drill-Skimmers and so on. But yes, since this is potentially repeatable it perhaps should be uncommon.

Well, Rust itself is green, so there's my reasoning. You're right, both colours get fighting, both colours get wolves, both colours get artifact destruction - so green-ness isn't vital.

I can see the argument for uncommon. I think it really depends on the impact it had, and that you want it to have; it could go either way really. The other rarity factors are a wash. I reckon making it gold this way means it's not going to see wide enough use to make all-destruction-all-the-time a thing, while still being a 2/2 that you can feed your own creatures to to make quite a stompy beast. (It's like modular, whether you like it or not.)

I'm kinda glad I stuck to artifact creature though. If this were allowed to destroy target artifact, it would need to go to uncommon or rare, just from the complexity. (I mean, what, it animates an artifact then fights it? The flavour is all wrong!)

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